Select one of the following categories to start browsing the latest GTA 5 PC mods:
I might have to check this out. Rockstar should have included the long distance passenger trains
@gdta5 I know that.
@MAFINS If you are updating, I hope that you are able to fix the DB issue with the markers.
I want to use the attach markers to vehicles feature because I have some amazing ideas. Two from GTA Online, but one new one.
-The Mobile Operations Center
-Turn the Russian submarine prop into a drivable vehicle. It would have a lovely marker attached, which links the interior to the vehicle.
@MasterD Any chance you will do the Facilities when the update comes out for ScripthookV?
Also, for entering/exiting the facility, it would be cool if it worked like the cut scene in Online, except you are in gameplay. So when you enter, the door would open and you would use the touch pad. It would lower a little, fade to the interior, and you would be able to walk around the platform as it lowers.
@Anonymoused281 If there was a marijuana plant with lights on it, Trevor's trailer would be thr the place for it.
@MasterD Update looks nice. Lets hope my anti virus won't cause trouble. Lol.
Also, there may be changes to the hangar in the Doomsday update. I would not be suprised if the jet pack gets a special spot.
Also, is there any chance that you could add an external storage menu in the back? This would give us unlimited storage, and we can store larger aircraft. Just let us use stored aircraft from the storage menu as well. Something I wish Rockstar did.
@Los Santos Import Can you update this to fix two bugs?
1. Dirt doesn't work correctly. It just turns the vehicle one color.
2. The sunroof isn't correct. From the interior, it appears to be closed. From the exterior, it us open. Perhaps to fix it, you can add the top peice to hide the interior. Then make it a vehicle extra so you can have it open or closed.
Other than that, it is a great model.
@tall70 Keep in mind that GTA V's shadow system is way better than GTA IV.
Also, when I make the cascade larger, it is like stretching out an image. With AMD soft shadows, turning on high res shadows helps. So it is entirely possible to get a larger cascade, enable high res shadows, and get the same quality.
In my oppinion, high res shadows make AMD shadows look too sharp, and they look better off. They also cause a bug where the shadow can disappear at the bottom of the screen. Perhaps a larger cascade would fix these issues. It would look the same as it does with them disabled, but the cascade is larger. Plus we may be able to balance it a bit.
All of those problems with AMD soft shadows, High Res shadows, and a larger cascade would go together and lead to a good result.
I apologize that I forgot to include installation instructions. I have updated the mod description with the steps.
@Quant From what I have seen, the near cascade doesn't even work in first person with AMD shadows.
The issue with AMD shadows seems more possible to be worked around in comparison to the Nvidia ones.