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  • 593940 snaptrap profile picture

    This mod is off to a great start! Weapons feel far more powerful and live up to that feel. The extra compatibility options are a very nice touch.

    One thing I would recommend is the option to have the weapons' fire rates match the sounds assigned to them. As of now, they fire at the same rate as base GTA, which is a bit disorienting.

    Side note: I noticed that some of the weapon sounds were switched out for others' with the RGS-compatible file. If the above is to be implemented, all weapons should have their respective sounds routed to them.

    9 hours ago
  • 593940 snaptrap profile picture

    @GTA Unlimited The vast majority of the changes are adding "FLAG_BIG," along with some rewards from (assumedly) entering certain vehicles. I take it this won't impact performance much?

    1 day ago
  • 593940 snaptrap profile picture

    The amount of integration in this mod is insane. Not only can you have an insanely customizable speedometer, but it also comes with seamless support for fuel and transmission mods alike. One issue I have with it is that the speedometer will disappear for a few seconds after enlarging the minimap via the Location Display mod, but this may have to do with the game itself, as I notice the name of the vehicle I am in appears when I enlarge the minimap and again when I return it to normal size. As for suggestions, I would go a step further and add some other styles of speedometer to the three settings (i.e more low-key varieties). Would be really nice if each manufacturer had their own (optional) speedometer type, but that would probably take a lot of work to get done. Altogether, this mod checks all of the right boxes for what it is.

    1 day ago
  • 593940 snaptrap profile picture

    Currently already have a custom file for the main vehicles.meta. Am I able to use this custom file, or will anything but the included file break the mod?

    1 day ago
  • 593940 snaptrap profile picture

    This is honestly the epitome of anti-crash mods. No need to risk losing progress due to not saving before a CTD, just start up right after crashing and you're back up and running. One thing I would suggest be added is the ability to save the time and day, as that would really bring the whole experience together. I'd also like to see the intro animations play if one were to exit the game while inside/near a character's home, but that's of very little importance. Overall, awesome mod.

    2 days ago
  • 593940 snaptrap profile picture

    Great execution for this mod. Only issues I have are with the grammar/spelling of the HUD messages and the location names. I also notice that dropping your bag when facing a wall will place the bag inside of the wall, often making it irretrievable without noclip. Pretty sure this can be fixed with some object detection for bag dropping or making the bag a physicalized object.

    3 days ago
  • 593940 snaptrap profile picture

    Great mod, but could use a manual install option for better compatibility with other weapon mods (i.e Rippler's Realism).

    4 days ago
  • 593940 snaptrap profile picture

    Great mod. Not sure if it's an issue with mod conflicts, but the TP-spawned undercover cruisers don't seem to have cops in them; they're driven by civilians and won't react to lawbreaking.

    7 days ago
  • 593940 snaptrap profile picture

    God bless America

    September 24, 2020
  • 593940 snaptrap profile picture

    @toyota12345 Will the Repossessions job work with DLC vehicles?

    June 17, 2020