51,901
577
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Features
- Revamped Wanted Level to be a progressive system with extensive customization
- A more realistic and proportional police response
- Arrest Warrant system that adds new gameplay after a chase ends
- Significantly enhances the overall police gameplay
ARREST WARRANTS
Arrest Warrants are a new part of the gameplay, escaping the police isn’t enough anymore - now you must continue to avoid police or risk resuming a chase you thought you escaped. Once wanted the police can identify you and your vehicle if you let them get too close. Once you escape you will have an Arrest Warrant issued for you and/or your vehicle and police will be looking for those descriptions.
- Each character & vehicle can have their own arrest warrant. If the police identify your vehicle in a chase, escape and then get a new vehicle or risk the police recognizing it and starting the chase again.
- Change your appearance by changing clothes or painting a vehicle to make it harder for police to recognize you.
- Arrest Warrants are saved and loaded with the game.
BETTER CHASES
With Better Chases the police have a much larger range of responses based on your actions. A chase begins with a limited police response and depending how you try to evade police will determine the force used against you. Drive recklessly by hitting pedestrians or police and you will quickly find the chase has become much more serious.
- Overhauled how the wanted system progresses from 1 star to 5 stars via crimes & more.
- Extensive customization allows you to tailor your own experience.
- Build the wanted level based on crimes you commit during a police chase.
- Police aggressiveness is now controllable and proportional.
Requirements
- ScriptHookV Latest
- ScriptHookVDotNet 3.0.4
- NativeUI 1.7 - 1.9.1
Installation
- "Better Chases+.dll" & "BetterChasesConfig.xml" go in your GTAV scripts folder. If you don't have one, create it.
- "Better Chases+.pdb" is recommended but not required and goes in the same location as the same name dll file above. It helps debug issues by giving exact lines numbers during errors
- Install Stolen (optional) if you want police to react to driving stolen vehicles
Known Issues
- Police will shoot you with stun guns and not arrest you above 1 star - you must use the surrender feature because Rockstar
Other Modders
You can issue a warrant with newly public methods, example:
BetterChasesPlus.ArrestWarrants.ActiveWarrant.WantedLevel = 1;
BetterChasesPlus.ArrestWarrants.IdentifyPlayer();
BetterChasesPlus.ArrestWarrants.IssueWarrant(BetterChasesPlus.ArrestWarrants.ActiveWarrant);
Changelog
1.1.2
- Cops should no longer shoot you with the stun gun when you are on the ground, already being stunned, or sitting in a vehicle
- Changed surrender animation to one that looks more natural
- Rewrote extra bust opportunity (surrendering) so you can initiate it while on the ground or being stunned so you can get up and get busted
- Fixed a bug that would sometimes not allow you to surrender (Rockstar code says IsStunned == IsRunning for some reason so now based on player speed)
- Changed cop PED detection to type based to support addon cop peds
1.1.1
- Removed “Debug” UI being displayed
- Added SurrenderKey & SurrenderButton to the config XML file
- Prevented Reckless crime report when riding bicycle
1.1
- Completely rewrote Better Chases module
- Made almost everything customizable
- Refactored Dispatch Control to fix issues with cops disappearing and performance
- Rewrote all Crimes for customization, performance, and bug fixes
- Police Won’t Commandeer is now fully fixed
- Refactored wanted level progression
- Completely rewrote the in-game menu and used NativeUI 1.8 for increased compatibility
- Added saving and loading of Arrest Warrants, saves when warrants are issued or cleared, loads on game start or via debug menu
- Refactored Better Chases and Arrest Warrants to use in-game time instead of real world time, real world time had to be removed because it was not possible to save and load properly
- Stolen vehicle feature removed from Arrest Warrants and added to Better Chases as a crime during a chase. Use another mod like Pull Me Over to start a chase because of a stolen vehicle.
