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Hi. I noticed a bug with prop rendering: whenever I use actions or animations from other mods that spawn objects in the character's hand (like food, drinks, etc.), those props become completely invisible. The animation plays fine, but the object itself doesn't render. It seems the mod is hiding or overriding props spawned by other scripts. Is there a fix or a compatibility setting for this? Thanks!
Hi, I’m having an issue with VitalityPlus+ v4.0 (Legacy).
The money in the inventory/HUD doesn’t update correctly.
I have more money in the game, but VitalityPlus always shows an old value ($5) and never refreshes.
I already tried restarting the game and checking the config files, but it stays the same.
I wanted to report a general compatibility issue introduced in the v1.6.3 Phase-2 update:
Whenever an external script, mod, or trainer attaches an object (prop) to the player's hands (for animations, custom objects, etc.), VHud automatically and instantly removes it.
Thank you for your time and keep up the great work!
yes maybe a update would be great becaus this is a fantitastic for those who want play realistic gta5
Playing GTA V singleplayer (Legacy) with ScriptHookV + ScriptHookVDotNet + NativeUI, running "Be Homeless" and a roleplay mod together. Animations work fine, but the objects never appear — e.g. drinking coffee/beer with no cup/can in hand, holding the cardboard sign, washing a car with a sponge in Be Homeless. Happens with multiple different props across different mods, not just one animation. Already tested with all other mods disabled — same issue, so it's not a mod conflict. Been stuck on this for two days, any ideas what's causing it? thx
Same problem here. The mod successfully removes the original Maze Bank Arena and the city hall leaving empty spaces, but the 3D models of the monuments are completely invisible. I already have Heap Adjuster set to 2000, Packfile Limit to 7300, and the latest Gameconfig for More Mods by F7YO. Is there an official fix to make the .ydr/models load?