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@InfiniteQuestion Okay, so i tried it with a non-streamed ped, and got way better results with the video that you made. however, michael looks a bit cursed, with a weird texture on his head and hands, as only his head and hands are visible with the weird texture. I did everything right i believe.
@InfiniteQuestion I also forgot to mention, when the tool was ran, alongside the converted xmls, were subfolders with some of the .dds files. other ones like the uppr and lowr are blank, but the head contains "!.dds" and "!_-_copy.dds" hope this helps.
When i run the tool now, it successfully converts the .ydd, not strangely not the .ytd's as seen in the tutorial video, .ytd's for the most important models are strangely absent. Only a glow.ytd.xml is seen. In game, Trevor is severely deformed and glitchy. I saw your video and put every .dds file in the ped's folder of the same name, i put the .yft and exported xmls [.ytd and .ydd] files outside of the folder. These are all in a numbered folder in "player_two" before i ran it. If this helps, the add-on ped i'm using is streamed. This tool is awesome, it's just me being stupid is all.
I've been having issues. So far, i've extracted the .ydds and .ytds into the .xmls and folders with CodeWalker, and placing them into the streamed folder, then the .yft into the player_two folder. But everytime i run the tool, it's asking for .yft.xml files in the subfolders exported by CodeWalker, despite CodeWalker not providing these. I've tried to export the .yft that was in the player_two folder into an xml and placing them in the subfolders, then i tried to do it again but with the file renamed, but nothing is working. I'm assuming i'm doing something wrong since i'm sort of new to modding.