3,419,303
3,685
3,419,303
3,685
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
First Uploaded: October 08, 2016
Last Updated: 3 days ago
Last Downloaded: 1 minute ago
All Versions
11,662 Comments
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
First Uploaded: October 08, 2016
Last Updated: 3 days ago
Last Downloaded: 1 minute ago
Enhanced Native Trainer: Update 50.0
Added:
• Added new Agency weapons, attachments and peds.
• Added new vehicle preview images.
Fixed:
• Removed newly added placeholder vehicles which would otherwise crash the game.
• Fixed the missing Heavy Rifle components.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'CEO Warehouse' and a 'CEO Warehouse Basement' interiors.
• Added custom vehicle previews for some of the new vehicles.
Fixed:
• Fixed a tiny bug in the 'Vehicle Tracking' feature
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
A thing I noticed with this, the older version I downloaded seems to remove all peds from every store, I'm going to download the newer version and see if this is still a problem, that aside. its great mod.
I use the 'join me peds' mod to spawn bodyguards for the moment. This one still works. Even tough i enjoyed the spawn bodyguards mod more in this trainer... Hope to see it working again soon...
@Berte VI
Disable the "Disable despawn of vehicles" option as that kills the shop_controller script which is to blame. That feature is no longer required unless you're using a _very_ old version of GTA.
@LG_tech
The ped issue is just a side effect of essentially "noclipping" peds/entities. If you move them further above the ground they shouldn't fall through.
Regarding the F4 issue - does rebinding the key in ent-config.xml fix this?
--------
Update on the bodyguard feature - with Sjaak's help we tracked the crash down to an unrelated bit of code (setting combat attributes).
Hot fix should be out today.
@Zemanez Great news! Good job ;-)
@Zemanez Thanks. I will be waiting for the bodyguard fix today. Greetings
@Zemanez
Good to see that. I'm waiting for fix 8)
@MindDemosn
Looked into this (couldn't steal parked vehicles) and couldn't reproduce it. Only thing I could think of is you've enabled Alex's vehicle theft feature which reduces the chance of cars being unlocked etc.
Thanks for fixing the bodyguard issue
Well hallelujah, so long bodyguard issue! Now is anyone else having problems with slow-motion related mods or is it just me? *sad* (slow motion is not working in - kill cam, shootdodge)
Thank you
Friend, there is still an issue to fix. The game crashes when trying to spawn a saved bodyguard. Please check it. Thanks
Guys, can anybody tell me, in which file ENT saves my saved weapons and vehicles and where is location of this file?
I do still get a random crash when spawning bodyguards but that's something that always happened.
best trainer
@Zemanez i want to report, that some character models like Marine 1 or Swat are still broken, can't modify their appereance like faces, vests or give them helmets
@sasanito95
They're stored in ent.db (%appdata%\GTAV Enhanced Native Trainer)
@Itzhak880
R* supposedly tweaked the timescale native which broke slow-mo features across the board.
Dang. But why it's happening with this trainer? I have native trainer and menyoo and ton of other mods and non cause this (I play on version 1.0.2545)
Is possible implement the new chameleon colours?
@Zemanez Hi. just thought i would ask do you think its possible to add this mod to your trainer that is even if its possible of course!. that is adding rain drops and water waves to body and screens of vehicles when its raining! or might be a nice idea for seperate mod if its not possible via trainer:) it would look so more realistic as there's no marks on car when its raining which is such a shame as the rain effects at night using Redux is amazing just would be nice to finish it off. its worth an ask :)
@Zemanez Thank you very much!