- Updated mod to .Net Framework 4.8
- Update mod to ScriptHookVDotNet 3
- Started including mod .pdb file for exact line number errors
- Additional debug commands added
1.0.7
- At 1 star police now try to just arrest you without shooting at all, if in a vehicle they wait until you get out to arrest you
- Aiming at civilians in front of police now also gives lethal force authorization
- Added a new optional Better Chases menu setting called “Lethal-Force on aiming any weapon” which when enabled will authorize deadly force when you aim any weapon at anything not just police or civilians
- Cleaned up the messages when killing NPCs to make better sense
- Added a Debug menu item to the main menu to help speed up development and debugging
1.0.6
- Fixed an issue where police would not use lethal force on NPCs based on the player’s lethal force status
- Fixed an issue where sometimes a warrant would not be cleared when Wasted or Busted
- Removed the 40 meter limit for police to detect if the player killed someone, line of sight is still required
- Added assaulting police violation detection when the player harms police directly or with a vehicle
1.0.5
- Added the “Chase Time” option
- Fixed an issue where “Cop Vehicle Control” would sometimes remove a vehicle while near the player
- Fixed a few mod menu option names & descriptions that were too long
- Updated documentation
- Mod download now includes NativeUI 1.9.1
1.0.4
- “Allow extra bust opportunity” no longer allows surrendering while in swimming or falling states
1.0.3
- Fixed an issue where the Spotted Meter and chevrons about cops remained on screen when exiting a wanted vehicle
- Fixed an issue where police recognized the “flipping the bird” gesture as a deadly weapon.
- Updated the list of deadly weapons police recognize
1.0.2
- Added GUI Offset options to the mod menu
- Added public function for external use of issuing warrants and clearing them
- Fixed logic for police detecting player murders
1.0.1
- Fixed weapon detection while inside a vehicle
- Added “Recognition Settings” options
- Fixed an issue where nearby police on-foot would approach the player when not wanted with no active warrants
1.0
- Initial release
Source Code: GitHub
First Uploaded: October 04, 2019
Last Updated: June 25, 2020
Last Downloaded: 1 hour ago
813 Comments
More mods by Daimian:
Please consider donating to support mod development, even $1 can help! Donate
Features
- Revamped Wanted Level to be a progressive system with extensive customization
- A more realistic and proportional police response
- Arrest Warrant system that adds new gameplay after a chase ends
- Significantly enhances the overall police gameplay
ARREST WARRANTS
Arrest Warrants are a new part of the gameplay, escaping the police isn’t enough anymore - now you must continue to avoid police or risk resuming a chase you thought you escaped. Once wanted the police can identify you and your vehicle if you let them get too close. Once you escape you will have an Arrest Warrant issued for you and/or your vehicle and police will be looking for those descriptions.
- Each character & vehicle can have their own arrest warrant. If the police identify your vehicle in a chase, escape and then get a new vehicle or risk the police recognizing it and starting the chase again.
- Change your appearance by changing clothes or painting a vehicle to make it harder for police to recognize you.
- Arrest Warrants are saved and loaded with the game.
BETTER CHASES
With Better Chases the police have a much larger range of responses based on your actions. A chase begins with a limited police response and depending how you try to evade police will determine the force used against you. Drive recklessly by hitting pedestrians or police and you will quickly find the chase has become much more serious.
- Overhauled how the wanted system progresses from 1 star to 5 stars via crimes & more.
- Extensive customization allows you to tailor your own experience.
- Build the wanted level based on crimes you commit during a police chase.
- Police aggressiveness is now controllable and proportional.
Requirements
- ScriptHookV Latest
- ScriptHookVDotNet 3.0.4
- NativeUI 1.7 - 1.9.1
Installation
- "Better Chases+.dll" & "BetterChasesConfig.xml" go in your GTAV scripts folder. If you don't have one, create it.
