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Legacy 1.0
@xiong4012 If you don't want to use the included tree models then this file "prop_rio_del_01_l3.ydr" must either be copied over into the normal tree locations at x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\ or inside your own modded tree folder. If this step isnt followed, then all model locations will have an low poly tree with no leaves.
@magneto20 Thank you. Such a simple mod for a very annoying problem.
Hey you make all those Power Ranger peds. Excellent work, thank you. I enjoy every one of them. I made my Ped Converter just so I could quickly swap your peds.
@MLM excuse me? All MY mods are solutions to problems I want solved. Since the other mods have stopped working others have also looked for a fix. I ACTUALLY play the game... You probably don't even understand what that means. I will continue uploading what ever mods I deem useful even to ONE person JUST BECAUSE I CAN.
@IKMods Looks good. I think the problem with rain drops in the car is from modded rain files, mainly the box size was modified without the offsets being corrected. Rain is just a box in front of the player so this is most likely clipping with the camera.
@xnour2 It works with scripthook enhanced version on this site which also supports legacy
@ReNNie Finally, someone who understands the hash business. We don't discuss the hairy hash in public. Legal reasons.
@cetoxim Damn, some of the cars are over powered as is and you throw some NOS into it! This i gotta try.
@IreBurn Yep just uploaded a new version and waiting on youtube to finish checking.
@JAM102970 Because a person shoudn't need an exe just to read logs, but for the people who do need it I guess this might help someone. Problem is it will currently confuse more than help as it confidently tells you whats wrong when its not.
WHERE THE CRASH HAPPENED
During gameplay, 1 min 6 s after launch
Last mounted DLC pack: "1mods" (add-on), 43 s ago
Last archive according to OpenIV.log: platform:/levels/gta5/interiors/v_int_19.rpf (4 s before the crash)
Last disk read: F:\Grand Theft Auto V Inf\mods\update\update.rpf
PROBABLE CAUSE (Confidence: medium)
Crash in a .NET script (ScriptHookVDotNet)
The exception occurred in the .NET runtime (clr.dll+0x5F8D10) that runs the scripts from the scripts folder.
WHAT TO DO
1. Look at ScriptHookVDotNet.log: it names the script with the error.
2. Update or temporarily remove the most recently installed scripts.
OTHER PROBLEMS FOUND
Damaged files in the DLC "1lights/whitelights" (1)
mods\update\x64\dlcpacks\1lights\whitelights\dlc.rpf:
• /x64/levels/gta5/whitelights/lodlights.rpf/smboat_distantlights.ymap: damaged resource header (no RSC7 signature): the model/texture is corrupted
→ Reinstall the DLC "1lights/whitelights" (download it again): the archive is damaged or incompletely downloaded.
→ If you built the pack yourself, rebuild it in OpenIV/CodeWalker.
Stack overflow
Infinite recursion, usually a bug in a script or an ASI plugin.
→ Disable the most recently installed scripts/plugins.
WHAT WAS CHECKED
• 5 minor findings that could not have caused this crash are not shown. For a full check run CrashAnalyzer.exe from the game folder.
• gameconfig.xml: modified (custom), 67.5 KB
• dlclist.xml: 414 packs, 18 of them add-ons
• DLC packs checked in mods: 49 (encrypted, header checked only: 0), XML/meta files: 663
• Packfile Limit Adjuster: installed, limit 13000 (default 3928)
• Heap Adjuster: installed, heap 1024 MB (default 466 MB)
• Archives mounted (according to OpenIV.log): 3466
Game uptime: 1 min 6 s
Crash indicator: unhandled exception caught by the plugin
Code: 0xC00000FD — STACK_OVERFLOW — stack overflow
Faulting module: clr.dll+0x5F8D10 [.NET (SHVDN scripts)] C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
Registers: RIP=00007FFDC5D38D10 RSP=0000001EED4FE5B8 RAX=0000001EED4035C0 RCX=00007FFE3D5CDA04 RDX=0000000000000000
Process exit code: 0xC00000FD (3221225725)
This isn't helping anyone. This happens even if you exit the game normally so this wasn't even a crash report yet its reporting as one. This is more confusing than helpful.
Although it does catch xml parsing errors i made on purpose which is helpful for badly made mods
Configuration errors in the DLC "1addon/25f80" (1)
mods\update\x64\dlcpacks\1addon\25f80\dlc.rpf:
• /data/vehiclelayouts.meta: XML error on line 4720: closing tag </CVehicleMetadataMgr> does not match the open tag <CVehicleMetadataMgra> (line 3)
→ Fix the listed files inside dlc.rpf (OpenIV → edit mode) or reinstall the mod.
→ Check every .meta/.xml in the pack: even one unclosed tag or typo causes a crash on loading.
So at minimum this is an xml parser with a support file checker and log reader. It is not a crash detector like pool manager attempted to be and is not actually detecting anything other than when gta closes. This cannot detect when the gameconfig values are wrong. It cannot detect which files are wrong besides xml parsing. This tool needs to be more clear on what errors it can actually detect and not rely on an AI writing the description to be a catch all crash detector.
@JAM102970 I'm afraid while this mod has potential, it is creating too many false positives and confusing people way more than helping and all these people are just gonna ask on the GTA 5 mods discord. There's already been a few people who mistakenly thinks this mod is finished and are following the report to fix. This still gives too many errors that don't exist, and doesn't actually detect any crashes other than what the clr is reporting which is useless. This mod has potential for very basic beginner problems like no gameconfig installed or heap, but for %90 of the problems this is only gonna confuse more people who think the report is accurate. None of those errors in the report are accurate or need to be addressed for a crash free game. This is just adding confusion on an already difficult process. Start at the ground up, correct a few errors, but don't confidently say you know what the errors are when this software is just reading logs that has nothing to do with the crash.