Extended Video Export 0.4.4 [BETA]
45,506
626
45,506
626
IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
Important things to note:
Changelog
Changes in v0.4.4beta
Changes in v0.4.3beta
Changes in v0.4.2beta
Changes in v0.4.1beta
Changes in v0.4.0beta
Changes in v0.3.0beta
Changes in v0.2.2beta
Changes in v0.2.1beta
Changes in v0.2.0beta
Changes in v0.1.6beta
Changes in v0.1.5beta
Changes in v0.1.4beta (Experimental)
Changes in v0.1.3beta
Changes in v0.1.2beta
Changes in v0.1.1beta
Changes in v0.1.0beta
Changes in v0.0.5alpha
Changes in v0.0.4alpha
Changes in v0.0.3alpha
Changes in v0.0.2alpha
Changes in v0.0.1alpha:
Configuration
enable_mod
auto_reload_config
output_folder
log_level
[EXPORT] Section
format
fps
motion_blur_samples
export_openexr
[VIDEO] Section
encoder
pixel_format
options
[AUDIO] Section
encoder
sample_format
sample_rate
options
Example [VIDEO] presets
Lossless H.264 (Very slow)
Lossless H.264 (Fast)
H.265 (HEVC) (Slow)
H.265 (HEVC) (Very slow)
Lossless FFV1 (Full RGB, Very Large Files)
Example [AUDIO] presets
Lossless FLAC
AC3 320Kbps
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
- Latest version of ScriptHookV
- Latest version of Microsoft C++ 2015 Redistributable Package (both x86 and x64)
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
- High Quality Export:
Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the .ini file. Even lossless exports are possible too. - Custom Video Encoder:
Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more. - Custom Audio Encoder:
Supported audio encoders include FLAC, AC3, Vorbis and more. - ReShade/ENB Support:
If you are using ReShade or ENB graphics mods, your exported videos will have the effects too. - Nvidia DSR Support:
You can now export higher resolution videos using Nvidia DSR. Note that this will only work if you use DSR in Fullscreen mode. Windowed and Borderless Windowed modes are not supported. ATI VSR might work too, but it is not tested. - Custom frame rate (Experimental):
You can now set the frame rate in the config file. Be careful that setting it too high might disable the exported file’s audio. Also note that this feature has only been tested on 1.0.350.1 version of the game. If you tested on another version and it worked, please leave a comment and let me know. - Motion blur (Experimental):
Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time. - OpenEXR Export (High Dynamic Range):
Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth and stencil buffers but they aren’t implemented the right way. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
- The default video codec is libx264, but you can change it in the .ini file. There are a number of example codec configurations in the .ini file, you can try them or change the configuration as you like.
- Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has freezed, but most probably it’s not.
- Lossless video files tend to get really large (around 1GB for 20 seconds of 1080p video @60fps in my case). These files are to be used with video editing software. They can also be played using MPC-HC and VLC, but it requires a lot of CPU power. The stuttering you may experience is because of the large size of the file and the complexity of the decoding process, the rendered files themselves have no stutter.
Changelog
Changes in v0.4.4beta
- Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
- Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
- Added shutter position parameter for motion blur.
Changes in v0.4.2beta
- Added GIF preset.
- Fixed some compatibility issues.
- Fixed presets again.
- Fixed some minor bugs.
Changes in v0.4.1beta
- Fixed missing/wrong presets.
Changes in v0.4.0beta
- Updated FFMPEG to v3.2.x. So "aac" codec is available now.
- Exported videos should have better compatibility with video editing software.
- Better audio/video syncing.
- Image sequence (JPG, PNG, ...) support added.
- Audio only or Video only exports possible now.
- Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
- IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:
- ExtendedVideoExport.ini
- ExtendedVideoExport.log
- ExtendedVideoExport.txt
- avcodec-56.dll
- avdevice-56.dll
- avfilter-5.dll
- avformat-56.dll
- avutil-54.dll
- postproc-53.dll
- swresample-1.dll
- swscale-3.dll
- Moved dlls and config files to a folder.
- Separated config from format preset.
- Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
- Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
- Depth and stencil (mask) channels are now exported correctly in OpenEXR format
- Enabled multithreading on OpenEXR exports
- Removed unused hooks
Changes in v0.2.0beta
- OpenEXR export added
- Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
- Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
- Fixed a parsing error in .ini file that made the mod always export as .mkv
- Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
- Added custom frame rate support
- Added motion blur support
Changes in v0.1.3beta
- Added option to export mp4 and avi files too.
- Fixed a number of crashes.
