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Enhanced Native Trainer Update 34 - QoL update 1

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After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.

I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums


This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).

Notable features include:

- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support

For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.

This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.

You can redefine the keys using the supplied XML, which should be placed in the game directory.

Changes from update 28 to 30:

- Benny's Car mods (and vehicles) are available to spawn/Modify (with thanks to Froggz and other ENT members for helping/getting Benny's mods to work nicely).

- Area of Effects options have been added. You can find them under "world" (courtesy of Arewenotmen)

- Debug info is now a toggleable option (default off) under "world -> area effects". This is for those who want to debug random crashes related to the area effects options etc (and for those who don't want to see it all the time).

- Gravity Gun has been added (under Weapons). Equip the Stungun and just aim at an entity to 'pick them up' and press your fire key to get rid of them (works on controller and mouse + keyboard). "Equip Stungun" notification disappears after the option is disabled at the moment (I'll fix it so it doesn't appear on the screen all the time).

- "On/Off" has been replaced with checkboxes instead (felt it was cleaner).

- All Cunning Stunts vehicles have been added (they will despawn unless you use the "Disable despawn of DLC vehicles" option) with full customisation out the box.

- All Cunning Stunts props have been added ranging from race course Decor (flags, tyre walls etc) to full track pieces (loops, pipes etc).

- Added all Biker DLC vehicles + weapons including so far unreleased vehicles (like the Tron bike (SHOTARO) and Rat Rod in the middle of the image above. 9 unreleased vehicles in total so far are available to spawn and modify). As always - disable despawn of DLC vehicles (option under "vehicles"). Vehicles are marked with the "Biker" prefix.

- Bikes can be customised via ENT like any other vehicle. Rejigged the code so it shows Bike related headings instead of Car ones (i.e instead of "Skirts" it'll display "Sissy Bar" or instead of "Spoiler", it'll display "Drive Chain Cover").

- As per request - you can now lock your vehicle doors. The option can be found under Vehicle options (at the moment. I'll move it to Door options when I can figure out what's going on in there). If activated, you cannot leave/be pulled out of your vehicle (including bikes).

Compiled using the latest Scripthook lib. To prevent issues, make sure to use the latest scripthook (at the time of this upload).

Known Issues:

- Trikes display car related mod headings. This is due to how I'm getting the type of vehicle. Since a Trike isn't a motorbike, it'll display car related headings (just like the Quadbike above) because it thinks it's a car. I'll fix this later with a QoL (quality of life) update when I have time. Mods are still applied properly however!

- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.

- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!

I've included the original thread as I (and others) still use it to test builds and give feedback on them.

If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
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First Uploaded: October 08, 2016
Last Updated: July 26, 2017
Last Downloaded: 1 minute ago

All Versions

 Update 34 - QoL update 1 (current)

32,597 downloads , 7.19 MB
July 25, 2017

 Update 34

35,624 downloads , 7.2 MB
June 23, 2017

 Update 33

221,912 downloads , 7.07 MB
October 08, 2016

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