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Every pole got a beam, we playin' laser tag - this is dope bro thanks for this!
(I am using Legacy) Apologies for not mentioning that in my first comment
Hey fam, just a heads up that this mod caused an issue for me where there is a huge hole in the map where the Mansions from the Mansion update should be. I uninstalled this mod and the mansions were restored so this mod (BoxingV) may need to be updated to play nice with the mansions from the update (I confirmed it was the issue because I uninstalled it and it restored the mansions completely for me)
Dang I didn't see this is for Enhanced, is a legacy version coming sometime in the future? Totally understand if not but just thought I'd ask
@VX1911 Awesome! Thanks mate!
@VX1911 does this mean the Drive V handling.meta file or the Liberty Suspension handling.meta file? Soz am noob
@TeamHimes haha I am definitely on Legacy, sorry to say in this case because that won't solve it either 😅
@TeamHimes Hey fam! I appreicate your reply :) I tried running the game with only the script files & Asi in main but it still crashes on attempting to load in
@TeamHimes Hey fam! I appreicate your reply :) I tried running the game with only the script files & Asi in main but it still crashes on attempting to load in
[2026-09-06 22:57:49.1161905] [INFO] mod Initialized.
[2026-09-06 22:57:49.1785650] [INFO] getEntityFragCache pattern OK (Multi-Pfad aktiv).
[2026-09-06 22:57:49.1786882] [INFO] All patterns are valid proceeding to hook CopyOffMatrixSet calls.
[2026-09-06 22:57:49.1788122] [INFO] Hooks successful!
[2026-09-06 22:57:49.1788599] [INFO] v45 aktiv (RELEASE): wie v44 (Collapse-Ziel beim Vollkoerper-Klon = erster Bone hinter dem Bereich, also die Naht - Kegel am Melee-Kopf behoben), PLUS Kosten-Filter: die Vollkoerper-Erkennung lief bisher bei jedem Draw-Call mit, inklusive FullSubtreeEnd ueber GetTerminatingPartialBone mit SEH. Ein Klon startet immer am Becken (Startbone <= 3), Glieder starten weit hinten - ein Integer-Vergleich als Vorfilter genuegt, der teure Teil laeuft nur noch bei Klon-Verdacht. Mit HEAD_CLONE=false im C# entfaellt er damit ganz.
Removing the .rpf and the dlclist line make it load with no crash
But with those installed it crashes on load
I have Los Santos Red Project installed but it does not auto load and needs to be started via in-game command
Plz lemme know if I can give you any more info to help diagnose the issue