- "Better Chases+.pdb" is recommended but not required and goes in the same location as the same name dll file above. It helps debug issues by giving exact lines numbers during errors
- Install Stolen (optional) if you want police to react to driving stolen vehicles
Known Issues
- Police will shoot you with stun guns and not arrest you above 1 star - you must use the surrender feature because Rockstar
Other Modders
You can issue a warrant with newly public methods, example:
BetterChasesPlus.ArrestWarrants.ActiveWarrant.WantedLevel = 1;
BetterChasesPlus.ArrestWarrants.IdentifyPlayer();
BetterChasesPlus.ArrestWarrants.IssueWarrant(BetterChasesPlus.ArrestWarrants.ActiveWarrant);
Changelog
1.1.2
- Cops should no longer shoot you with the stun gun when you are on the ground, already being stunned, or sitting in a vehicle
- Changed surrender animation to one that looks more natural
- Rewrote extra bust opportunity (surrendering) so you can initiate it while on the ground or being stunned so you can get up and get busted
- Fixed a bug that would sometimes not allow you to surrender (Rockstar code says IsStunned == IsRunning for some reason so now based on player speed)
- Changed cop PED detection to type based to support addon cop peds
1.1.1
- Removed “Debug” UI being displayed
- Added SurrenderKey & SurrenderButton to the config XML file
- Prevented Reckless crime report when riding bicycle
1.1
- Completely rewrote Better Chases module
- Made almost everything customizable
- Refactored Dispatch Control to fix issues with cops disappearing and performance
- Rewrote all Crimes for customization, performance, and bug fixes
- Police Won’t Commandeer is now fully fixed
- Refactored wanted level progression
- Completely rewrote the in-game menu and used NativeUI 1.8 for increased compatibility
- Added saving and loading of Arrest Warrants, saves when warrants are issued or cleared, loads on game start or via debug menu
- Refactored Better Chases and Arrest Warrants to use in-game time instead of real world time, real world time had to be removed because it was not possible to save and load properly
- Stolen vehicle feature removed from Arrest Warrants and added to Better Chases as a crime during a chase. Use another mod like Pull Me Over to start a chase because of a stolen vehicle.
- Updated mod to .Net Framework 4.8
- Update mod to ScriptHookVDotNet 3
- Started including mod .pdb file for exact line number errors
- Additional debug commands added
1.0.7
- At 1 star police now try to just arrest you without shooting at all, if in a vehicle they wait until you get out to arrest you
- Aiming at civilians in front of police now also gives lethal force authorization
- Added a new optional Better Chases menu setting called “Lethal-Force on aiming any weapon” which when enabled will authorize deadly force when you aim any weapon at anything not just police or civilians
- Cleaned up the messages when killing NPCs to make better sense
- Added a Debug menu item to the main menu to help speed up development and debugging
1.0.6
- Fixed an issue where police would not use lethal force on NPCs based on the player’s lethal force status
- Fixed an issue where sometimes a warrant would not be cleared when Wasted or Busted
- Removed the 40 meter limit for police to detect if the player killed someone, line of sight is still required
- Added assaulting police violation detection when the player harms police directly or with a vehicle
1.0.5
- Added the “Chase Time” option
- Fixed an issue where “Cop Vehicle Control” would sometimes remove a vehicle while near the player
- Fixed a few mod menu option names & descriptions that were too long
- Updated documentation
- Mod download now includes NativeUI 1.9.1
1.0.4
- “Allow extra bust opportunity” no longer allows surrendering while in swimming or falling states
1.0.3
- Fixed an issue where the Spotted Meter and chevrons about cops remained on screen when exiting a wanted vehicle
- Fixed an issue where police recognized the “flipping the bird” gesture as a deadly weapon.
- Updated the list of deadly weapons police recognize
1.0.2
- Added GUI Offset options to the mod menu
- Added public function for external use of issuing warrants and clearing them
- Fixed logic for police detecting player murders
1.0.1
- Fixed weapon detection while inside a vehicle
- Added “Recognition Settings” options
- Fixed an issue where nearby police on-foot would approach the player when not wanted with no active warrants
1.0
- Initial release
Source Code: GitHub
First Uploaded: October 04, 2019
Last Updated: June 25, 2020
Last Downloaded: 1 hour ago
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@Daimian Does this work with https://www.gta5-mods.com/misc/rebalanced-authority?
January 02, 2021 -
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@SOUTHERNxSAMMY would be good to know the script that causes issues with this mod
February 16, 2021 -
Great mod. However, there is an issue on ultrawide setups. When using this mod, things like the pop up messages and the mission failed/wasted screens are stretched to all hell and it really bothers me.