Changes in v0.1.2beta
- Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
- ReShade/ENB support added.
- High resolution export added using Nvidia DSR
- Fixed some random crashes.
Changes in v0.1.0beta
- Changed the way the frames are captures, so now full RGB exports are possible.
- Added configurable video and audio codecs support.
- Better memory management.
- Automatically reload the .ini file before each export.
- Different log levels.
- Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
- Added experimental ReShade/ENB support
Changes in v0.0.4alpha
- Added .ini configuration file support.
- Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
- Added audio to the exported video file (also lossless).
- Better memory management
Changes in v0.0.2alpha
- Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
- Lossless video export
Configuration
enable_mod
- Description: If set to false, the script won’t be run.
- Values: true, false
- Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
- Example:
- enable_mod = true
auto_reload_config
- Description: If set to true, this config file will be automatically reloaded whenever you export a new video.
Especially useful if you want to toy with encoder settings - Values: true, false
- Example:
- auto_reload_config = true
output_folder
- Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
- Values: [empty] or a valid path
- Warning:
- Example:
- output_folder = D:\MyVideos\
log_level
- Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
- Values: error, warn, info, debug, trace
- Example:
- log_level = trace
[EXPORT] Section
format
- Description: Output file format.
- Values: mkv, mp4, avi
- Example:
- format = avi
fps
- Description: FPS value.
- Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
- Warning:
- Examples:
- fps = 60
- fps = 23.976
- fps = 30000/1001
motion_blur_samples
- Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
- Values: 0-255 (0 means disabled)
- Warning: Setting this to a high value will make export take a very long time.
- Example:
- motion_blur_samples = 10
export_openexr
- Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
- Values: true, false
- Warning: Enabling this slows the exporting process significantly
- Example:
- export_openexr = false
[VIDEO] Section
encoder
- Description: Sets the video encoder
- Values: Any FFMPEG video codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for supported encoders.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = libx265
pixel_format
- Description: Pixel format of the output video
- Values: Any format supported by the selected encoder. Most common formats are “yuv444p” and “yuv420p”.
- Warning: The game might crash if the encoder does not support the pixel format.
- Example:
- pixel_format = yuv444p
options
- Description: Video encoder options
- Values: Any number of key=value pairs seperated by ‘/’. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for each encoder’s available settings.
- Note: “b” is for bitrate
- Example:
- options = preset=slow / b=40000000
[AUDIO] Section
encoder
- Description: Sets the audio encoder.
- Values: Any FFMPEG audio codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Audio-Encoders for supported codecs.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = flac
sample_format
- Description: Sets the audio sample format.
- Values: Any format supported by the selected encoder. Most common formats are “s16” and “fltp”.
- Warning:
- Example:
- sample_format = fltp
sample_rate
- Description: Audio sampling rate.
- Values: Any sampling rate you want. Sampling rates above 48000 are not useful since the game doesn’t support them.
- Example:
- sample_rate = 48000
options
- Description:
- Values:
- Note: “b” is for bitrate
- Example:
- b=320000
Example [VIDEO] presets
Lossless H.264 (Very slow)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=veryslow / crf=0
Lossless H.264 (Fast)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=ultrafast / crf=0
H.265 (HEVC) (Slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=slow / b=40000000
H.265 (HEVC) (Very slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=veryslow / b=40000000
Lossless FFV1 (Full RGB, Very Large Files)
- enocder = ffv1
- pixel_format = bgr0
- options = slices=16 / slicecrc=1
Example [AUDIO] presets
Lossless FLAC
- encoder = flac
- sample_format = s16
- sample_rate = 48000
- options =
AC3 320Kbps
- encoder = ac3
- sample_format = fltp
- sample_rate = 48000
- options = b=320000
First Uploaded: November 22, 2016
Last Updated: February 08, 2017
Last Downloaded: 4 minutes ago
1,356 Comments
IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
Important things to note:
Changelog
Changes in v0.4.4beta
Changes in v0.4.3beta
Changes in v0.4.2beta
Changes in v0.4.1beta
Changes in v0.4.0beta
Changes in v0.3.0beta
Changes in v0.2.2beta
Changes in v0.2.1beta
Changes in v0.2.0beta
Changes in v0.1.6beta
Changes in v0.1.5beta
Changes in v0.1.4beta (Experimental)
Changes in v0.1.3beta
Changes in v0.1.2beta
Changes in v0.1.1beta
Changes in v0.1.0beta
Changes in v0.0.5alpha
Changes in v0.0.4alpha
Changes in v0.0.3alpha
Changes in v0.0.2alpha
Changes in v0.0.1alpha:
Configuration
enable_mod
auto_reload_config
output_folder
log_level
[EXPORT] Section
format
fps
motion_blur_samples
export_openexr
[VIDEO] Section
encoder
pixel_format
options
[AUDIO] Section
encoder
sample_format
sample_rate
options
Example [VIDEO] presets
Lossless H.264 (Very slow)
Lossless H.264 (Fast)
H.265 (HEVC) (Slow)
H.265 (HEVC) (Very slow)
Lossless FFV1 (Full RGB, Very Large Files)
Example [AUDIO] presets
Lossless FLAC
AC3 320Kbps
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
Source code for this mod is available on github.
