Single Player Garage Reloaded (SPGR) 18.1 (Fixed HKHModHelper Folder being Corrupt)
202,311
996
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July 18, 2023
This mod is a total rework of the mod Single Player Garage by mlgthatsme
https://www.gta5-mods.com/scripts/single-player-garage
Note this mod Requires the Decimal Symbol to be . and not , to change the decimal symbol, look at this https://www.officetooltips.com/office_2016/tips/how_to_change_decimal_symbol_and_digit_grouping_symbol_in_windows_10.html
This mod aims to bring the same function as SPG, but without the bugs it had, and to be updated to work on the latest patch of the game, this mod also requires the Arena War Update, If you want to upload your own garages for this mod, go straight ahead, just link this mod in description
So this mod does the same as SPG, allowing you to have unlimited garages, where ever you want, but my version allows a couple of things
1. Custom blips
2. full saving on vehicle mods, like Livery & Arena War Upgrades
3. allow up to 80 cars in a single garage
4. Auto load of Interiors
5. Buy and Sell a vehicle in garage, add any vehicle to the Allvehicles.ini file to add it to the list of vehicles to add, as well as GTAO Prices for each vehicle
(allvehicles.ini is in the Military Folder)
Example garages have been included for you to start making your own garage, as well as a readme file for making your own garage
Do i need Enable all Interiors
No, they it is recommended, but SPGR, has its own method for loading in the garage interiors
Install
drag and drop SPGR fodler and Singleplayergaragereloaded.dll into scripts
drag Ifruitaddon2 into scripts (included in zip)
install scripthookv
install LemonUI 2.1
install scripthookvdotnet3.6 (nighly if on latest game patch)
if you need help please contact me here :
https://discord.gg/ye9smG3
13.0
Fixed some major issues, and rewrote remove/Add Vehicle Menu
14.0
Dual SPGR contacts that were in the mod since launch have been merged into one contact named SPGR
I've also cleaned up a little bit of the UI when entering a garage, garages that are not a multi complex unit (A Garage that has multiple garage bays), have been simplified a little bit, the will no longer show having multiple garages in the save vehicle menu,
Multi Complex Garages - added an option to change garage bay your in at the exit marker of the garage
First Uploaded: September 19, 2019
Last Updated: May 04, 2026
Last Downloaded: 1 minute ago
All Versions
7,753 downloads , 14.8 MB
February 27, 2026
1,034 Comments
More mods by HKH191:
- Mission
- Gameplay
- .Net
- Lcpp
- Mission
- Gameplay
- Vehicles
- Gameplay
- Vehicles
This mod is a total rework of the mod Single Player Garage by mlgthatsme
https://www.gta5-mods.com/scripts/single-player-garage
Note this mod Requires the Decimal Symbol to be . and not , to change the decimal symbol, look at this https://www.officetooltips.com/office_2016/tips/how_to_change_decimal_symbol_and_digit_grouping_symbol_in_windows_10.html
This mod aims to bring the same function as SPG, but without the bugs it had, and to be updated to work on the latest patch of the game, this mod also requires the Arena War Update, If you want to upload your own garages for this mod, go straight ahead, just link this mod in description
So this mod does the same as SPG, allowing you to have unlimited garages, where ever you want, but my version allows a couple of things
1. Custom blips
2. full saving on vehicle mods, like Livery & Arena War Upgrades
3. allow up to 80 cars in a single garage
4. Auto load of Interiors
5. Buy and Sell a vehicle in garage, add any vehicle to the Allvehicles.ini file to add it to the list of vehicles to add, as well as GTAO Prices for each vehicle
(allvehicles.ini is in the Military Folder)
Example garages have been included for you to start making your own garage, as well as a readme file for making your own garage
Do i need Enable all Interiors
No, they it is recommended, but SPGR, has its own method for loading in the garage interiors
Install
drag and drop SPGR fodler and Singleplayergaragereloaded.dll into scripts
drag Ifruitaddon2 into scripts (included in zip)
install scripthookv
install LemonUI 2.1
install scripthookvdotnet3.6 (nighly if on latest game patch)
if you need help please contact me here :
https://discord.gg/ye9smG3
13.0
Fixed some major issues, and rewrote remove/Add Vehicle Menu
14.0
Dual SPGR contacts that were in the mod since launch have been merged into one contact named SPGR
I've also cleaned up a little bit of the UI when entering a garage, garages that are not a multi complex unit (A Garage that has multiple garage bays), have been simplified a little bit, the will no longer show having multiple garages in the save vehicle menu,
Multi Complex Garages - added an option to change garage bay your in at the exit marker of the garage
First Uploaded: September 19, 2019
Last Updated: May 04, 2026
Last Downloaded: 1 minute ago
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Which version of ScriptHookVDotNet are you using? I his ScriptHookVDotNet-v3.7.0-nightly.166
June 24, 2026 -
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@HKH191 Hi friend, since I have no feedback on Discord or here, I did as you said and upgraded to version 114 without any improvement. If you tell me to wait for an update or I abandon your script entirely, I can't wait days and days to get a response or no response. Anyway, spgr disappears from iFruitAddon2 and I can't keep in touch anymore. It seems to be an error. SinglePlayerGaragesReloaded.dll uses API v3.7.0 (SHVDN3).
