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@Shucker using OpenIV or Codewalker, you would create your own mods folder (its generally assumed you already have one when modding the game.) You can copy the update.rpf file from your original update folder into the mods folder. If you use OpenIV with the relevant corrections to make it work with enhanced, navigating inside the update.rpf file will give you a red banner and a button to "Copy to mods folder", you can use this to ensure it is done correctly. It is far easier to mod Legacy. If you are struggling, I recommend you join the 5mods discord server where there is a dedicated modding support channel
I hate to be the bearer of bad news, but as Lucien pointed out, Menyoo has had autosave in the development branch since July, and is lined up for release in the next minor update.
I've just had a go with this, and its an interesting proof of concept, but not really a viable tool at the moment. Some key things that would help improve it massively:
1) Hiding the player character when running would make for cleaner screenshots
2) Hiding the UI when running would make for _much_ cleaner screenshots
3) Locking the camera in place or, even better, fixing its position based on the collision box of the vehicle would prevent the camera drifting as larger and smaller vehicles spawn
4) Having everything contained in the scripts folder rather than forcing it to the users documents folder is much more secure and flexible.
5) Critically, having the names actually generate instead of just the hashes would help with identifying vehicles much easier.
A lot of these functions exist in other open-source trainers and mods, so should be easy to transfer. Making this open-source and sharing on github would also enable people to contribute and help improve it.
IMPORTANT: Please stop using the comments here to report issues with Menyoo. I have links to both github and my discord for you to raise issues. Any further comments here will be ignored.
@Starfox1993 Comments are disabled to prevent people raising issues in the comments instead of on github or discord like I requested.
@N. Man That sounds like you haven't got the texture ramps installed. I haven't updated this mod in quite a while, its possible that a more recent update has over-written the textures with blank ones again.
This has so much potential if the slightest effort was put into it. Unfortunately right now it is just the vorschlaghammer front slapped onto a W124 Estate with no consideration for the original design. This is most obvious between the door and front fender where the body lines are completely mis-matched. If you'd just taken the roof section of whatever model you've used and then adapted that to fit the hammer, the end result would have been so much nicer.
just an FYI, the instructions in the mod description refer to some files that don't exist in the latest version, its confusing some users. Worth updating the mod description to match the readme instructions
For what its worth, if all the issue with co-ordinates is that the user needs to manually enter the co-ordinates of any component into the display, you could potentially read the location co-ordinates directly from the xml file and have your script write to the file itself. Would take a little effort your your part, but would improve the user experience quite significantly.
@davidbaach For reference, its 255 maximum (8bit integer) per category. Each of the original categories have between 30 and 50 wheels vanilla, except the SUPERMOD categories (Bennys, Formula, Track, Street etc...) which have around 150-200