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  • Default

    Needs to be modular. Blood effects are amazing but not amazing enough to bear all the other unecessary crap this mod brings in.

    September 06, 2016
  • Default

    It would be nice if it said in the description you needed the deer more to work.

    September 05, 2016
  • Default

    @R3QQ Alright, thanks for the help =)

    September 03, 2016
  • Default

    @R3QQ Thanks! That works great! Only one problem I found, was that it seems to override the trainer command for invincibility, meaning even if I enable invincibility via Enhaced Native Trainer, the character is able to die. The workaround I use for this is to disable Free Roaming whever I need invicibility, but wonder if there's a better method?

    September 03, 2016
  • Default

    Would you not consider releasing the passive vehicle interactions (entering vehicles as a passenger/seat switching/nearby ped calling) as a seperate mod?

    September 01, 2016
  • Default

    I can't seem to change the ragdoll time, even with the online editor. I want to set it to 10 seconds, to discourage getting shot, but when I set the
    RagdollTimeHealth=10
    RagdollTimeArmor=10
    RandomHealthTime=false
    the character still gets up in way less than 10 seonds. Could you help me here?

    August 30, 2016
  • Default

    Great, but it is missing some weapons from the Native Trainer, such as the stockless AK or folding knife.

    August 27, 2016
  • Default

    Great designs, but whenever I get shot in these, there would be no blood drawn on the shirts. I suppose this is intentional to not ruin the images, but I would prefer to have visible wounds after a gunfight. Could you release a version like that too?

    August 27, 2016