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  • @HalloweenTheBoi Sorry this all depends on what model it is. If the model follows rockstar names, which most do, then this will work. But if the model has extra unique names, like that Raven model, this this wont work without a little extra work. Most cases ive been able to include simple rename fixes, but some peds are just too far gone. If you want to come to my discord, i can further look into the ped and either fix my script to include this ped or straight up just manually fix it.

    12 hours ago
  • @HalloweenTheBoi The streamed folder is only there if you want to reverse the process. You only need the extracted xmls and yft in a folder then that folder is placed inside either Player_One Two or Zero. So inside a folder will be your ydd.xml, ytd.xml, yft file, and the folders for textures. Place this folder inside one of the Player choices then run. You can take that folder and place them in the streamed folder to reconvert if you want but is advanced and not needed for simple player replace.

    Use the included dlcpack, you can delete all files in the streamed rpf and copy over the folders for the Player you are using out of the Blank Template folder. Inside those folders is where you copy the new xmls to, and the yft and ymt in the streamed rpf above. You do not need all three players unless you want to replace all three. Each time a new ped is replaced, the Blank Template must be reset just in case.

    19 hours ago
  • @ollyolly Thank you. That would be my Infinite Ring mod. You can find all my mods on my discord.

    20 hours ago
  • @Asapas8 I updated the script to be independent of trainers settings and readjusted the conversion rates. I ran multiple tests with a stop watch and this should be as precise as possible now to 1 minute.

    1 day ago
  • @ib_123 codewalker must be used

    September 08, 2026
  • @gtav-fan simply adding MillionTrees to dlclist is not the full mod as this will literally double all props in the game. I have not ever got the error err_gfx_state and this is probably due to running multiple mods on the same game (NVE + 5Real + Forests of + whatever else you have installed)

    September 07, 2026
  • @Asapas8 There is no menu, but the time scale can be changed in game by default T key. Each cycle is a multiplier of the ini values for that hour. Freeze is 0, real time is 0.33 so the game should progress like real minutes. The normal, 1, double 2, ten times is 10. You can just leave the scale as is in game, and the ini under 1 will slow down that hour and over 1 will speed it up.

    Do you use simple trainer? If not I might need to add in the time vales from there.

    September 06, 2026
  • @daloge What about this mod looks AI generated to you? I swear you just can't win with you people. Tons of AI gets uploaded here everyday, and you decide to target a mod NOT GENERATED BY AI? Did the mod work? Does it do what the description says? You need to read the sites rules again before rating 0.5. Seriously can't win with you people, everything is AI now. Can't write a few sentences without being accused by SOMEONE.

    September 02, 2026
  • @medcay not tested but should work

    August 31, 2026
  • @NullVoid There isn't any trainers out there that can customize any hour to any scale. This is used to make sunrise and sunset longer.

    August 31, 2026