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@ElioMinati Hello, just to let you know; when equiping the gt3 exhaust, skirt, and roof there is some artifacting and studdering on the right (passenger) side down by the exhaust tip. Its along the skirt and the edge of door (bottom right corner). Also the passenger window studders when gt3 roof is equiped. Awsome model, drivers side, front and wing all work great. Will send pics later
@HKH191 hey thanks for trying to look into it. So I reloaded the garage and scripts and found that it was a specific car model was conflicting with the garage spaces bc for some weird reason the cars name in game is called "null" which I'm guessing is conflicting with the fact that empty spaces in the garage in file are also called null. So it's working good except for that one car model. Thanks for the mod
@HKH191 Love to have the garage, but have a problem, cannot add anymore than 13 cars per level, when I try to switch a car to spot 14-20, game glitches and comes up a script error. I have nothing else in my game as far as map mods are concerned. Wondering if anyone else has had this issue.
Car works great, but how can i extract the liveries from the yft files?
This version working good so far. not sure what changed but all good over here.
Not sure what happened but the ver 1.1 worked fine for the tuning parts, this version still not working and like above all the upgrades to engine and handling and such don't work now either.
@ArcticAsian I tried on discord but name does not show up
@ArcticAsian The new handling above works great, but now the tuning parts don't show up
Does anyone know how to erase the saved car data for the nightclub garages? I have an entire floor that crashes my game if I try to enter it. I tried removing spgr altogether and reinstalling it with newer version but all my old saved cars are still present. Don't want to have to fresh install gta again to fix. TY
Edit to previous comment, got it to work. Needed to DL simple trainer to enable mp maps manually, (wouldn't load them) then have to make sure that ALL gtas dlcs are in the mod folder. That fixes error messages. Happy to have EAI working.