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@Bennings You have to change the enemies health value when you set Add Actor. Or you can go into the Objectives file and change it manually.
@LS_Gamer93 No you can't. You have to open the mission up in Mission Maker and edit the Actor properties. It's not at all difficult. I'm even releasing my own MMs soon.
This is quite the expensive mod. It costs 20 gbs to backup the whole original files that are altered by the auto-installer. You should be providing a restoration mod or uninstaller. js
Anyone know of an alternate mod that makes limited changes to ammo count (reduction) and reduces the loadout?
@HKH191 Oh I see. Thanks. I use a game mod that uses symboliclinks so there is no "overwriting of files" . Suggestion, for such a small mod release all the files instead of just updated ones. Unless the mod says "updated files" most people won't know you drag/drop. Anyway here's the existing bugs I've run into:
Gun Runner - On the map, the bunker names appear as “<Location name> Burker Bunker”
Gun Runner - Working MOC doesn’t reset (back to unsold) and the location remains the same after Reset and appears on map.
AfterHours - Supply update notification and random raids still occur after reset.
DoomsDay - Avenger doesn’t reset (back to unsold) and the location remains the same after reset and appears on map.
Arena - Main business marker appears on map prior to purchase.
DC&R - The arcade (subbusiness) location doesn’t reset and remains on the map.
DC&R - Main business marker appears on map prior to purchase.
DC&R - Gunlocker and Money Vault appears on map.
Executive - The yacht doesn’t reset (back to unsold) and the location remains the same after reset and appears on map. Yacht marker appears UI map when player is very far away (like mission and safehouse markers). Yacht marker color is not adjustable.
Smuggler’s Run - Supply update notifications , raids, and random missions still occur after reset.
@HKH191 Did you remove the Executive sub-business as a feature? I did a SxS compare of both archives (current and 1.4.2). You've added a "CargoWarehouse folder but removed the Sub-businesses folder. Should I push that across?
1. Add a "Reset All Garages" to the reset options to only reset the garages for businesses and warehouses.
2. Add a mission time adjuster so the player can limit how often the random missions occur. Expand it out as far as a once a week (or more) or XY number of hours.
3. Add a production time adjuster so that the player can limit how fast the supply-to-production is completed.
Note: #2 and #3 occur too fast and too often.
4. Make the basic and special mission in all the businesses into random occurring events rather than triggering them from the business computer. They should receive by text from the assigned host with a limited time to reach the site/race.
5. Make the businesses web access pages externally accessible on the player phone and/or random laptops.
6. Make the garages individually disabled from INI file.
Note: #4, 5, and 6 are interaction improvements. While the work on the interior is appreciated, some of the interiors are still laggy upon entering even with minimal props set. There's also no real purpose to continually re-entering these buildings after initial curiosity. Story mode is different than the online experience so the player has no motivation to interact with these areas.
@HKH191 These issues with multiple dialogs is prevalent in all your mods it seems. I just tried out your Mega Business pack. Almost every UI duplicates this. It'd be easier for me to say double check each of these individually than for me to hunt them down one at a time to specify which are broken.
Change Outfit opens up two instances of outfit dialog
Go to the Wardrobe closet.
Press right to activate the outfit options (controller) or E (keyboard)
Go to one of the sub options (change outfit, etc)
Press right again (controller) or E (keyboard)
Note that there is another instance of the outfit dialog now active behind the existing one.
Gunlocker opens up two instances of the weapons dialog.
Go to the Gunlocker.
Press right to activate the weapons options (controller) or E (keyboard)
Go to the Weapons sub options (Mk2 Adv, SciFi, Mk2)
Press right again (controller) or E (keyboard)
Note that there is another instance of the weapons dialog now active behind the existing one.
I've seen this same problem with another one of your mods but I forgot which. I'll look around.
When the values in Settings is set to True it triggers a CTD with the following error "Title: Script Hook V Critical Error. Body" FATAL: Can't find native 0x5ac79c98c5c17f05"
For example: REPLACE_M_CAR = true
This kept occurring with the default install so I changed all the values to false then the game would be correct. Once I pressed F7 and changed the replace value from false to true it crashed again.