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In the "dilet" vehicles.meta file, this should be underneath </InitDatas> so that the dial needles appear:
And <audioNameHash /> should instead be:
so that the Dilettante has audio.
@calvooo Well here’s a link from November 2022 of him saying that you can do whatever you want with his models as long as you credit him: https://gtaforums.com/topic/303247-relfinal-high-qualityhd-gta-cars/?do=findComment&comment=1072027429 (If you can’t see the comment just go to the last page)
So you probably don’t need to contact him as long as you give credit.
Aside from the credits thing, I’ve got two bits of criticism.
1. There’s a bug where the player goes through the Oceanic’s roof when trying to stand on top of it.
2. A functional speedometer would be nice if possible.
Other than that though, it’s genuinely pretty cool that this model’s been converted for GTA 5. Been waiting for someone to do this for a while.
Just a heads up: This model was originally made by a user on GTAForums named “unopescio”. You should probably credit them.
Just thought that I should mention that if you load a save file in-game with the dlc file installed your game will crash.
Just a heads up for anyone considering to download this: Both the Vigero Beater and the Sentinel SG4 have stopped working due to the new game update, as the model names conflict with two new vehicles included in said update (the Vigero ZX and the Sentinel Classic Widebody respectively). So if you want the both of them to work properly, then you’re most likely going to have to rename them in the game files yourself using OpenIV.
1. Using OpenIV, click on these folders: mods>update>x64>dlcpacks>pres>dlc.rpf.
2. You'll then want to click on common, then data. Then you'll want to look through each of the files in this folder for any mentions of "futo2" (including the levels folder which houses another folder which houses the vehicles.meta file) and change the mentions to futo86.
3. Then go back into the dlc.rpf folder and click on x64, then levels, gta5, vehicles, and ivp_vehicles.rpf. Change the "futo2" in "futo2.yft", "futo2_hi.yft" and "futo2.ytd" to "futo86".
4. Then go back into x64 "levels" folder and click on pres, then vehiclemods, then ivp_vanilla_mods.rpf, and once again change the "futo2"s in the file names to "futo86"s.
The following sections are if you want the IVPack version of the Futo to appear in traffic, but if you're not bothered by this the Futo GTX will appear in traffic instead:
5. Go back into the "update" folder, then click on update.rpf, x64, levels and gta5. Export the file "popgroups.ymt" to your desktop and using Notepad, find the line with "futo2" and change the "futo2" to "futo86".
6. Save that, go back into the file location where popgroups.ymt was in OpenIV and replace the "popgroups.ymt" file there with the one that you just edited.
For anyone downloading with the newest update: You'll have to rename futo2 and any files relating to it manually as it conflicts with the new Futo GTX.