SPGR_Helper.dll uses API v2.11.6 (SHVDN2 - DEPRECATED). I don't know if this is the cause of the error.June 27, 2026 -
Hey everyone, i have a problem with MP maps that removes parts of the map how do i fix that ? I'm also playing LSR, with interiorsV and SPA on the SP map. Both MP and SP maps works fine when i switch between them when i Load LSR. Even when i have a clean game i still have parts of the map that are missing mostly to the right next to Franklin's mansion where the little sherif building is and the mansion when the MP map is actif. So yeah if anyone knows let me know please.
June 28, 2026 -
I want to thank from the bottom of my heart @HKH191 kind and courteous, he gave so much of his day to help me.... his courtesy is immense, a true worker and friend. THANK YOU so much for the help and for everything.
June 28, 2026 -
I had issues when i hit INS in a garage with a vehicle spawned with Trainer, it hangs on loading SPGR interiors. It doesn't crash my game. unless i'm doing something wrong here i can check back on this mod in a couple months.
July 05, 2026 -
Hi @HKH191,
I'm using:
GTA V Enhanced (Steam)
ScriptHookV.Net Enhanced 3.9.0.5
SPGR 18.1
HKHModHelper installed
LemonUI installed
iFruitAddon2 installedI can buy garages and vehicles are stored correctly, but when I enter any preset garage (e.g. the one near LS Customs), the garage door opens, my vehicle disappears, and I spawn back outside. The garage can then be purchased again, although it still says a vehicle is stored in a slot.
No crashes occur.
July 07, 2026 -
@HKH191 My car keeps duplicating whenever I take it out from the garage. For example I have a car save in slot one and another car saved in slot 2, I take out slot one car then put it back in the garage only to store it in slot three and the car I saved in slot one is also there. How do I spot it from duplicating whenever I take a car out of the garage?
July 11, 2026 -
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@HKH191 hope you can help me. Thank you for your mods and I spend a lot of time installing them and everything works fine except 2 issues which are annoying:
1) when entering the car and closing the door, the door closing animation is broken
2) when exiting a garage, i fall trough the floor for 3-4 seconds and spawn in front of the garageare those known issues, and maybe how to fix them?
I have installed: Enable Interiors, Persistent, SPGRJuly 18, 2026 -
@HKH191 I think that’d be absolutely amazing, seeing as no one’s made a fully customizable elevator script for players yet. Some people have built elevator teleport systems tied to one specific interior, but a truly great elevator script would let players set up multiple custom start and destination points to use across all kinds of different locations. This could be implemented via created folders, INI files or TXT config files. Plenty of fivem interiors rely on elevators, and while those interiors can be convert to Single Player, compatible scripts haven’t followed suit. It’d be incredible if there was a universal elevator resource comparable to SPGR, the all-purpose garage script. Thanks for your work great man.
July 19, 2026 -
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@HKH191 Hi, can you please tell me how to fix the display of markers inside garage interiors on the global map? After entering and exiting one of the garages, the "Exit Garage" and "Add/Remove Vehicles" icons constantly appear in random parts of the global map.
July 27, 2026 -
@HKH191 Every time I enter a garage the interior doesnt load, EAI doesn't fix it
August 09, 2026 -
@HKH191 Players can create folders, tet or ini files by themselves. Each file represents one elevator, in which several teleport points can be configured. When approaching a teleport point, an elevator‑menu for teleportation will become available. Please we need elevator scripts.
August 11, 2026 -









At the moment, all my mods are being converted or have been converted to Scripthookvdotnet3, to not flood the scripts page with my mods, im only uploading 3 mods per day, leaving gaps inbetween other users mods, (I have had permission from 5mods admin to do this) as a result its going to take around a month for all my mods to be update to SHVDN3 builds on 5mods, so if you would like to get your hands on a mod of mine that has not been posted to 5mods yet, you can join my discord to get all updates to mod updated to scripthookvdotnet3, as well as Project Overthrow and The ECU Job in SP
https://discord.gg/EPz9KxGReH