Gang and Turf Mod 1.3.19



This mod requires the following to work properly:
Script Hook V
Script Hook V Dot Net (tested with v2.10.10)
Native UI (tested with v1.9.1)

Also, Script Hook V Dot Net requires the following:
.NET Framework ≥ 4.8
Visual C++ Redistributable for Visual Studio 2019 x64

This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.

Drag the scripts folder and the gangModData folder into your GTAV folder.
If you are using Bilago's mod manager,
create a folder for this mod inside the "GTAV Mods" folder
and then extract the scripts folder into the one you've just created.
The GangModData folder must still be put inside the GTAV folder,
or else data won't be saved properly.
When updating from a previous version, don't overwrite your "gangModData" folder, or else you'll lose your saved data!

Default basic Controls:
B - Open mod options/gang options and upgrades menu
Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
N - Check current zone name and ownership
Shift + N - Open zone controls menu
Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
Aim at friendly vehicle + H - Make the vehicle back you up (come to you and drop passengers if you're on foot; escort you if you're inside a vehicle)
Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
Spacebar (when controlling a member that has been killed) - Take control of nearest member

Controls are configurable ingame.

Reported/known Incompatibilities (if you find out a new one, or notice that one of the mods cited here are no longer having compatibility issues, please report!)
-''Real | RAGE Weapons and Damage Enhancer'': reported by Thumblesteen, causes member deaths during wars to not affect reinforcement counts.
-"Vitality": Vitality is a pretty awesome mod that affects max health and regeneration; however, that conflicts with the way gang member mind control is implemented, making it possible to get "wasted" while controlling a member (which shouldn't happen without Vitality). If you don't use this mod's member mind control feature, you shouldn't have any problem using Vitality.

More information on how to use this mod here.

Want to see Families, Ballas, Vagos and the other "lore-friendly" gangs? Check out Renlou's Gangs file!

This mod is open source on GitHub. Contributions are welcome!

Special Thanks:
Eddlm, for the vehicle flags forum thread, which helped a lot when making gang cars a bit less crazy haha
Zixum, for making neat tweaks to the mod!
sover9, for adding more zones to TurfZoneData!
Leon Van Loon, for donating!
Everyone that has downloaded and/or commented here

Recent Changelog:

-fix for being immortal when mind controlling
-fix for gang cars never despawning

-updated to ScriptHookVDotNet V2.10.10
-fix for members dying on spawn
-Just like with SHVDN, this mod now requires .NET Framework 4.8 and Visual C++ redistributable 2019

-logger System changed to a "levels" approach
-(hopefully) reduced occurrences of people inside walls
-"preventAIExpansion" default is now false
-adjusting AI gangs' weapons to the buyableWeapons List
-some default modoptions have been tweaked
-new modOption: maxRewardPerZoneOwned sets the reward given by maxed zones
-new zone rewards calculation, using maxRewardPerZoneOwned

-Fixes for issues when running the mod for the first time/without a ModOptions file/with an invalid ModOptions file

-member group recruitment fix

-pressing H while aiming at a vehicle that no longer has a blip should add all member passengers to your group
-Driver/passenger AI tweaks
-fix for saving wiped out gangs
-better handling for "player is flying" situations
-Eddlm's "GenerateSpawnPos" is now used in a specific situation
Show Full Description

First Uploaded: March 19, 2016
Last Updated: 3 days ago
Last Downloaded: 1 minute ago

All Versions

 1.3.19 (current)

652 downloads , 71 KB
3 days ago


407 downloads , 71 KB
6 days ago


13,749 downloads , 71 KB
April 26, 2019


1,295 downloads , 71 KB
April 16, 2019


2,242 downloads , 71 KB
March 30, 2019


575 downloads , 71 KB
March 28, 2019


1,508 downloads , 70 KB
March 18, 2019


14,545 downloads , 68 KB
July 09, 2018


4,085 downloads , 63 KB
May 26, 2018


396 downloads , 63 KB
May 24, 2018


9,079 downloads , 62 KB
January 24, 2018


1,347 downloads , 62 KB
January 14, 2018


1,459 downloads , 62 KB
January 04, 2018


512 downloads , 62 KB
January 02, 2018


1,808 downloads , 60 KB
December 21, 2017


6,313 downloads , 59 KB
September 09, 2017


4,261 downloads , 58 KB
July 11, 2017


1,794 downloads , 57 KB
June 26, 2017


30,965 downloads , 54 KB
March 19, 2016