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Extended Video Export 0.4.4 [BETA]

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Nightingale

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IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file.

NOTE: For high resolution exports without DSR, use this guide by Kravencedesign

NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.

Source code for this mod is available on github.

You can watch a showcase of some of the features here.

Extended Video Export

Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.


Requirements




How to install:

Just extract all the files to the game directory.


Configuration:

You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt


Current Features:

  • High Quality Export:
    Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the .ini file. Even lossless exports are possible too.
  • Custom Video Encoder:
    Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more.
  • Custom Audio Encoder:
    Supported audio encoders include FLAC, AC3, Vorbis and more.
  • ReShade/ENB Support:
    If you are using ReShade or ENB graphics mods, your exported videos will have the effects too.
  • Nvidia DSR Support:
    You can now export higher resolution videos using Nvidia DSR. Note that this will only work if you use DSR in Fullscreen mode. Windowed and Borderless Windowed modes are not supported. ATI VSR might work too, but it is not tested.
  • Custom frame rate (Experimental):
    You can now set the frame rate in the config file. Be careful that setting it too high might disable the exported file’s audio. Also note that this feature has only been tested on 1.0.350.1 version of the game. If you tested on another version and it worked, please leave a comment and let me know.
  • Motion blur (Experimental):
    Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time.
  • OpenEXR Export (High Dynamic Range):
    Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth and stencil buffers but they aren’t implemented the right way. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.


Important things to note:

  • The default video codec is libx264, but you can change it in the .ini file. There are a number of example codec configurations in the .ini file, you can try them or change the configuration as you like.
  • Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has freezed, but most probably it’s not.
  • Lossless video files tend to get really large (around 1GB for 20 seconds of 1080p video @60fps in my case). These files are to be used with video editing software. They can also be played using MPC-HC and VLC, but it requires a lot of CPU power. The stuttering you may experience is because of the large size of the file and the complexity of the decoding process, the rendered files themselves have no stutter.



Changelog

Changes in v0.4.4beta

  • Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.



Changes in v0.4.3beta

  • Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
  • Added shutter position parameter for motion blur.


Changes in v0.4.2beta

  • Added GIF preset.
  • Fixed some compatibility issues.
  • Fixed presets again.
  • Fixed some minor bugs.



Changes in v0.4.1beta

  • Fixed missing/wrong presets.



Changes in v0.4.0beta

  • Updated FFMPEG to v3.2.x. So "aac" codec is available now.
  • Exported videos should have better compatibility with video editing software.
  • Better audio/video syncing.
  • Image sequence (JPG, PNG, ...) support added.
  • Audio only or Video only exports possible now.
  • Added a number of presets for common exporting scenarios.



Changes in v0.3.0beta

  • IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:
    • ExtendedVideoExport.ini
    • ExtendedVideoExport.log
    • ExtendedVideoExport.txt
    • avcodec-56.dll
    • avdevice-56.dll
    • avfilter-5.dll
    • avformat-56.dll
    • avutil-54.dll
    • postproc-53.dll
    • swresample-1.dll
    • swscale-3.dll

  • Moved dlls and config files to a folder.
  • Separated config from format preset.
  • Fixed a crash with MSAA set to off.



Changes in v0.2.2beta

  • Fixed crash when using DirectX 10 or DirectX 10.1



Changes in v0.2.1beta

  • Depth and stencil (mask) channels are now exported correctly in OpenEXR format
  • Enabled multithreading on OpenEXR exports
  • Removed unused hooks



Changes in v0.2.0beta

  • OpenEXR export added
  • Reimplemented frame capturing logic. This solves some crashes and blank videos.


Changes in v0.1.6beta

  • Custom FPS and Motion Blur should now work in more recent versions of the game.


Changes in v0.1.5beta

  • Fixed a parsing error in .ini file that made the mod always export as .mkv
  • Added auto use of custom fps is it is supported by the game version


Changes in v0.1.4beta (Experimental)

  • Added custom frame rate support
  • Added motion blur support


Changes in v0.1.3beta

  • Added option to export mp4 and avi files too.
  • Fixed a number of crashes.


Changes in v0.1.2beta

  • Fixed a bug where game freezed when exporting a video.


Changes in v0.1.1beta

  • ReShade/ENB support added.
  • High resolution export added using Nvidia DSR
  • Fixed some random crashes.


Changes in v0.1.0beta

  • Changed the way the frames are captures, so now full RGB exports are possible.
  • Added configurable video and audio codecs support.
  • Better memory management.
  • Automatically reload the .ini file before each export.
  • Different log levels.
  • Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).


