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@sjaak327 No it happens at game start when you load a save that has you driving a car from those particular DLCs (Assault, Christmas 2017 and 2018). It even deletes them if the traffic spawner and popgroups utilized them. Rest of the game is fine after the load.
That's why I think it's a race condition with the Trainers (all of them not just yours) and GTAs cleanup routine.
I just had to make sure that PVs can be saved in and reloaded to. Once I realized how many DLCs have an extra cleanup routine I programmed around it, so it's not a big issue. Basically detecting if the car gets cleaned up and despawned and regenerating it.
^It's the original reason I added a personal vehicle to my mod, is that all the ones I tried, no matter what trainer seem to hit it. Well that and duplicate cars and other annoyances 🤣
@sjaak327 Yeah steam version 100% legal. There's a second before yachts deleted and the slight freeze that the car will be de-spawned if it's from certain DLCs. Assault, Christmas 2017 and 2018. Once I noticed that if was most of them from that era I went ahead and programmed around it, and am fighting the engine and making sure to respawn it the frame it disappears, and place the player back in the car.
Basically if you want to test, do a quick save from the phone in a Tulip, z190, Tyrant, or Deviant. Then reload the save. Rampage hits the same bug, initial load into the game with that one works, but every reload of the save after despawns. Not sure what Rockstar is doing in the backend, but seems like a race condition.
@sjaak327 So I have been working on a personal vehicle mod. I got it pretty stable for most DLC cars. When you load a phone quick save and were driving however the car gets loaded and works pefect if it's not from certain DLCs. However stuff like the Tulip from Christmas2018 DLC, or Tyrant from the mpassault DLC will despawn. It happens right before the ini file loads and causes the screen to freeze for a second or two. My PV stuff works flawlessly after that. I was wondering if maybe the DLC car protection could be moved before the INI file load to counteract this.
@doragabi09 Check your gameconfig.xml. I am still using the dsound.dll because I added spawn colors to almost all the cars in my popgroups file and they updated a few things that was making me crash to desktop.
Tool works flawlessly for me and I fucking love it.
Would you consider adding a couple more pools for things like
<Item>
<PoolName>CombatMeleeManager_Groups</PoolName>
<PoolSize value="30"/>
</Item>
<PoolName>CCombatDirector</PoolName>
<PoolSize value="50"/>
</Item>
<Item>
<PoolName>CCombatInfo</PoolName>
<PoolSize value="120"/>
</Item>
<Item>
<PoolName>CCombatSituation</PoolName>
<PoolSize value="60"/>
</Item>
<Item>
<PoolName>CCoverFinder</PoolName>
<PoolSize value="120"/>
</Item>
Currently editing these for a riot mode mod, and I already recommend your mod for increasing population and traffic density, so it would be nice if these existed already and wasn't competing with your memory scanner, or trying to access it at the same time.