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0.4.1 (Nightly Fix)
By Adurite
Latest Files
- Gameplay
- .Net
- Vehicles
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0.4.1 (Nightly Fix)
By Adurite
- Trainer
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- .Net
5.0
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0.0.8 (Legacy & Enhanced)
By Adurite
If you encounter errors with the API Version of this Mod, you need to Use SHVDNE https://www.gta5-mods.com/tools/script-hook-v-net-enhanced (WORKS ON LEGACY AND ENHANCED), Legacy scripts work on this Version of SHVDN3 and you should use it as it has good Enhanced Support but still Works for Legacy Users.
If you encounter errors with the API Version of this Mod, you need to Use SHVDNE https://www.gta5-mods.com/tools/script-hook-v-net-enhanced (WORKS ON LEGACY AND ENHANCED), Legacy scripts work on this Version of SHVDN3 and you should use it as it has good Enhanced Support but still Works for Legacy Users.
but make sure when using it, if you have shvdn2 scripts, use the nightly shvdn2 instead which is the dll with a 2, so then those old scripthookvdotnet scripts still work if you decide to use shvdne for legacy and enhanced.
@daldexter For now the only fix to this is to use ScripthookvDotnet Enhanced (SHVDNE) Which works both on Legacy And Enhanced and let's you use legacy scripts still from nightly, It's just i accidently compiled the mod to shvdne incorrectly one time and now the Version is broken, but the easiest solution is just to use shvdne and all the issues will be fixed, Check the mod description to find it, i personally use it and get no errors.
Currently I'm Fixing the mod so Nightly Works again, for now Use SHVDN Enhanced, it let's you use Legacy And Enhanced .NET Scripts at the Same Time, But until i fix this issue Use SHVDNE Instead for now.
@DetectiveRedacted I'll get that fixed in the next update.
@jazzysoggy12 @BlakeTheKiller The Next Patch for this Mod should hopefully fix this issue, i just have to wait for the file to be approved and it should be Fixed in the Next Update of this Mod.
@BlakeTheKiller @jazzysoggy12 Which Version of ScripthookVDotNet3 are you both using?
@Jim1121 i can fix this (and similar mods like that) which cause that issue in my mod. In the next update of my mod later today.
@CJislit It should work with Character Swap as all it looks for is if your Hash is a Protagonist Or Player Or any Ped (Example: Franklin) it doesn’t care if its actually visually franklin, it just relies on Component Ids and if you lets say use a mp character and swap your hash as Franklin it will work and there is built in Mp Saving in my mod for hair color and more, so if you save outfits as Mp Character but swapped to Franklin using character swap which changes hashes, It will work, just remember to load the mp character and switch to franklin so then the Mod Recognizes your Clothing Components.