Multiplayer Co-op 0.9

Please consider donating to keep the master server up.

Ever dreamed of a cooperative mode in a grand theft auto game? Well, now it's a reality, sort of. You can complete missions with your friends, experience the joys of heisting with random people, or just drive around the interstate with your buddy.
You can share your game's NPCs by checking Share World With Players in the Settings submenu.
Enter as passenger by pressing G and talk in chat by pressing T

1. Install ScriptHookV & ScriptHookVDotNet v2.4
2. Drag & drop all the contents of the 'client' folder in the zip into your scripts/ folder located in the GTA5 root folder. If it doesn't exist, create one.
3. Once in-game, press F9 to open the menu, and connect to a server.
4. Note that if you are playing offline, you'll need to change your name in in GTACOOPSettings.xml found in your scripts/ folder.

Server hosting
You can host your own server too! Just extract all contents of the server/ folder anywhere you want and run GTAServer.exe. A Settings.xml file will be created where you will be change a number of options, like the server name, password, or whether announce yourself to the master server list.
Note that you need to port forward the specified UDP port.

Server Side Scripting
You can create filterscripts & gamemodes by referencing GTAServer and inheriting from ServerScript class. Then place your dll in the filterscripts or gamemodes folder, and add it to the Settings.xml file.
You can find additional server scripts at http://www.gtampco-op.cf/gtaco-op/forums/

Issues? Suggestions?
Please post them here.

This has nothing to do with the Online mode, so you will not get banned.
Due to technical limitations and still being in development, the synchronization is not perfect, and some glitches may happen.

-- Added clientside vehicle movement prediction. Note that it's not smoothed out yet because of one pesky bug, but that will come soon.
-- Optimized server.
-- Removed debug options from Settings submenu as they were useless in non-internal builds.
-- Misc bugfixes.
-- Added an option to enable traffic
-- Added player's ping to the Active Players menu.
-- Improved server's performance
-- Server browser won't crash anymore. Instead it will spew an error and log it.
-- Client: New improved chat.
-- Client: Added automatic entity & blip cleanup after server disconnect.
-- Client: Fixed synced vehicles launching with huge force.
-- Client: Fixed vehicle carjacking causing the other player to possess your vehicle.
-- Server: Added SendNotificationToPlayer/AllPlayers, SendPictureNotificationToPlayer, SetNativeCallOnDisconnectForPlayer, ToggleNightVisionForPlayer.
-- Server: Renamed TeleportPlayer to SetPlayerPosition
-- Server: Added Race gamemode.
-- Server: Fixed OnPlayerConnect not being called.
-- Client: Greatly improved vehicle syncronization, no more jiggle.
-- Server: Any client with script version before 0.6 is now blocked to the servers.
-- Client: fixed messaged gettings split incorrectly.
-- Client: Fixed players disappearing when approaching them.
-- Client: Fixed rare crash when opening Active Players
-- Client: Server gamemode now shows up in the server browser.
-- Cient: Server browser is now wider.
-- Client: Fixed peds & blips not cleaning up properly after a server switch.