You can watch a showcase of some of the features here.
Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
- Latest version of ScriptHookV
- Latest version of Microsoft C++ 2015 Redistributable Package (both x86 and x64)
How to install:
Just extract all the files to the game directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
- High Quality Export:
Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the .ini file. Even lossless exports are possible too. - Custom Video Encoder:
Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more. - Custom Audio Encoder:
Supported audio encoders include FLAC, AC3, Vorbis and more. - ReShade/ENB Support:
If you are using ReShade or ENB graphics mods, your exported videos will have the effects too. - Nvidia DSR Support:
You can now export higher resolution videos using Nvidia DSR. Note that this will only work if you use DSR in Fullscreen mode. Windowed and Borderless Windowed modes are not supported. ATI VSR might work too, but it is not tested. - Custom frame rate (Experimental):
You can now set the frame rate in the config file. Be careful that setting it too high might disable the exported file’s audio. Also note that this feature has only been tested on 1.0.350.1 version of the game. If you tested on another version and it worked, please leave a comment and let me know. - Motion blur (Experimental):
Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time. - OpenEXR Export (High Dynamic Range):
Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth and stencil buffers but they aren’t implemented the right way. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
- The default video codec is libx264, but you can change it in the .ini file. There are a number of example codec configurations in the .ini file, you can try them or change the configuration as you like.
- Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has freezed, but most probably it’s not.
- Lossless video files tend to get really large (around 1GB for 20 seconds of 1080p video @60fps in my case). These files are to be used with video editing software. They can also be played using MPC-HC and VLC, but it requires a lot of CPU power. The stuttering you may experience is because of the large size of the file and the complexity of the decoding process, the rendered files themselves have no stutter.
Changelog
Changes in v0.4.4beta
- Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
- Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
- Added shutter position parameter for motion blur.
Changes in v0.4.2beta
- Added GIF preset.
- Fixed some compatibility issues.
- Fixed presets again.
- Fixed some minor bugs.
Changes in v0.4.1beta
- Fixed missing/wrong presets.
Changes in v0.4.0beta
- Updated FFMPEG to v3.2.x. So "aac" codec is available now.
- Exported videos should have better compatibility with video editing software.
- Better audio/video syncing.
- Image sequence (JPG, PNG, ...) support added.
- Audio only or Video only exports possible now.
- Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
- IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:
- ExtendedVideoExport.ini
- ExtendedVideoExport.log
- ExtendedVideoExport.txt
- avcodec-56.dll
- avdevice-56.dll
- avfilter-5.dll
- avformat-56.dll
- avutil-54.dll
- postproc-53.dll
- swresample-1.dll
- swscale-3.dll
- Moved dlls and config files to a folder.
- Separated config from format preset.
- Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
- Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
- Depth and stencil (mask) channels are now exported correctly in OpenEXR format
- Enabled multithreading on OpenEXR exports
- Removed unused hooks
Changes in v0.2.0beta
- OpenEXR export added
- Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
- Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
- Fixed a parsing error in .ini file that made the mod always export as .mkv
- Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
- Added custom frame rate support
- Added motion blur support
Changes in v0.1.3beta
- Added option to export mp4 and avi files too.
- Fixed a number of crashes.
Changes in v0.1.2beta
- Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
- ReShade/ENB support added.
- High resolution export added using Nvidia DSR
- Fixed some random crashes.
Changes in v0.1.0beta
- Changed the way the frames are captures, so now full RGB exports are possible.
- Added configurable video and audio codecs support.
- Better memory management.
- Automatically reload the .ini file before each export.
- Different log levels.
- Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
- Added experimental ReShade/ENB support
Changes in v0.0.4alpha
- Added .ini configuration file support.
- Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
- Added audio to the exported video file (also lossless).
- Better memory management
Changes in v0.0.2alpha
- Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
- Lossless video export
Configuration
enable_mod
- Description: If set to false, the script won’t be run.
