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  • B6dda3 signsofciv

    @ikt BUG: clutch creep fails when using mobile phone

    8 days ago
  • B6dda3 signsofciv

    @ikt I mean steering reduction not steering gamma. I typed the wrong thing. I want the steering reduction field to be able to go to about 10.0 instead of 1.0 Please add this. It makes it so when I do a 170 turn to leave a junction, hit the gas and take off the steering returns very quickly and feels great and suddenly sensitive. I just need to increase what you have already made a little bit for my setup

    8 days ago
  • B6dda3 signsofciv

    Thank you, publisher of this mod for all that you do hehe xD. Please can you add a flashing weapon flashlight feature. It might be on tick intensive I don't know about those things very well but I would love a rapidly flashing tactical blinder flashlight on my pistol xD

    Thanks for reading

    8 days ago
  • B6dda3 signsofciv

    @dimedius Sounds amazing bro can't WAIT for the next upload from ya :D

    9 days ago
  • B6dda3 signsofciv

    @ikt I'm sorry I don't think you understand bro. I have compiled myself with the max input for steering gamma to 40 (Not 10 like I said actually) and it works a dream. Please could YOU implement it as I am very bad at compiling, know nearly nothing but how to change text and random letters lol, and don't want to be excluded every time you touch this. This image will explain what I mean. I would like to access the secondary from centre line at high speeds. Your mod does this of course, in many ways, but the max number 1.0 value for steering gamma is too low. Please increase it. Thanks

    https://imgur.com/a/1dxvnxR

    9 days ago
  • B6dda3 signsofciv

    Also the counter steer multiplier causes the steering wheel to randomly switch position when stopping or driving off. So turning into a turn and then stopped makes the wheel randomly visually change, but not in actuality. Will record a video if you haven't seen this yourself? Thanks

    10 days ago
  • B6dda3 signsofciv

    Can you please make it so that steering reduction at high speeds in the enhanced steering menu has a max limit from 1.0 to 10.0. I use a 370 degrees steering wheel, and the low speed to high speed steering gamma isn't very strong. In other words, the steering wheel is way too weak on a mulitplier of 0.10 at low speeds, but 0.7 feels much nicer to drive with on high speeds because the car isnt like a lazar that veers left and right constantly. I am trying to make the most realistic driving experience

    10 days ago
  • B6dda3 signsofciv

    Thank you very much, no GTA game so far has had extreme crash immersion. This script, along with Engine degridation scripts like https://www.gta5-mods.com/scripts/vehicle-collision-system (amazing mod to go along with this) creates great immersion and realistic gameplay. I play very slowely. I shift gears, veer onto lanes and make things look cinematic. This mod is perfect for people that play properly, aka slowely and paced.

    Please could you look into making street lamps act as bollards do when driven into. These images show everyone what I mean. Like I said in my other comment let me know if I can help in anyway. Good luck and please attempt xD

    https://imgur.com/a/HVy1zBo

    10 days ago
  • B6dda3 signsofciv

    Bro, you know how when you hit a small pole with your car and it gets bent in the direction it was hit and stays in the ground? Please please please please make a mod where streetlamps do the same. There are mods out there that add really good smoke systems to vehicles after collisions right? Imagine speeding round a corner, matching the curve, gong really fast and BOOM you plough into a yellow streetlamp and the car is fucked. Engine smoking, wont start. I did this once before by setting it up in Menyoo, creating 2 objects and setting opacity triggers for 2 streetlamps that would replace eachother, one 1 tilted as in real life when you see a lamppost hit by a car, it was leaning over the opposite way. I also once spent 2 weeks in codewalker replacing all the streetlamps to replace flags on them, making them heavier. So I can deffo help in ANY way. Please look into this idea I think if we did this.. we could seriously make a popular script.

    September 12, 2020
  • B6dda3 signsofciv

    I am making a mod that makes the flashlight on all weapons flash rapidly, could you please give me some advice on anything that comes to mind native in use is to set draw distance and is very messy do you know of cleaner and nice way to do it and I wont release mine and it can just be a feature here

    January 12, 2020