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  • 198d49 pyl15

    @alebal The video surely was working at that time, it's just the music in the video is the reason the video gets blocked in germany, so I had to use a VPN to watch it.
    I think if you increase the object distance in the map editor it would look better in the video as you would see all the objects in the outer limit, too.

    June 03, 2016
  • 198d49 pyl15

    @Think_Tank I tried several, but even hola doesn't work for YT anymore, also the google translation page does not show videos from netherland server then anymore. I gave it all up.

    June 02, 2016
  • 198d49 pyl15

    I'd like to see the video but ... people tend to put music into them, so ... germans are fucked as always, can't watch it in this country, meh.

    June 02, 2016
  • 198d49 pyl15

    Wait, so you removed 280 existing objects to waste over 300 objects for something like this?
    Uh, ah, well, ok ... yeah.

    May 30, 2016
  • 198d49 pyl15

    Why, why people never adjust the angle of the props to match the angle of the street?

    If the street goes /// the props has to go /// and not ___

    May 30, 2016
  • 198d49 pyl15

    @ZyDevs Ain't workin' for me. Set Intensity even to 99, Enable to NumPad7, press ingame, grab a car, go 90mp/h against a wall or leave and let it crash, nothing happens.

    May 27, 2016
  • 198d49 pyl15

    @Suspect
    Most sounds sound fine but the pump action's sound is too much on the left speaker [almost only] (using 2.0 sound monitors here) and the heavy sniper's sound is a bit more on the right speaker.

    May 27, 2016
  • 198d49 pyl15

    @WedgedWolf
    This mod seems broken. Eject ain't working. Jump on cars only work when they don' drive else you fall off and you can't jump on your own car, it keeps driving, you ain't. And when you want to steal an other car while being on the roof:
    [19:48:26] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei JustCauseEject.stealVehicle()
    bei JustCauseEject.JustCauseEject_Tick(Object sender, EventArgs e)
    bei System.EventHandler.Invoke(Object sender, EventArgs e)
    bei GTA.Script.raise_Tick(Object value0, EventArgs value1)
    bei GTA.Script.MainLoop()

    Rolling out works, but I can do this with my custom .lua script, too.

    May 27, 2016
  • 198d49 pyl15

    So does the weapon got camo, too? I mean if NPC sees weapon they'll know where ya at, right?

    May 26, 2016
  • 198d49 pyl15

    I still don't see the meaning of having zombie save zones in GTA V without having a danger of any zombies whatsoever, but I would remove the "for sale" sign in front of any house in such areas. Who would call with what phone and pay with what money?
    Creating maps isn't only about adding things, removing the right existing world objects is as necessary, I'd say.

    May 21, 2016