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  • Default

    @LeFix I really like this mod. But is it not possible to set the desired range of the speedometer (for example set a range of 300kmh instead of 560kmh for the helicopter)

    I also wish for a numerical display within the analogic display.

    May 08, 2017
  • Default

    Great mod, the only issue that bothers me is the fact that if I put the spawn points too far away from the two teams, my team members won't move until the a enemy is close enough.

    Also I would appreciate if we could put less than 5 enemy spawn points and be able to put more that one ally spawn points

    May 07, 2017
  • Default

    @ImNotMental There is an issue in your mod when a vehicle bears the same text plate than an existing saved vehicle, the mod will not save the vehicle at all when I attempt to save.

    This is a very common problem when I spawn vehicle with pre-made text plate.

    When this happen I must edit the text plate of the vehicle in order to be able to save the vehicle.

    May 06, 2017
  • Default

    I cannot make this work for some reason...

    I installed the latest ScriptHookV with the Menyoo files placed in the root folder of GTA V but it refuses to load...

    // GTA V ASI LOADER (build May 2 2015)
    // (C) Alexander Blade 2015
    LIB: "C:\Windows\system32\dinput8.dll" => 000007FEDA760000
    API: "DirectInput8Create" => 000007FEDA764820
    API: "DllCanUnloadNow" => 000007FEDA7720DC
    API: "DllGetClassObject" => 000007FEDA772014
    API: "DllRegisterServer" => 000007FEDA781050
    API: "DllUnregisterServer" => 000007FEDA781064
    LOADER: Loading *.asi plugins
    ASI: Loading "F:\Steam\steamapps\common\Grand Theft Auto V\Menyoo.asi"
    "Menyoo.asi" failed to load
    ASI: Loading "F:\Steam\steamapps\common\Grand Theft Auto V\mpspecialraces.asi"
    "mpspecialraces.asi" => 000007FEF2670000
    ASI: Loading "F:\Steam\steamapps\common\Grand Theft Auto V\OpenIV.asi"
    "OpenIV.asi" => 000007FEF2630000
    LOADER: Finished loading *.asi plugins

    April 20, 2017
  • Default

    There is something wrong with their health scaling, they seems to die when the health % reach around 50

    May 09, 2015