-- Client: fixed settings reading from the wrong place.
-- Server: fixed filterscripts not working on gnu+linux.
-- Server: fixed server sending wrong nickname information to clients.
-- Server: changed master server announcement behaviour.
-- Client: Display name & game name are now separate. You can change the display name in the Settings submenu.
-- Server: You can disable display names and instead use game names. (players cannot change game names).
-- Server: script infrastructure overhaul, now instead of using RemoteUniqueIdentifiers, you are provided with a Client object that has the player's basic information. This breaks compatibility with older filterscripts.
-- Server: OnPlayerConnect & OnPlayerDisconnect now have a boolean return value. Return false to silence the message.
-- Server: you can get player's game & co-op client versions.
-- AdminTools: added /godmode [player] to check whether a player is invulnerable. Added /countdown for fun.
-- AdminTools: added extension methods for easy account management.
-- Client: long messages are now split in half.
-- Client: reason for disconnect notification.
-- Misc bugfixes
-- Note that this update may be incompatible with older servers.
-- Client: Added player streaming.
-- Client: Added parachute syncronization.
-- Client: Improved (again) vehicle sync at high speeds
-- Client: Horns are now time-accurate.
-- Client: Fixed player list showing inaccurate positions.
-- Client: you can now change language in the new chat.
-- AdminTools: Added weather & time syncronization (commands /time and /weather)
-- Server: Added SetNativeCallOnTickForPlayer, RecallNativeCallOnTickForPlayer.
-- Server: Added LocalGamePlayerArgument
-- Server: Gamemodes & filterscripts should be automatically unblocked.
-- Fixed framerate issues.
-- Fixed game model pool running out.
-- Added vehicle modifications syncronization
-- Added player clothes syncronization
-- Added siren & horn synchronization
-- Better vehicle sync on high speeds, if the vehicle is stuck change your Sync Mode to Teleport and back.
-- Fixed numerous bugs
-- Vehicle sync should be smoother now. You still can use the old one by changing Sync Mode in Settings.
-- Added a player list to the main menu, along with their ping.
-- Fixed some server bugs
-- Added a default settings file for the server.
-- Fixed issue that caused random desyncronizations.
-- Added player names for blips on the map
-- Fixed shooting not being syncronized properly when standing.

All sourcecode is freely available at Github

First Uploaded: November 28, 2015
Last Updated: January 07, 2016
Last Downloaded: 4 minutes ago

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  • 87f660 ride along with camden police 13749081b8cea6f0 (1)

    This may be a bit of a dumb question, but if I'm doing an LSPDFR patrol with a friend of mine and we have different cars installed, or different callouts or whatever, how will that affect the server? I've had the mod downloaded for some time, I've just never tried it for fear it would break my game or something, lol. If anybody could get back to me, I'd be very appreciative! :)

    November 26, 2016
  • Default

    @JClem it does not affect

    November 29, 2016
  • 87f660 ride along with camden police 13749081b8cea6f0 (1)

    @Dragos1213 What if a callout spawns that only one person has? Would the other have to just kinda follow along?

    December 01, 2016
  • 662c59 img 20161126 215254 1

    lul im hacker can play multiplayer starter pack

    December 03, 2016
  • Default

    How I can mods my Spiderman character in COOP

    December 07, 2016
  • Wade

    Can't play cuz i have an outdated version of the mod, come here to update it and i'm unable to download the mod cuz the download "page is not found" where i need to go to update the mod?

    December 17, 2016
  • 16c0c4 logo   kopie
    December 25, 2016
  • Default

    So when i start my server it has an error when trying to run the admintools.dll in the filterscripts folder. how do i fix this?

    December 28, 2016
  • Chop

    how do I add LSPDFR

    January 01, 2017
  • Default

    first load lspdfr than you connect to the servers

    January 01, 2017
  • Default

    haven't updated it in 1 year :(

    January 03, 2017
  • Default

    @yassouna51 reinstall the game , happened with me

    January 07, 2017
  • Default

    When i choose browse server, it appears nothing please help me

    January 07, 2017
  • Default

    @gaber5000 Ultimul incarcat: 07 Ianuarie 2016

    The mod its working just fine, but try to join servers where people have low ping so it wont be laggy.

    January 09, 2017
  • Default

    hey, can we change that F9 to other buttons instead because i am on laptop and everytime i try to open the co-op menu my volume controller works...

    8 days ago
  • Default

    There is one problem I have with this mod.. It is so damn glitchy. You literally can't even play with other people without them teleporting on your screen. This mod could be a masterpiece, but it's just so glitchy and thats definitely something he needs to work on

    4 days ago
  • Cc435f presentatie1

    it doesn't work. Update?

    2 days ago
  • E276e0 20170108 101926

    Will it work on crack gta...
    I have GTA 5 by [ John MC ]

    22 hours ago
  • 70d32c youve got to be fucking kidding me 5 things you might not know about john carpenter the thing

    @gamer 4 life naw have to buy game

    18 hours ago
  • E276e0 20170108 101926

    Djackz ok Thanks for replying..

    15 hours ago
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