Changes in v0.0.5alpha

  • Added experimental ReShade/ENB support


Changes in v0.0.4alpha

  • Added .ini configuration file support.
  • Fixed a crash due to a race condition in the encoder.


Changes in v0.0.3alpha

  • Added audio to the exported video file (also lossless).
  • Better memory management


Changes in v0.0.2alpha

  • Fixed crash in some resolutions/configurations.


Changes in v0.0.1alpha:

  • Lossless video export



Configuration

enable_mod

  • Description: If set to false, the script won’t be run.
  • Values: true, false
  • Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
  • Example:
    • enable_mod = true



auto_reload_config

  • Description: If set to true, this config file will be automatically reloaded whenever you export a new video.
    Especially useful if you want to toy with encoder settings
  • Values: true, false
  • Example:
    • auto_reload_config = true



output_folder

  • Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
  • Values: [empty] or a valid path
  • Warning:
  • Example:
    • output_folder = D:\MyVideos\



log_level

  • Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
  • Values: error, warn, info, debug, trace
  • Example:
    • log_level = trace



[EXPORT] Section

format

  • Description: Output file format.
  • Values: mkv, mp4, avi
  • Example:
    • format = avi



fps

  • Description: FPS value.
  • Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
  • Warning:
  • Examples:
    • fps = 60
    • fps = 23.976
    • fps = 30000/1001



motion_blur_samples

  • Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
  • Values: 0-255 (0 means disabled)
  • Warning: Setting this to a high value will make export take a very long time.
  • Example:
    • motion_blur_samples = 10



export_openexr

  • Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
  • Values: true, false
  • Warning: Enabling this slows the exporting process significantly
  • Example:
    • export_openexr = false



[VIDEO] Section

encoder



pixel_format

  • Description: Pixel format of the output video
  • Values: Any format supported by the selected encoder. Most common formats are “yuv444p” and “yuv420p”.
  • Warning: The game might crash if the encoder does not support the pixel format.
  • Example:
    • pixel_format = yuv444p



options

  • Description: Video encoder options
  • Values: Any number of key=value pairs seperated by ‘/’. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for each encoder’s available settings.
  • Note: “b” is for bitrate
  • Example:
    • options = preset=slow / b=40000000




[AUDIO] Section

encoder



sample_format

  • Description: Sets the audio sample format.
  • Values: Any format supported by the selected encoder. Most common formats are “s16” and “fltp”.
  • Warning:
  • Example:
    • sample_format = fltp



sample_rate

  • Description: Audio sampling rate.
  • Values: Any sampling rate you want. Sampling rates above 48000 are not useful since the game doesn’t support them.
  • Example:
    • sample_rate = 48000



options

  • Description:
  • Values:
  • Note: “b” is for bitrate
  • Example:
    • b=320000



Example [VIDEO] presets

Lossless H.264 (Very slow)

  • encoder = libx264
  • pixel_format = yuv420p
  • options = preset=veryslow / crf=0


Lossless H.264 (Fast)

  • encoder = libx264
  • pixel_format = yuv420p
  • options = preset=ultrafast / crf=0


H.265 (HEVC) (Slow)

  • encoder = libx265
  • pixel_format = yuv420p
  • options = preset=slow / b=40000000


H.265 (HEVC) (Very slow)

  • encoder = libx265
  • pixel_format = yuv420p
  • options = preset=veryslow / b=40000000


Lossless FFV1 (Full RGB, Very Large Files)

  • enocder = ffv1
  • pixel_format = bgr0
  • options = slices=16 / slicecrc=1


Example [AUDIO] presets

Lossless FLAC

  • encoder = flac
  • sample_format = s16
  • sample_rate = 48000
  • options =


AC3 320Kbps

  • encoder = ac3
  • sample_format = fltp
  • sample_rate = 48000
  • options = b=320000
Show Full Description
View topic on GTA5-Mods.com Forums »

First Uploaded: November 22, 2016
Last Updated: February 08, 2017
Last Downloaded: 2 hours ago

All Versions

 0.4.4 [BETA] (current)

7,916 downloads , 12.7 MB

895 Comments

  • 5031c8 photo 2016 11 22 17 59 03
    nightingale
    Pinned Comment

    Got a problem or crash after installing the mod? Follow these steps to send me a complete log file so I can help you:
    1. Modify "EVE\ExtendedVideoExport.ini" file and set the "log_level" option to "trace" like this:
    log_level = trace
    2. Restart the game and export your video again.
    3. Upload the "EVE\ExtendedVideoExport.log" file somewhere (like https://www.mediafire.com)
    4. Describe your problem here in the comments and include the link to the uploaded file.

