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I made this into an add-on.
@DomaX The gun position in the hands glitches after firing. I guess you made so the weapon position goes further back when firing so the character would use the bolt properly but the result of that is that it glitches once the firing and bolt animation is complete. The suppressor is in the correct position but glitches when firing. You can look at this mod on how the suppressor bone is setup so I does not glitch when firing.
@TheCompleteMonster To make an add-on weapon you need a DLC folder, download this and use the folder called ADDONWEAPONS.
The DLC folder contains files of what you need to make an add-on weapon and each meta contains example text.
You need to rename the model files from assaultrifle to ak74capsizer. For the weapons.meta you can simply copy the assault rifle line and rename it to ak74capsizer and add it to the DLC folder. To get meta files like animations.meta much easier use this tool.
To make the weapon automatically silenced simply go to the weaponcombatpdw.meta and go to weapon flags and copy the flag for automatically silenced and paste into the DLC weapons.meta for the ak74capsizer.
You will also need this tool to prevent crashes when using add-on weapons.
@TheCompleteMonster I did not post these screenshots but the mod looks like it's this one https://www.gta5-mods.com/misc/blood-gore
@Equinox407 Can you update your [INS2] MK18 Mod 1 CQBR so the version that has the iron sights up, flips down when putting optics in first person like it does on the default Carbine Rifle model?
@Debot_Vox The Heavy Shotgun has a scope attachment node so you can add scope with meta edit. If you try to add it with this mod or your Saiga-12K the scope floats. Maybe you could update both mods so the scope is attached correctly.
Awesome work but this and the AK-74N as a gap/hole in the model that can be seen through. You can see it in the third image above the trigger.
I made this into an add-on works better that way.