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  • how to install, zip contains source code as well?????????

    5 days ago
  • you also need to add your ybn, ytyp, ymt, and ymap files to metadata.rpf. Currently, it's empty.

    June 18, 2026
  • Heads up — this won't load in SP story mode as packaged, and here's the exact fix.
    The map data activates fine in CodeWalker but never streams in-game on a clean install. Two problems in the changeset wiring:

    The map changeset in content.xml uses MO_JIM_L11 as a hard <genericConditions>$level= execution gate. That restricts activation to the Cayo Perico level, so it never fires in normal story mode. It needs to be inside <mapChangeSetData> as an <associatedMap> instead — same token, correct slot.
    setup2.xml only puts the streaming-map changeset in GROUP_MAP, not GROUP_MAP_SP. The _SP group is what fires in single player. Without it, SP players see nothing while it works fine in your own loaded session — which is why it tests fine on your end.

    Restructure the content.xml changeset to use mapChangeSetData/associatedMap, add the changeset to GROUP_MAP_SP in setup2, and it streams correctly. Compared it against a known-working SP map pack to confirm. Good build otherwise.

    June 18, 2026
  • not working

    June 18, 2026
  • @zamalone metadata.rpf is supposed to contain the placement data, and the latter is empty, then the mansion cannot possibly spawn in the game. It’s like having a house without an address; the game engine doesn't know it exists.

    June 12, 2026
  • @zamalone yes i have everything, besides your meta.rpf is empty so nothing will be placed anywhere....

    June 11, 2026
  • props missing!!!!!!!!!!!

    June 11, 2026
  • @Galexo the entire mod from the beginning, don't worry its excellent work, i simply don't have the patience to sit through all the guides and it's hard if you have ADHD, and are 51 years old....

    June 02, 2026
  • Nice mod. Too complicated for me to understand, or it just might be that my ADHD can't tolerate it. Good job.

    June 02, 2026