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Thank you for including the source code for your mod. I am learning C# and GTA5 programming, so I wanted to use your code to learn from it. If I use any of your code in one of my projects, I will make sure to include your name and a link to your mod in the credits.
The email you provided is no longer working. I tried to send you an email via Gmail, but I get a Mail Daemon Error, because the Email doesn't exist anymore. Is there any other way to contact you? I am looking for the Source Code for your amazing Offline Trainer. Its the best trainer that I ever used. I would like the Source so I can learn from it, and maybe make my own Mod Menus/Trainers one day, for offline/singleplayer use only of course. I am learning C# now, I already have the basics down, I created my Menu but I didn't add any options to it or submenus to it yet, but its a work in progress.
Please contact me, my Email is: firstname.lastname@example.org
@SokudoChasers Yeah. I really didn't mean rare, but you know what I mean. To get the full experience of an S13, you know? Look at the movie 2 fast 2 furious, Paul Walker had a gray Skyline and the driver side was on the right side. I know it's a Skyline and not an S13, but they are almost apart of the same family.
Thank you for this mod! Also thank you for releasing your mod as Open-Source!!! I think all modders should be releasing open-source mods, it would make the modding community even better then what it already is. Not to mention it would get more people into actually developing mods beccause all mods would be open-source, so they can learn by reading the source code.
@whatever617 Your right! The modding community was always about using Open-Source models and textures to create a mod to release to the public for free. And yeah, you should always have a donation button or link on your mod pages, but you should never charge money for the main feature of a mod. I see modders charge money for mods all the time, but it's never a main feature. It's always little things added on to the mod in the paid version. Because buying a mod should never be about Mod Features, it should be about wanting to support the modder/developer. When you charge for a main feature of a mod, then people are not going to respect you, because most people will feel forced to buy the mod because the paid version has the main feature of the mod. I will never pay for a mod in my life, but I will always try to support the modders and the modding community any way I can. If I feel they deserve it.
This looks amazing! Thank You!!! But if you want to add to this car, you could try to make it a Right Side driver like the real thing. I know you can get these cars in left side drivers, but they are rare. And maybe make it moddable at Bennys Garage (Single Player).
Why do the console players have to even ask if this will work for PS3/360?? Lol. I see this all the time on this site.
@bushwookie Why did you replace/mod the original GTA5 files??? Even a beginner modder knows to use the "Mods" folder via OpenIV so you can keep the original GTA5 files unmodified, and you can even go online without removing any mods by disabling the Scripthook and ASI Loader so the game won't load you Mods folder, just the original GTA5 files. Makes sense to use the "Mods" folder now, doesn't it? Actually this is the reason why the "Mods" folder exists, so you can restore original files if they are damaged or corrupted. So you don't have to touch the original GTA5 files.
@Keone You can only install GTA5 mods on the PC version because PC can run unsigned modified code. Consoles can only run Officially Signed and unmodified code. This is not rockstars fault, this is the console developers fault (Microsoft and Sony). The game itself has no problem running modified code, its the console that doesnt read it.