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JZersche
Baltimore, MD
709 files liked
170 comments
0 videos
4 uploads
5 followers
19,512 downloads
  • E7af23 00001 s

    @Neroxx7 Instructions are in the PDF
    "" Installation instructions present in guide. "

    Clearly, you didn't read.

    May 24, 2020
  • E7af23 00001 s

    Yeah, AHK1221 no longer maintains it and GTA V isn't something I would be able to dedicate my time to even if I had the knowledge to code in C#, if somebody wanted to re-make it and optimize the code without using the NativeMenu (which slows the script down) they could use this as inspiration I'm sure it could be done.

    December 15, 2018
  • E7af23 00001 s

    @jinjie, Oh Okay. rating adjusted then

    October 14, 2018
  • E7af23 00001 s

    also, I started working on a 2.5 version but it was taking up too much of my time, it'll never be released likely so just roll with it lol

    June 17, 2018
  • E7af23 00001 s

    @hyperspacedude as stated in the description, it requires reshade 3. the enb files go where enb is, the reshade ini goes in the root dir where reshades are supposed to be, and visual settings is self-explanitory

    This works with Reshade 3, the 'Realistic Emergency Lighting V2.0' goes in the root folder, and is for Reshade 3, I've been wanting to update this mod, but have been too busy. Nevertheless, it works as it is now. When I update it, I will include better instructions

    June 17, 2018
  • E7af23 00001 s

    Maybe you shouldn't exclude electric vehicles, because they have a charge capacity.. But recognize them and use the term 'Charge' instead of 'Consumption'...

    March 30, 2018
  • E7af23 00001 s

    @mintyadl Message me, I'll see about giving you access to the source code.

    February 22, 2018
  • E7af23 00001 s

    @JonaQ This has to do with the distance in which the vehicles spawn. The vehicles are set so that they only spawn once the player is within a certain distance. If AHK responds, he'll better be able to think of a solution. One way would be to add an option for spawn distances in a value of 1 - 5.

    Another solution might be to have a setting to adjust whether a vehicle despawns or not after the player is out of range of the spawn position.

    December 11, 2017
  • E7af23 00001 s

    @electricgamers just delete the hot key to open the menu via ini file

    November 10, 2017
  • E7af23 00001 s

    What I described above can already be done, by just setting all the vehicles to spawn for that location. So the R feature wouldn't pull the vehicles from a list but would spawn any vehicle in the game from a pre-configured list.

    Random.INI
    Vacca
    Comet
    Cognos
    Whatever
    Infernus
    Baller
    Adder
    Etc.

    September 20, 2017