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Multiplayer Co-op 0.9

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Description
Ever dreamed of a cooperative mode in a grand theft auto game? Well, now it's a reality, sort of. You can complete missions with your friends, experience the joys of heisting with random people, or just drive around the interstate with your buddy.
You can share your game's NPCs by checking Share World With Players in the Settings submenu.
Enter as passenger by pressing G and talk in chat by pressing T

Installation
1. Install ScriptHookV & ScriptHookVDotNet v2.4
2. Drag & drop all the contents of the 'client' folder in the zip into your scripts/ folder located in the GTA5 root folder. If it doesn't exist, create one.
3. Once in-game, press F9 to open the menu, and connect to a server.
4. Note that if you are playing offline, you'll need to change your name in in GTACOOPSettings.xml found in your scripts/ folder.

Server hosting
You can host your own server too! Just extract all contents of the server/ folder anywhere you want and run GTAServer.exe. A Settings.xml file will be created where you will be change a number of options, like the server name, password, or whether announce yourself to the master server list.
Note that you need to port forward the specified UDP port.

Server Side Scripting
You can create filterscripts & gamemodes by referencing GTAServer and inheriting from ServerScript class. Then place your dll in the filterscripts or gamemodes folder, and add it to the Settings.xml file.
You can find additional server scripts at http://www.gtampco-op.cf/gtaco-op/forums/

Issues? Suggestions?
Please post them here.

Disclaimer
This has nothing to do with the Online mode, so you will not get banned.
Due to technical limitations and still being in development, the synchronization is not perfect, and some glitches may happen.

Changelog
-0.9
-- Added clientside vehicle movement prediction. Note that it's not smoothed out yet because of one pesky bug, but that will come soon.
-- Optimized server.
-- Removed debug options from Settings submenu as they were useless in non-internal builds.
-- Misc bugfixes.
-0.8.1
-- Added an option to enable traffic
-- Added player's ping to the Active Players menu.
-- Improved server's performance
-- Server browser won't crash anymore. Instead it will spew an error and log it.
-0.8
-- Client: New improved chat.
-- Client: Added automatic entity & blip cleanup after server disconnect.
-- Client: Fixed synced vehicles launching with huge force.
-- Client: Fixed vehicle carjacking causing the other player to possess your vehicle.
-- Server: Added SendNotificationToPlayer/AllPlayers, SendPictureNotificationToPlayer, SetNativeCallOnDisconnectForPlayer, ToggleNightVisionForPlayer.
-- Server: Renamed TeleportPlayer to SetPlayerPosition
-- Server: Added Race gamemode.
-- Server: Fixed OnPlayerConnect not being called.
-0.7
-- Client: Greatly improved vehicle syncronization, no more jiggle.
-- Server: Any client with script version before 0.6 is now blocked to the servers.
-- Client: fixed messaged gettings split incorrectly.
-- Client: Fixed players disappearing when approaching them.
-- Client: Fixed rare crash when opening Active Players
-- Client: Server gamemode now shows up in the server browser.
-- Cient: Server browser is now wider.
-- Client: Fixed peds & blips not cleaning up properly after a server switch.

-0.6.1
-- Client: fixed settings reading from the wrong place.
-- Server: fixed filterscripts not working on gnu+linux.
-- Server: fixed server sending wrong nickname information to clients.
-- Server: changed master server announcement behaviour.
-0.6
-- Client: Display name & game name are now separate. You can change the display name in the Settings submenu.
-- Server: You can disable display names and instead use game names. (players cannot change game names).
-- Server: script infrastructure overhaul, now instead of using RemoteUniqueIdentifiers, you are provided with a Client object that has the player's basic information. This breaks compatibility with older filterscripts.
-- Server: OnPlayerConnect & OnPlayerDisconnect now have a boolean return value. Return false to silence the message.
-- Server: you can get player's game & co-op client versions.
-- AdminTools: added /godmode [player] to check whether a player is invulnerable. Added /countdown for fun.
-- AdminTools: added extension methods for easy account management.
-- Client: long messages are now split in half.
-- Client: reason for disconnect notification.
-- Misc bugfixes
-- Note that this update may be incompatible with older servers.
-0.5
-- Client: Added player streaming.
-- Client: Added parachute syncronization.
-- Client: Improved (again) vehicle sync at high speeds
-- Client: Horns are now time-accurate.
-- Client: Fixed player list showing inaccurate positions.
-- Client: you can now change language in the new chat.
-- AdminTools: Added weather & time syncronization (commands /time and /weather)
-- Server: Added SetNativeCallOnTickForPlayer, RecallNativeCallOnTickForPlayer.
-- Server: Added LocalGamePlayerArgument
-- Server: Gamemodes & filterscripts should be automatically unblocked.
-0.4.1
-- Fixed framerate issues.
-- Fixed game model pool running out.
-0.4
-- Added vehicle modifications syncronization
-- Added player clothes syncronization
-- Added siren & horn synchronization
-- Better vehicle sync on high speeds, if the vehicle is stuck change your Sync Mode to Teleport and back.
-- Fixed numerous bugs
-0.3
-- Vehicle sync should be smoother now. You still can use the old one by changing Sync Mode in Settings.
-- Added a player list to the main menu, along with their ping.
-- Fixed some server bugs
-- Added a default settings file for the server.
-0.2
-- Fixed issue that caused random desyncronizations.
-- Added player names for blips on the map
-- Fixed shooting not being syncronized properly when standing.