    January 30, 2017
  • 40c132 20170506 125102

    @theBmag Bro when i export my video with 0 motion blur black screen blinks all the time and when i just even put on the motionblur to 1 or more...the exported video becomes like signal is gone..lol all colours mix small small pixels i cant discribe...Any fix bro?

    8 days ago
  • B05a75 256x256

    @theBmag wait so the motion blur only applies in an exported finished video? not into rockstar?

    8 days ago
  • De0c68 l

    @Tejas4664 Share a screenshot/video?
    @EliteSamOfficial Yes, this mod only changes the way the exporter works not the Rockstar Editor.

    7 days ago
  • B05a75 256x256

    @theBmag how does someone take screenshots with the mod?

    7 days ago
  • De0c68 l

    @EliteSamOfficial In Rockstar Editor, make sure the camera is moving, then export the video and you'll see the motion blur and screenshot that video, or do an image sequence.

    So unfortunately you do need to export... A screenshot from the game won't work.

    7 days ago
  • B05a75 256x256

    @theBmag gotcha ill try that when scripthook gets updated. Thx for helping!!

    7 days ago
  • 40c132 20170506 125102

    @theBmag Hey!
    When motion blur is 0 = https://mega.nz/#!lPJlmJzL!y_i-Ai0PtfyyKORxg5mdHYdbjyqXcvZAq0ZZU8A_-5s

    When motion blur is 1 or moreb = https://mega.nz/#!dCoy3YxZ!jYTwPzYjXKnmKLbcR52LwSZk8UAJbg5mXxc21hYATc8

    Hope u help me :) Thanks if u do

    6 days ago
  • Default

    Hey guys, I have done a few video projects using this mod and a few other mods that require using OpenIV. There is a petition to save our modding community. I will post a link below.
    Here's one of my projects using this mod. https://www.youtube.com/watch?v=ER1a3eRC2HU&list=PLW-6mV6QD2aDqcMC2VDg1iN-GYDq6JDZI&index=5

    Please sign the petition here https://www.change.org/p/rockstar-games-save-openiv.

    5 days ago
  • De0c68 l

    @Tejas4664 Make sure you're not exporting on windowed mode, maybe update gpu drivers. If that doesn't work see if another preset like mpeg-2 or prores works.

    5 days ago
  • 40c132 20170506 125102
    5 days ago
  • D6c6c0 14407836 1463429803673217 228215751 o

    I have no effect
    what happened?

    4 days ago
  • Chop2

    @nightingale when i try to export, it succeed but after that it crashed. then i checked the rendered folder, it says 0kb, and i checked again on output folder for EVE, the size is gb (normal i think) but it cannot be opened :\

    EVE log : https://www.mediafire.com/?95b5p1a1krhdgdk

    sorry for bad english

    4 days ago
  • 6d5b7a 2017 02 24 08.14.58 1

    how to take screenshot with motion blur without rendering?

    3 days ago
  • Default

    If I want to use Extended Video Export, I have downgrade my GTA V version. If I downgrade my GTA V version, I can't connect GTA V to the internet. If I can't connect GTA V to the internet, I can't export videos from the Editor. If I can't export videos from the editer, Extended Video Export is useless.

    I am extremely confused, and it's not the fault of EVE, but idk. I'm just somewhat at a loss of what to do.

    3 days ago
  • Default

    @SoulMystique Modding days are done, I'm afraid.

    2 days ago
  • F2c666 8c19e3b8 4d57 4d2a 89e2 e483ec2795c1
    Nii

    @theBmag
    Hi,
    GTA doesnt even load with it. It crashes at the "social club gets initialized". Im on the social club version. Tried all the versions i was able to obtain, all of them crash. Is it because of my launcher bypass or doesnt the mod work with the Social club version in general?

    1 day ago
  • De0c68 l

    Unfortunately, the OpenIV situation is what is holding the update of ScirptHookV. http://gtaforums.com/topic/788343-script-hook-v/page-214#entry1069670394
    Until then, I won't be able to answer questions much.

    1 day ago
  • Default

    @DanialADH you cant.. thats where the mod working.. while you exporting from R* editor.

    24 hours ago
  • F2c666 8c19e3b8 4d57 4d2a 89e2 e483ec2795c1
    Nii

    @theBmag
    So,
    Scripthook is out. Updated my game and installed EVE again. The game is still crashing at the loading screen.

    14 hours ago
  • Default

    @Nii With the end of OpenIV we are at an end to gta5 modding. At least for now, I doubt anyone is going to want to put the work into to rebuild the modding community for a 5 year old game but please sign the petition here

    https://www.change.org/p/rockstar-games-save-openiv

    Let Take-Two and Rockstar know how you feel about this. The modding community sends its regards.

    7 hours ago
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