- Values: true, false
- Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
- Example:
- enable_mod = true
auto_reload_config
- Description: If set to true, this config file will be automatically reloaded whenever you export a new video.
Especially useful if you want to toy with encoder settings - Values: true, false
- Example:
- auto_reload_config = true
output_folder
- Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
- Values: [empty] or a valid path
- Warning:
- Example:
- output_folder = D:\MyVideos\
log_level
- Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
- Values: error, warn, info, debug, trace
- Example:
- log_level = trace
[EXPORT] Section
format
- Description: Output file format.
- Values: mkv, mp4, avi
- Example:
- format = avi
fps
- Description: FPS value.
- Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
- Warning:
- Examples:
- fps = 60
- fps = 23.976
- fps = 30000/1001
motion_blur_samples
- Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
- Values: 0-255 (0 means disabled)
- Warning: Setting this to a high value will make export take a very long time.
- Example:
- motion_blur_samples = 10
export_openexr
- Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
- Values: true, false
- Warning: Enabling this slows the exporting process significantly
- Example:
- export_openexr = false
[VIDEO] Section
encoder
- Description: Sets the video encoder
- Values: Any FFMPEG video codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for supported encoders.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = libx265
pixel_format
- Description: Pixel format of the output video
- Values: Any format supported by the selected encoder. Most common formats are “yuv444p” and “yuv420p”.
- Warning: The game might crash if the encoder does not support the pixel format.
- Example:
- pixel_format = yuv444p
options
- Description: Video encoder options
- Values: Any number of key=value pairs seperated by ‘/’. See https://ffmpeg.org/ffmpeg-codecs.html#Video-Encoders for each encoder’s available settings.
- Note: “b” is for bitrate
- Example:
- options = preset=slow / b=40000000
[AUDIO] Section
encoder
- Description: Sets the audio encoder.
- Values: Any FFMPEG audio codec name. See https://ffmpeg.org/ffmpeg-codecs.html#Audio-Encoders for supported codecs.
- Warning: Not all of the encoders are tested. Changing this might crash your game.
- Example:
- encoder = flac
sample_format
- Description: Sets the audio sample format.
- Values: Any format supported by the selected encoder. Most common formats are “s16” and “fltp”.
- Warning:
- Example:
- sample_format = fltp
sample_rate
- Description: Audio sampling rate.
- Values: Any sampling rate you want. Sampling rates above 48000 are not useful since the game doesn’t support them.
- Example:
- sample_rate = 48000
options
- Description:
- Values:
- Note: “b” is for bitrate
- Example:
- b=320000
Example [VIDEO] presets
Lossless H.264 (Very slow)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=veryslow / crf=0
Lossless H.264 (Fast)
- encoder = libx264
- pixel_format = yuv420p
- options = preset=ultrafast / crf=0
H.265 (HEVC) (Slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=slow / b=40000000
H.265 (HEVC) (Very slow)
- encoder = libx265
- pixel_format = yuv420p
- options = preset=veryslow / b=40000000
Lossless FFV1 (Full RGB, Very Large Files)
- enocder = ffv1
- pixel_format = bgr0
- options = slices=16 / slicecrc=1
Example [AUDIO] presets
Lossless FLAC
- encoder = flac
- sample_format = s16
- sample_rate = 48000
- options =
AC3 320Kbps
- encoder = ac3
- sample_format = fltp
- sample_rate = 48000
- options = b=320000
First Uploaded: November 22, 2016
Last Updated: February 08, 2017
Last Downloaded: 4 minutes ago
![E3457c main 1 yt music.mp4 snapshot 00.40 [2017.01.15 01.00.53]](https://img.gta5-mods.com/q85-w800/images/extended-video-export/e3457c-Main_1-yt-music.mp4_snapshot_00.40_[2017.01.15_01.00.53].jpg)

![22fe2f xvx 20161220190513.mkv snapshot 00.08 [2016.12.20 19.23.18] edited](https://img.gta5-mods.com/q75-w350-h233-cfill/images/extended-video-export/22fe2f-XVX-20161220190513.mkv_snapshot_00.08_[2016.12.20_19.23.18]-edited.png)
Got a problem or crash after installing the mod? Follow these steps to send me a complete log file so I can help you:
1. Modify "EVE\ExtendedVideoExport.ini" file and set the "log_level" option to "trace" like this:
log_level = trace
2. Restart the game and export your video again.
3. Upload the "EVE\ExtendedVideoExport.log" file somewhere (like https://www.mediafire.com)
4. Describe your problem here in the comments and include the link to the uploaded file.
@valder01 dude please update the link
Or give the creator name please
@jason williams
v 1.0.2060
1.51
@Assem225 I will be trying this soon but before I do, could you tell me if this will conflict with any other in game motion blur mods? Thanks!
