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@Saberninja710 My guess is that all peds take equal amount of damage from fire since armor isn't helping. Not sure if the damage is constant, don't remember. Time in fire may also differ.
I don't know where you can edit how much damage fire does but if you want to do it with a script, try checking FIRE::IS_ENTITY_ON_FIRE and then experiment with ENTITY::GET_ENTITY_HEALTH, ENTITY::SET_ENTITY_HEALTH and maybe ENTITY::SET_ENTITY_MAX_HEALTH.
@PandaPasta That's a great idea. Will be added next time I get time to work on this.
@uNiverselEgacy Yes, but then the native script handling reset of values wont run.
@Tvaser123 Whether it's possible to make the mods work together depends on what exactly Addonpeds does upon death. You could try to set player_skin_persists_death to 0 in the .ini and see if that helps.
@Zievs Haha, tack :)
@Wolfx101 I think you have to find and terminate the native script which is doing the wasted screen if you want to do something different instead. That might not count as a death though, everything might not reset as normal. Terminating a native script can make the game crash or become unstable.
Teleport/spawn on demand is a nice idea.
@vithepunisher The only transition added is the fading after the wasted screen and teleportation to random coordinates. The transition you mention would be a cool effect to add.
Thanks guys :) @Saberninja710 That's a good idea. Currently the view of the hospital and police station is interrupted and then a spawntype is chosen.
@Mia Townsend A radio channel played from a vehicle? What's the name of it? This mod only controls the radio in vehicles.
@JavaCake Yes, if the setting called "Current Vehicle Persistent" is on, the game should not remove your current vehicle to free up memory when you for example leave it to go to the other side of the map. Normally the game frees up memory by removing spawned peds/vehicles/objects when it thinks that they are not needed anymore.
Persistence between game sessions isn't implemented. I know that others have done it though and those mods are probably compatible with this mod.
@scop Thanks :)
@icebox84 I guess so. I haven't encountered something like that.
@egyeng78 No, sorry. Doing it this way should work though: Allow all weapons, set remove_all_player_weapons=0 and then remove all player's current weapons, for example by changing skin with the Native Trainer (and back to old again if you want). Now when there are no weapons, go find a jerry can. Save the game.
As long as no_strippers_hookers_or_cults=1 or 3, you can't buy new weapons in Ammu-Nations since the arms dealers are removed.
@mClisto Hmm.. adding one more option to spawn where you died in Team Up. Will have to fix Spawn Where You Died later. Maybe rename it and add the features mentioned above.
Please share if you have more ideas :)