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  • Default

    heres my log from scripthookdotnot.log
    [21:26:15] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Epic Games\GTAV\ScriptHookVDotNet.ini'.
    File name: 'C:\Program Files\Epic Games\GTAV\ScriptHookVDotNet.ini'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
    [21:26:15] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [21:26:15] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [21:26:17] [DEBUG] Loading scripts from C:\Program Files\Epic Games\GTAV\scripts ...
    [21:26:17] [DEBUG] Loading assembly GangAndTurfMod.dll ...
    [21:26:18] [INFO] Found 7 script(s) in GangAndTurfMod.dll resolved to API 2.10.12.
    [21:26:18] [DEBUG] Instantiating script GTA.GangAndTurfMod.AmbientGangMemberSpawner ...
    [21:26:18] [INFO] Started script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [21:26:18] [DEBUG] Instantiating script GTA.GangAndTurfMod.AutoSaver ...
    [21:26:18] [INFO] Started script GTA.GangAndTurfMod.AutoSaver.
    [21:26:18] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangMemberUpdater ...
    [21:26:18] [INFO] Started script GTA.GangAndTurfMod.GangMemberUpdater.
    [21:26:18] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangVehicleUpdater ...
    [21:26:18] [INFO] Started script GTA.GangAndTurfMod.GangVehicleUpdater.
    [21:26:18] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangWarManager ...
    [21:26:18] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.GangWarManager because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null'
    at GTA.GangAndTurfMod.GangWarManager..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [21:26:18] [DEBUG] Instantiating script GTA.GangAndTurfMod.ModCore ...
    [21:26:27] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.ModCore because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangManager.SetGangRelationsAccordingToAggrLevel(GangMemberAggressivenessMode aggrLevel)
    at GTA.GangAndTurfMod.GangManager.SetUpAllGangs()
    at GTA.GangAndTurfMod.GangManager..ctor()
    at GTA.GangAndTurfMod.ModCore..ctor()
    [21:26:27] [DEBUG] Instantiating script GTA.GangAndTurfMod.WorldLocChecker ...
    [21:26:27] [INFO] Started script GTA.GangAndTurfMod.WorldLocChecker.
    [21:26:27] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangMemberUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [21:26:27] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangMemberUpdater.
    [21:26:27] [WARNING] Aborted script GTA.GangAndTurfMod.GangMemberUpdater.
    [21:26:27] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangVehicleUpdater.
    [21:26:27] [WARNING] Aborted script GTA.GangAndTurfMod.GangVehicleUpdater.
    [21:26:31] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.ZoneManager.GetCurrentTurfZone()
    at GTA.GangAndTurfMod.AmbientGangMemberSpawner.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [21:26:31] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [21:26:31] [WARNING] Aborted script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [21:26:31] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.WorldLocChecker.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [21:26:31] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.WorldLocChecker.
    [21:26:31] [WARNING] Aborted script GTA.GangAndTurfMod.WorldLocChecker.

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    May 30, 2020
  • Default

    have all the correct files installed, game still wont run the mod.

    May 30, 2020