Single Player Garage Reloaded (SPGR) v15 (Complete Redesign)
109,225
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July 18, 2023
This mod is a total rework of the mod Single Player Garage by mlgthatsme
https://www.gta5-mods.com/scripts/single-player-garage
Note this mod Requires the Decimal Symbol to be . and not , to change the decimal symbol, look at this https://www.officetooltips.com/office_2016/tips/how_to_change_decimal_symbol_and_digit_grouping_symbol_in_windows_10.html
This mod aims to bring the same function as SPG, but without the bugs it had, and to be updated to work on the latest patch of the game, this mod also requires the Arena War Update, If you want to upload your own garages for this mod, go straight ahead, just link this mod in description
So this mod does the same as SPG, allowing you to have unlimited garages, where ever you want, but my version allows a couple of things
1. Custom blips
2. full saving on vehicle mods, like Livery & Arena War Upgrades
3. allow up to 80 cars in a single garage
4. Auto load of Interiors
5. Buy and Sell a vehicle in garage, add any vehicle to the Allvehicles.ini file to add it to the list of vehicles to add, as well as GTAO Prices for each vehicle
(allvehicles.ini is in the Military Folder)
Example garages have been included for you to start making your own garage, as well as a readme file for making your own garage
Do i need Enable all Interiors
No, they it is recommended, but SPGR, has its own method for loading in the garage interiors
Install
drag and drop SPGR fodler and Singleplayergaragereloaded.dll into scripts
drag Ifruitaddon2 into scripts (included in zip)
install scripthookv
install LemonUI 2.1
install scripthookvdotnet3.6 (nighly if on latest game patch)
if you need help please contact me here :
https://discord.gg/ye9smG3
13.0
Fixed some major issues, and rewrote remove/Add Vehicle Menu
14.0
Dual SPGR contacts that were in the mod since launch have been merged into one contact named SPGR
I've also cleaned up a little bit of the UI when entering a garage, garages that are not a multi complex unit (A Garage that has multiple garage bays), have been simplified a little bit, the will no longer show having multiple garages in the save vehicle menu,
Multi Complex Garages - added an option to change garage bay your in at the exit marker of the garage
First Uploaded: September 19, 2019
Last Updated: 2 days ago
Last Downloaded: 17 minutes ago
All Versions
870 Comments
More mods by HKH191:
- Mission
- Gameplay
- Gameplay
- Vehicles
This mod is a total rework of the mod Single Player Garage by mlgthatsme
https://www.gta5-mods.com/scripts/single-player-garage
Note this mod Requires the Decimal Symbol to be . and not , to change the decimal symbol, look at this https://www.officetooltips.com/office_2016/tips/how_to_change_decimal_symbol_and_digit_grouping_symbol_in_windows_10.html
This mod aims to bring the same function as SPG, but without the bugs it had, and to be updated to work on the latest patch of the game, this mod also requires the Arena War Update, If you want to upload your own garages for this mod, go straight ahead, just link this mod in description
So this mod does the same as SPG, allowing you to have unlimited garages, where ever you want, but my version allows a couple of things
1. Custom blips
2. full saving on vehicle mods, like Livery & Arena War Upgrades
3. allow up to 80 cars in a single garage
4. Auto load of Interiors
5. Buy and Sell a vehicle in garage, add any vehicle to the Allvehicles.ini file to add it to the list of vehicles to add, as well as GTAO Prices for each vehicle
(allvehicles.ini is in the Military Folder)
Example garages have been included for you to start making your own garage, as well as a readme file for making your own garage
Do i need Enable all Interiors
No, they it is recommended, but SPGR, has its own method for loading in the garage interiors
Install
drag and drop SPGR fodler and Singleplayergaragereloaded.dll into scripts
drag Ifruitaddon2 into scripts (included in zip)
install scripthookv
install LemonUI 2.1
install scripthookvdotnet3.6 (nighly if on latest game patch)
if you need help please contact me here :
https://discord.gg/ye9smG3
13.0
Fixed some major issues, and rewrote remove/Add Vehicle Menu
14.0
Dual SPGR contacts that were in the mod since launch have been merged into one contact named SPGR
I've also cleaned up a little bit of the UI when entering a garage, garages that are not a multi complex unit (A Garage that has multiple garage bays), have been simplified a little bit, the will no longer show having multiple garages in the save vehicle menu,
Multi Complex Garages - added an option to change garage bay your in at the exit marker of the garage
First Uploaded: September 19, 2019
Last Updated: 2 days ago
Last Downloaded: 17 minutes ago
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cuz like when i try to tune cars the untuned car is still in the garage ofc but when i save the tuned car to replace the untuned car it doesnt work also how do you figure out which slot your car is in??
