3,714,679
3,848
3,714,679
3,848
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
First Uploaded: October 08, 2016
Last Updated: December 21, 2022
Last Downloaded: 20 seconds ago
All Versions
11,950 Comments
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
First Uploaded: October 08, 2016
Last Updated: December 21, 2022
Last Downloaded: 20 seconds ago
Enhanced Native Trainer: Update 51
Added:
* Added new vehicle preview images; NPCs and weapons (the railgun wasn't added as it's no different to the SP one).
* Re-added and updated the anti-vehicle despawn global back in as we need to fix the auto-updating code due to R*'s recent changes.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added 'Brickade Acid Lab', 'Eclipse Blvd Garage', 'Freakshop Brickade Garage' and 'Humane Labs Lab' online interiors.
* Added an 'Acid Packet' weapon
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Nvm i downloaded (Update 49) and it doesn't have that error now... my game version is 2545 so December 2021 update so i think update 49 is the update i need to use.
I like this menu with exception to the Airbrake because it does keep activating when I don't select the hot key. I do however wonder where your vehicle list is because I want to add a couple vehicles to it.
Like Simple Trainer, bodyguard health is broken. So far I can't find one trainer that has working bodyguards. Fix this nonsense. What is being updated to begin with?
IDEA:
- Having in mind that there's a saved colors options for vehicles in the trainer, would it be possible that instead of manually applying each one with a key press to see which do you like more before choosing one the trainer does the process automatically? So, if you have a list of I dont know, 10 colors saved, going up/down in the list will let you preview the selected list color in the car.before you select any in specific to use.
I'm not sure if you get what I mean but would be a great feature to speed up the choosing color process.
@Zemanez That ID38 problem can happen at random with any bodyguard and crash ENT. this has been going on for a long time now and no update ever fixes it.
@MegaTBull
It's hard for me to fix it as I can't reproduce it. Every time I've tried (using an old DB/saved bodyguard skin on a newer ENT version for example) usually just works or in the extreme cases - the bodyguard appears with different clothes but never an error 38.
@Delta6500
If other trainers are having similar issues - then it's pretty clear this "nonsense" is not an ENT issue but more likely a game issue which severely limits what we can fix.
@StevenRinal
You can disable the airbrake menu completely under Misc settings.
Regarding the vehicle spawner - ENT uses the game's entity pool to extract vehicles, so there's no "list" per-se. If you want to add vehicles - install them like you would any other vehicle mod and if done correctly - they'll appear in the vehicle category list automatically.
@Zemanez
Here's a screenshot of the error message that pops up when it randomly crashes when loading a bodyguard.
https://onedrive.live.com/?authkey=%21ACMQCzY%5FxV8SvSc&id=B9668A2DFE35F1A3%2112154&cid=B9668A2DFE35F1A3
@MegaTBull
If it's a saved bodyguard - can you upload your ent.db? The DB can be found at: %appdata%\GTAV Enhanced Native Trainer
I suspect it might be an issue setting the bodyguard clothes.
@Zemanez
It's in onedrive now.
How to change the key to open from F4 to something else??
@khushi0636 Use ent-config.xml to change that. I can open it using the F6 key now.
@Zemanez none of the models work ive tried models with no weapons cuz maybe it was a weapon issue, then i tried non DLC peds and DLC peds and none of the 20 peds nondlc/dlc peds I've tried work
@Zemanez Awesome mod! Been using it since 2017 however I'm running into a new issue, it seems @itsmehoneyd isn't alone in his issue, I've just realised I do not have any of the new dlc weapons or vehicles, for example the service carbine. When I go to individual weapons I can see the slots for them but they're just NULL and the vehicles don't even have that they're just not there. I've updated everything and am running the latest version, any ideas on what could be causing this? I also can't seem to find any of the content in OpenIV so if anyone knows the location of the latest DLC so I can check it would be much appreciated :)
@eggh234
Are you using any other mods along side ENT? It sounds like it could be a conflict somewhere.
@TFFox
ENT uses the in-game labels (as a basic localisation) so if you're using a mod which replaces the labels for vehicle names or weapons, or they're somehow corrupt - they'll be shown as NULL. May be worth verifying the game files to make sure nothing is corrupt.
DLC location wise: \update\x64\dlcpacks\mpchristmas3\dlc.rpf\common\data contains the Xmas 2022 DLC contents for example.
@Zemanez thank you for the quick reply! Much appreciated :) As it turns out i was just dumb, I keep a backup of my DLClist.xml as i have a ton of addons so saves me from having to add each line every time i update and need to re install everything, however this DLClist didnt have the mpchristmas3 and mpsum2, *facepalm* Thank you again for all your continued support and keeping the best trainer alive! :)
If I update the trainer, will it remove my saved vehicles? If so, is there any way to get the saved files?
@cool120924
No your saved peds, vehicles etc are safe. They're stored in an MSQLi database located in:
%appdata%\GTAV Enhanced Native Trainer
@Zemanez im using a lot of other mods but this is the first time this has happened so I'm not even sure where to begin
@eggh234
First step I'd recommend is trying to run JUST ENT and seeing if the issue persists. Then you can introduce 1 mod at a time until it breaks. It's slow, but it's by far the easiest method of finding out what mod is causing issues.
When is the next update?