Weapon Sounds Overhaul Feedback Upgrade 3.5

Thanks for the feedbacks!


-Carbine Rifle is using new AR-55 sound from Saints Row 3
-Heavy Sniper is using new sound from Saints Row 3
-Sniper Rifle is using new sound from Saints Row 3
-Combat MG is using Tank's machine gun sounds from Saints Row 3
-MG now has more fitting sound (not changed too much)
-Pistol is using much higher quality and clearer audio but the sound is almost the same
-Combat Pistol sound changed into more realistic one
-Pistol 50 is now using realistic sound
-AP Pistol is using different sound set (theres no way to make ap pistol and vintage sound good and realistic due to modding limitations)
-SMG now has less ear raping sound now
-Special Carbine is now using G36C sound from Firearms Source 2
-Pump Shotgun is now using a different sounds which has more bass and is fitting
-All Shotgun suppressed sounds are changed into more realistic ones
-Minigun fire sound changed
-Grenade Launcher sound also changed

Now compatible with Zippo Raid's mod (vanilla version is also kept)
First Uploaded: August 15, 2015
Last Updated: August 22, 2015
Last Downloaded: 38 minutes ago

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  • Default

    ok if this is an upgrade then where is the original. and i dont understand your mod versions they are just random numbers

    February 21, 2016
  • 586584 biohazard

    I give up

    February 24, 2016
  • 586584 biohazard

    Thank you, my GTA5 is fucked up.

    February 25, 2016
  • 586584 biohazard

    I need vanila snp_heavy file... File is corrupted

    February 25, 2016
  • Default

    the mod works perfectly but i have a problem: how do i drop the heavy sniper sound into the awc file?

    March 02, 2016
  • Default

    for anyone who doesn't know how to install heavy sniper awc file do this =
    1)make sure edit mode is on
    2) right click on the "snp_heavy awc file" and go to export to open format
    (save it to desktop) (a snp_heavy folder and snp_heavy.oac file, should have been created)
    3) now put the sound file you want, into the (snp_heavyfolder) that was created on desktop
    4)then use the (snp_heavy.oac) that is on desktop and drag drop it onto the x64 \ audio \ sfx \ WEAPONS_PLAYER.rpf \ snp_heavy
    5)that's it your done...

    6)Do the same with the rest of the install readme the
    RESIDENT.rpf \ weapons.awc

    March 31, 2016
  • Default

    what are those gun mods btw? can you send us link

    April 01, 2016
  • D82fcc niko beldin

    Have you updated to the latest patch? File paths are wrong?

    May 16, 2016
  • 198d49 pyl15

    Most sounds sound fine but the pump action's sound is too much on the left speaker [almost only] (using 2.0 sound monitors here) and the heavy sniper's sound is a bit more on the right speaker.

    May 27, 2016
  • Default

    i wanna make a custom marksman rifle sound but i don't know the file name. u by chance know it?

    June 09, 2016
  • Default

    can i use it on the online?

    June 13, 2016
  • Tubeguy

    is this mod still working?

    July 04, 2016
  • D82fcc niko beldin

    To be honest, in first and third person 2.1 was better. The carbine and AK in 2.1 were way better. However, what I am really curious about is how to install it? Last time I tried to move the GTA5\x64 folder into GTA5\mods\ folder GTA5 wouldn't allow it to be modded (even with OpenIV/Scripthook etc).



    July 27, 2016
  • Default

    Can someone pls help me i can't find the weapons_player.rpf folder

    September 11, 2016
  • Ddf493 pigv2

    awesome! - but during game play the AK sounds soooo weak and quiet compared to all the other guns.

    September 28, 2016
  • 406395 thy7k8xjmb

    Every time i install SOUND FILES my GTA 5 updates and there are same sounds in the game. How to fix it ?

    October 01, 2016
  • 406395 thy7k8xjmb

    @Suspect Why my game updates when i replace SOUND FILES ?

    October 01, 2016
  • Tubeguy


    October 10, 2016
  • Default

    It is not downloading any files at all. All its downloading is a RAR file. When I click on it it has bunch of symbols, I think that is coding. I apologize I'm not very tech savy.

    21 hours ago
  • Default

    Never Mind I figured it out

    19 hours ago
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