February 22, 2021 -
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I don't think the warrants are working. I gave myself 4 stars, made sure that they had plenty of time to see me, and when I removed my wanted level and stood right in front of them, they didn't recognize me or do anything
March 21, 2021 -
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Im playing this mod with LS Life, and everytime i start dealing drugs ( It can be even in a tunnel) a cop car somehow finds me in the middle of nowhere and recognizes me.
March 24, 2021 -
With the latest NVE, LA Revo 2.0, or QuantV, this mod causes crash to desktop. Something with the scripts throwing the dreaded 'clr.dll' error - removed this mod and no more crashes.
Please update this mod and/or fix it. Great mod and makes GTA V a lot more fun.
April 04, 2021 -
the infos at the bottom right has the symbols superimposed on the wording, did I do something wrong in the installation, or do I need to set something to adjust the character and positioning? (laso: nice scripts)
April 05, 2021 -
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ok I found how to fix the icons position, in the BetterCasesConfig.xml need to be change <IconOffsetX>0</IconOffsetX> for left/right and <IconOffsetY>0</IconOffsetY> for up/down (changing the values depending on your positioning needs).
April 05, 2021 -
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@Asmir1999 I think this is a feature of LS life itself, as I can't find anything in the setting for turning of response to "dealing". It's dumb as hell how the cops are constantly on your ass, I can barely set up and deal somewhere for longer than a minute or so before I'm dodging a cop around the block, and he chases me down like a bloodhound knowing where I'm at every time. Currently trying to figure out a way to use this mod with LS Life or a way to make cops respond less to "dealing" as it's not something that locals should be reporting realistically. Especially in the southside.
2 days ago -
What are the easiest possible settings in order to have pretty passive "dealing" with LS life on the southside without constantly having to run from the cops every 30-60 seconds. lol
2 days ago -
does this work with world of variety? if so how do I get it working or..? how can I tell if it is..because before it was having pop ups during police encounters and chases but now it does not after installing world of variety.
1 day ago
Plans for this mod for the new 2-4 weeks...
I will be working on a 1.1.2 fix release to address some of the bugs you guys have found first, that should be done sometime this week.
1.2 work is about to begin which will take about 2-3 weeks, maybe less. Why so quick, you might ask - well in 2-3 weeks I am set to begin working with the RDE team on integrating this mod with RDE 4.0 which is nearing completion.
So what will 1.2 look like? Well I could use your thoughts and ideas on that but here is my basic outline:
4 Phases to identify a person or a vehicle with the first phase being very easy or instant for police to gain, but each phase after requires better LOS to gain. The last (4th) phase is when the person's name or vehicle's license plate (think identity) is gained an a true warrant is issued after escaping a chase. Prior to the last phase where you are identified, instead of a "warrant" being issued an "APB" will be issued based on the description the police managed to get (identity phase).
Person Identity Phases:
1. Race & Gender (White Male)
2. Clothing (Gray Suite)
3. Height & Weight (5' 11" 195lbs)
4. Name (Michael De Santa)
Vehicle Identity Phases:
1. Color & Class (Red Sports Car)
2. Make (Grotti)
3. Model (Carbonizzare)
4. Plate (888VEH) - possibly tail number for aircraft???
For phase 1-3 an "APB" will be issued and police will follow you when you match it, for example if you drive by a random police car they will try to causally follow you for awhile, but won't start a chase or "recognize" you - so you just need to not cause trouble and get a wanted level until they lose interest in you (based on how close you match the APB).
For phase 4 a "Warrant" will be issued and police will act more like they do now, they will approach/follow you based on how close you match the last description (identified phase) and once they get close enough they will identify you and a chase will resume.
Other changes:
* Police cannot identify you (phase 4) if you are wearing a mask (change license plate for vehicles)
* Each identity phase will have config settings to adjust the "difficulty" of the mod
* Player character config settings in XML for name, height, weight, race, and gender for when you play as a ped other than the 3 main story characters.