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Sounds like the Alamo's suspension has found a new home
Tar-ga, tar-ga, tar-ga, targa!
This is great - although I've noticed, police won't follow you inside the house. They have the capability of entering, though - I was able to force one to jump into the house away from a grenade where they then killed me - but they won't walk in on their own. They'll still swarm it however and stack up on the door.
Also, I installed all three - bahamas, this, and friedlander. Bahams's doors aren't dynamic, Friedlander doesn't work, and I've been suffering various crashes. I'm going to walk it back, Fredlander first followed by Bahamas to see if all three are the problem or something else.
@TayMcKenzie got any advice on how to do that? Had issues trying to do, doors ended falling through the map.
@littlesally north of the ampitheater. If you reach the highway on ramps you've gone too far.
@bastoudu66 the interior already exists from the cutscenes. Trainers can teleport in. Problem is there was a wall in the doorway blocking access on foot.
@siprus so are these doors static or do they swing open and shut?
>all vehicles have a certain weight to them and dont accelerate as much as in GTA V
THAT I'll give you. V's physics are terrible when you actually look at them.
....I don't deny that IV's handling was unique, and if this works then well done...but IV's handling was far, FAR from realistic.
This...this is very interesting. I like the idea. Any chance of it becoming an add-on?
@ReNNie the c can be concentrated
Hmm...this is interesting....