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  • Michael

    It works now. I deleted Arms Trading and now it's running smoothly. Great mod man!

    November 29, 2017
  • Michael

    Thanks for the fast response. Do you think there's some sort of conflict with other mods like Arms Trading, Zombie and LSPDFR?? I'll try your suggestion and see tho. I'll post my findings.

    November 29, 2017
  • Michael

    I'm trying to load this mod in game but looks like there's a problem. Got all the requirements working, and have a few other mods along but this one doesn't work (B doesn't work and no blips or anything on mini map).
    This is the log from ScriptHookVDotNet2.log
    [21:11:53] [DEBUG] Created script domain 'ScriptDomain_7CED3744' with v2.10.1.
    [21:11:53] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7CED3744' ...
    [21:11:53] [INFO] Loading assembly 'BAM.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'BAM.dll'.
    [21:11:53] [INFO] Loading assembly 'dinput8.dll' ...
    [21:11:53] [ERROR] Failed to load assembly 'dinput8.dll':
    System.BadImageFormatException: Could not load file or assembly 'file:///D:\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
    File name: 'file:///D:\Grand Theft Auto V\scripts\dinput8.dll'
    at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at GTA.ScriptDomain.LoadAssembly(String filename)

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [21:11:53] [INFO] Loading assembly 'DLCTraffic.dll' ...
    [21:11:53] [DEBUG] Found 0 script(s) in 'DLCTraffic.dll'.
    [21:11:53] [INFO] Loading assembly 'DrugTraffic.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'DrugTraffic.dll'.
    [21:11:53] [INFO] Loading assembly 'Emotes.dll' ...
    [21:11:53] [DEBUG] Found 4 script(s) in 'Emotes.dll'.
    [21:11:53] [INFO] Loading assembly 'GangAndTurfMod.dll' ...
    [21:11:53] [DEBUG] Found 0 script(s) in 'GangAndTurfMod.dll'.
    [21:11:53] [INFO] Loading assembly 'InjuredMovement.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'InjuredMovement.dll'.
    [21:11:53] [INFO] Loading assembly 'NativePI.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
    [21:11:53] [INFO] Loading assembly 'NativeUI.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [21:11:53] [INFO] Loading assembly 'NAudio.dll' ...
    [21:11:53] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
    [21:11:53] [INFO] Loading assembly 'PedSelector.dll' ...
    [21:11:53] [DEBUG] Found 0 script(s) in 'PedSelector.dll'.
    [21:11:53] [INFO] Loading assembly 'RealLifeMod.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'RealLifeMod.dll'.
    [21:11:53] [INFO] Loading assembly 'ROADKiLL.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'ROADKiLL.dll'.
    [21:11:53] [INFO] Loading assembly 'ScriptHookV.dll' ...
    [21:11:53] [ERROR] Failed to load assembly 'ScriptHookV.dll':
    System.BadImageFormatException: Could not load file or assembly 'file:///D:\Grand Theft Auto V\scripts\ScriptHookV.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
    File name: 'file:///D:\Grand Theft Auto V\scripts\ScriptHookV.dll'
    at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at GTA.ScriptDomain.LoadAssembly(String filename)

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [21:11:53] [WARNING] Skipped assembly 'ScriptHookVDotNet2.dll'. Please remove it from the directory.
    [21:11:53] [INFO] Loading assembly 'SelfRadio.dll' ...
    [21:11:53] [DEBUG] Found 1 script(s) in 'SelfRadio.dll'.
    [21:11:53] [INFO] Loading assembly 'ZombiesMod.dll' ...
    [21:11:53] [DEBUG] Found 16 script(s) in 'ZombiesMod.dll'.
    [21:11:53] [DEBUG] Starting 28 script(s) ...
    [21:11:53] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'buildamission'.
    [21:11:54] [DEBUG] Instantiating script 'DrugTraffic.DrugDeal' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'DrugTraffic.DrugDeal'.
    [21:11:54] [DEBUG] Instantiating script 'Emotes.Main' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'Emotes.Main'.
    [21:11:54] [DEBUG] Instantiating script 'Emotes.Conversation' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'Emotes.Conversation'.
    [21:11:54] [DEBUG] Instantiating script 'Emotes.Shove' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'Emotes.Shove'.
    [21:11:54] [DEBUG] Instantiating script 'Emotes.Settings' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'Emotes.Settings'.
    [21:11:54] [DEBUG] Instantiating script 'InjuredMovement.InjuredMovement' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'InjuredMovement.InjuredMovement'.
    [21:11:54] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [21:11:54] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [21:11:54] [DEBUG] Instantiating script 'RealLifeMod.Main' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'RealLifeMod.Main'.
    [21:11:54] [DEBUG] Instantiating script 'Roadkill.Roadkill' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:54] [DEBUG] Started script 'Roadkill.Roadkill'.
    [21:11:54] [DEBUG] Instantiating script 'SelfRadio.Main' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'SelfRadio.Main'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.ModController' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.ModController'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Static.MenuConrtoller' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Static.MenuConrtoller'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.Loot247' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.Loot247'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.RecruitPeds' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.RecruitPeds'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.ScriptEventHandler' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.ScriptEventHandler'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.MapInteraction' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.MapInteraction'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.VehicleRepair' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.VehicleRepair'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.AnimalSpawner' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.AnimalSpawner'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Scripts.ZombieVehicleSpawner' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Scripts.ZombieVehicleSpawner'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.PlayerManagement.PlayerVehicles' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.PlayerManagement.PlayerVehicles'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.PlayerManagement.PlayerMap' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.PlayerManagement.PlayerMap'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.PlayerManagement.PlayerGroupManager' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.PlayerManagement.PlayerGroupManager'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.PlayerManagement.PlayerInventory' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.PlayerManagement.PlayerInventory'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.PlayerManagement.PlayerStats' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.PlayerManagement.PlayerStats'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Controllers.SurvivorController' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Controllers.SurvivorController'.
    [21:11:55] [DEBUG] Instantiating script 'ZombiesMod.Controllers.WorldController' in script domain 'ScriptDomain_7CED3744' ...
    [21:11:55] [DEBUG] Started script 'ZombiesMod.Controllers.WorldController'.

    Expand to read the full comment
    November 28, 2017
  • Michael

    Thanks a lot for the mod!!!
    I'm kind of having a small issue tho. I followed the instructions and got the model replaced with tourist_01 and then spawned it. I played a bit with the model then, after I came back to the game I can't spawn the ped back and my trainer just stops working altogether (Wont Open Back by Pressing F3).

    May 30, 2017