August 15, 2024 -
The remove/Add Vehicle Menu in the Garage Multiplex 24x40 doesn't work for me. Can't Remove vehicles that I don't want at all.
August 15, 2024 -
@J-Glenn64 yeah for me the removing doesnt work either i just have to remove all vehicles i dont recommend this mod
but theres no alterntiveAugust 17, 2024 -
@HKH191 i cant remove vehicles, i can only remove ''all vehicles'' from the garage
August 24, 2024 -
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@mmmmmmmmmmmmmm @J-Glenn64 ah ok your talking about the same thing, I will investigate
August 25, 2024 -
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I download the mod but when I try to enter the garage or anything related to the mod the game crashes.
August 27, 2024 -
@LePhucNguyen , You can actually do it yourself by getting the GPS coordinates by clicking on the (J) key on the spot you want to place the aircraft in the hanger. You will need to start with an empty hanger. Then write down the GPS coordinates of the spot then go to your script/SPGR/ PUT GARAGES IN HERE/ file of the Hanger/ then open the Garage.ini Then choose the garage spot you want the aircraft to be located and rewrite the GPS coordinates with the one you wrote down from when you used the (J) then save it. Do a trial first with 1 aircraft to see the it does not interfere with the interior. Note: you can not use more spaces than the garage hanger has. You can only have less. And make sure that you SPACE the spots out good enough so that the aircraft don't interfere with one or another. And another thing. You will also need to adjust the (GARAGEENTERMARKER location as well with the (J) GPS coordinates. I relocated (Hanger_MutiComplex) to Hanger A17 ( GARAGEENTERMARKER = X:-1379.129 Y:-3240.573 Z:13.94482)
This works I have done it.
10 days ago -
@LePhucNguyen I did a test without rearranging the car spots. Just in case you don't know how to do my last post to you. You can fit some planes and Helicopters in the Original car spots. ;-) Just change the (GARAGEENTERMARKER) in Garage.ini to this (GARAGEENTERMARKER = X:-1379.129 Y:-3240.573 Z:13.94482)
10 days ago -
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no markers are showing at any of the garages and there are no prompts to purchase or enter.
2 days ago -
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first try for me with this mod. Installation went well, blips show up, purchasing works.
some "dynasty" props are turned and bugging into the wall of the building.
the 25 car agency cant be purchased, no white circle showing up.Also in my case it says "interior loading" or something, but when i try to enter the garage, after the screen goes black im just outside the garage again.
No matter what floor i try to enter, i always end up outside again.just wanted to let you know. Have a great weekend. :)
17 hours ago
At the moment, all my mods are being converted or have been converted to Scripthookvdotnet3, to not flood the scripts page with my mods, im only uploading 3 mods per day, leaving gaps inbetween other users mods, (I have had permission from 5mods admin to do this) as a result its going to take around a month for all my mods to be update to SHVDN3 builds on 5mods, so if you would like to get your hands on a mod of mine that has not been posted to 5mods yet, you can join my discord to get all updates to mod updated to scripthookvdotnet3, as well as Project Overthrow and The ECU Job in SP
https://discord.gg/EPz9KxGReH