@ButtBanger I can do that dude . Message me at discord.
@Jason Williams#1795
@RyeGuy111 it still takes like an hour for 4% to load in and if the video finishes it don't even have sound
I can fix this guys for just a little Donation.
How to extract Rockstar Editor clips with using ReShade?
@DMAR__503 try this
https://youtu.be/2J0L6ifrrso
@jason williams not work
@DMAR__503 Ask Him For Help In Discord Maybe That Should Work
BTW It Worked For ME
Guys see this video too check
How to make it work with reshade 4.9.1
https://youtu.be/jRmm9tPdxHM
Guys
How To Make 4K Exports From R Editor- https://youtu.be/aSkKqQMR4Fo
How TO USe This Mod With Reshade 4.9.1- https://youtu.be/jRmm9tPdxHM
So, I just tried this! With these settings I had great performance and video quality/ file size (compression) ratio. Its the same speed more or less as the Rockstar Editor default 60fps only now i Render at 30 fps.
I did how ever try to set motion blur to 5 and it was a nightmare! Render speed 0.5 fps at most .. So it totally useless... This was on a 10900k 10 core @ 5 ghz. But CPU utilazation was around 5-10% at most.. with GPU at 1% (2080 Ti)
Sound was working just fine in my rendered video. So no need for double render 1 x video and 1 x audio.
I will however say to the dev of this mod. is it not possible to implement more use of hardware resources? And WHY does motion blur destroy the render???? Can this be optimized? I would definatly focus on the performance part if possible.. I dont know if it is possible to make it faster than Rockstar Editor due to the game also renders at the same time? But nice mod! much higher bitrate in my result and lot less blurry! I chosed to render at 1080p with x264 as x265 was unable to start at least with my ini.
This render was done with a ton of mods installed including NVE. i do not use reshade.
[FORMAT]
format = mp4
extension = mp4
options = movflags=+faststart
[VIDEO]
encoder = libx264
pixel_format = yuv420p
options = options = crf=24 / bf=2 / flags=+cgop
[AUDIO]
encoder = aac
sample_format = fltp
options = ar=48000 / b=384k
enable_mod = true
auto_reload_config = true
output_folder = c:\export
log_level = error
[EXPORT]
fps = 30
motion_blur_samples = 0
motion_blur_strength = 0.5
export_openexr = false
@Mentrixz Disable motion blur and it will be normal render speed. Audio worked in my case. Check my settings in other comment.
@lassek1981 Hey! This mod dont use all system power, and dont matter how powerful you system( need to fix or update)
For motion blur need more time to render, but gives you cinematic looks (i use 48 samples and 1 straight full motion blur)
I use png sequence preset for export, that gives best quality as posible.
For export i use 23.97 fps (word standart cinematic)
My time export 4k resolution(3840*2160) png sequence, 23.97 fps, full motion blur - 10 sec around 1-1.5 hour export time.
For 4k resolution i use nvidia DSR mode.
@lassek1981 but then whats the point of this mod bro if there ain't no motion blur
@Mentrixz because this mod is legitimately the only way to export decent quality videos at any resolution. It has HDR video and reshade support which means that there is a ton of power for creatives to use. This mod isn't made for someone just trying to make small clips of friends. Its for Youtubers/lossless video production exports. If you wanted motion blur there are many many plugins for Premier and DaVinci Resolved even built in for that
@Reclusive Eagle don't confuse people, motion blur with EvE and motion blur with post editing not the same my friend!
EVE and like you say premiere or some editing programs use different algorithm motion blur.
If you want motion blur like EVE mod used premier or something else you cant just add motion blur, you need to be used mask and edit EVERY frame!!! its ok if you video about 3min, but if you video 30 min? 1 hour? what than? you will be edit every frame? or you can use EVE for correct motion blur?
You also can turn off DOF in RE , why not?, and add this in premiere , but like i sad you need use mask and than edit EVERY frame!!! I think this is nonsense .
@Reclusive Eagle you should lowkey make a discord server to show us how this mod exactly works cause from my point of view this is a outdated mod that doesnt work anymore and takes hours to render a 2 minute clip and also deletes audio tracks of my clips
Any ideas how to use gpu accelerated codec nvenc?