All sourcecode is freely available at Github

Credits
First Uploaded: November 28, 2015
Last Updated: January 07, 2016
Last Downloaded: 1 minute ago
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2,296 Comments

  • Franklin

    Please guys can anyone help me to fix the F9 problem?
    Its not working for me, When I press F9 nothing appears and also I changed the F9 to F8 and nothing happened so please can Anyone help me ? ( Skype: tarek.talhi4 )
    Please help me !
    ~Regards

    October 18, 2016
  • Default

    Its work fine you need the ScriptHookV & ScriptHookVDotNet last version. (google it). 94.135.240.199:4499 (topmods server)

    October 19, 2016
  • Default

    https://github.com/Bluscream/GTACoop/releases

    October 20, 2016
  • 806656 joelavatar2

    Just use FiveReborn XD

    October 20, 2016
  • Franklin

    @AKSK Same problem AKSK do you have skype or facebook or anything else ? I really need some help so can you help me ?
    Thanks

    October 21, 2016
  • Default

    FiveReborn is not coop!

    October 22, 2016
  • Default

    RUN AS ADMİNİSTRATOR GTA V FOR F9 WORKING
    F9 un ÇALIŞMASI İÇİN YÖNETİCİ OLARAK ÇALIŞTIRIN LA

    October 24, 2016
  • Default

    @JoelPlayz fivereborn is not opensource which means its developers are greedy scum and if it ever gets popular r* will just put them in jail and nobody ever would be able to continue the work, just like it happened with v:mp.

    October 25, 2016
  • 8a6c6c photo

    Guys if you want to switch it from F9 in the Config.ini, where it says F9, just switch it to your desired key whether it be U or F12. Just saying incase you have another menu that opens with F9 ^_^ Hope this helps!

    October 25, 2016
  • Default

    how to play the gmae

    October 31, 2016
  • Default

    When i connect to my server with the password the game craches saying that there's no sufficient memory besides when i connect to my server without locking it (without password) the game doesn't crach but there will be players that i didn't invite to my server just because it doesn't have a password
    PLEASE someone help with this

    October 31, 2016
  • Default

    i cant find any file called GTACOOPSettings.xml

    November 02, 2016
  • Default

    and i cant fin any servers that doesnt have passwords

    November 02, 2016
  • Default

    server browser doesnt find any server! i cant play! help

    November 02, 2016
  • B2d57d mta profile picture

    Surprised not to see your "building something better than Coop" Project yet Guad. I waited patiently. Have you forgotten us. Don't leave your wonderful mod behind. So many enjoy it!

    November 14, 2016
  • B2d57d mta profile picture

    Server says update client. use Client 0.9.2 or older
    No Servers/F9 Not Working? Restart GTAV
    Password blocked. Pick a different server.
    Or always F9 > Server IP > 45.58.43.31 > Connect
    Or join us at the same IP on IVMP or MTA

    November 15, 2016
  • 762b8b cool twitter avatar userid 232132 original avatar image 200x200

    Hey, this mod is no longer on this site. I found out that he was continuing his work here. bit.ly/gtacoop

    November 19, 2016
  • 94b3cd police procession for officer ashley gui 0 913867 ver1.0

    This may be a bit of a dumb question, but if I'm doing an LSPDFR patrol with a friend of mine and we have different cars installed, or different callouts or whatever, how will that affect the server? I've had the mod downloaded for some time, I've just never tried it for fear it would break my game or something, lol. If anybody could get back to me, I'd be very appreciative! :)

    8 days ago
  • Default

    @JClem it does not affect

    4 days ago
  • 94b3cd police procession for officer ashley gui 0 913867 ver1.0

    @Dragos1213 What if a callout spawns that only one person has? Would the other have to just kinda follow along?

    3 days ago
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