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kagikn
Osaka(大阪)
238 files liked
155 comments
0 videos
4 uploads
6 followers
8,572 downloads
  • 226131 ghil icon

    @MadTherseus No such game version like 2175 exists, but I'll update this script since the memory pattern v1.1 uses does not find the offset in all game versions (finds the offset in v791 or later at least). v1.1.1 will also support versions prior to v757 (probably, Bikers), where bunch of pickup natives are added.

    February 19, 2023
  • 226131 ghil icon

    I must take it back, now I believe being imcompatible with SHVDN is not this trainer's problem. For your information, when I try to use both SHVDN and this trainer and I attach x64dbg with ScyllaHide before any ASIs for SHV runs, only SHVDN stops working after SHV start them. You might also want to see this issue on the SHVDN repo: https://github.com/crosire/scripthookvdotnet/issues/976

    February 09, 2023
  • 226131 ghil icon

    @Reyser I tested with this car mod (set the modkit ID to 56322 to see if works) and I was able to change the vehicle mods properly (I can see "LB WORKS" and the game assembly altered properly). https://www.gta5-mods.com/vehicles/2015-nissan-gtr-nismo-yca-y97y
    Maybe this script tries to change too early but fails in some environments as this tries to search the memory as soon as attached to the exe (the game assembly is like obscured until you launch the game and certain seconds passes (usually during R* logo showing)). I hope this script will have a simple log feature where you can see if the limits are raised successfully without peeking memory with tools like Cheat Engine.

    February 06, 2023
  • 226131 ghil icon

    @Reyser Modkit ID's need to be unique among all modkit ID's in "Kits" tags in carcols.meta files (otherwise overlapping will happen), so you can leave the limits to 65536 if you don't mind taking about 64500 additional spaces. I guess regular one would take 1KB per modkit, but it depends on how modkits are configured. If you want to save the memory from the game as possible, I think you should set the limit to the highest "id" value among carcols.meta files.

    February 06, 2023
  • 226131 ghil icon

    @Reyser This extender is not depend on SHV, so you can extend the modkit limit without it. You can't see any scriptRegister calls (which will make depend on SHV) in entire source code of this tool. https://github.com/0x-FADED/GTA5-VehicleModKitLimit-Fix/blob/e14a3bb76b2f66496f2e9b070ef8f5fbe9835192/GTA5-VehicleModKitLimit-Fix/src/main.cpp#L87

    February 06, 2023
  • 226131 ghil icon

    @bitichong I don't use any external vehicle mods, but modkits hold configs for vehicle mods that change or add a model/texture if I understand how modkit works. This struct info might tell you what modkit is for. https://alexguirre.github.io/rage-parser-dumps/dump.html?game=gta5&build=2824&search=siren#CVehicleKit

    February 03, 2023
  • 226131 ghil icon

    Even with the version 22.12.20.1 of this trainer and SHVDN installed, both works at the same time in the game version 2619. But in the game version 2802, the game will crash when you have both installed. I wish Zolika fixed the trainer's issue so both can work at the same time, but I don't think he bother to care about SHVDN (despite so many scripts for SHVDN). And as I observed his Discord, he's really not interested in GTA V (at least not much as SA or IV).
    I wouldn't say I want new features badly, but I wish he cared about compatibility for new game versions and other mods (downgrading GTA V is not so easy as IV).

    December 28, 2022
  • 226131 ghil icon

    Now the trainer works for me in Sterm version of b2699, appreciate it.

    @GADGSGS I think the game will crash when you detach too many vehicle parts because the trainer detaches them without checking if there are free collider slots (and maybe the available fragment group count?). I'm sure the new version doesn't introduce that. SHVDN checks if there are free collider slots and the available fragment group count, so it won't crash the game.

    August 03, 2022
  • 226131 ghil icon

    @S_K He replies on few comments, so don’t expect he’ll reply on your comments. See his pages for the other trainers to realize that.
    I’m a bit worried about he still trying to make this trainer work in b2699 tbh, but he’ll make it since he released 22.07.29.1 without replying on any comments.

    August 02, 2022
  • 226131 ghil icon

    The trainer (22.07.29.1) still crashes the game in b2699 (Steam version).

    July 30, 2022