Chicago, Illinois
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  • 46ecd2 ve1youdb 400x400

    @ikt A bug caused by the submarine interior not being there. The native checking it gets the id of the interior, and it returns 0 if the cord is outside, thus the camera shakes.

    I fixed it in the new version. However I have not finished the new version. I have the night club and arena added, but they're buggy and I have not had the time or motivation to update it.

    1 day ago
  • 46ecd2 ve1youdb 400x400

    Interesting. Would go well with the VR mod.

    Makes me wonder what else can be done.
    -Steering wheel/Peddles for cars.
    -PS4 controller features on PC (light bar matching character hud color, red and blue with wanted level, and phone/dispatch audio through the speakers)
    -Trigger vibration on Xbox One controller.
    -Trigger tactility on PS5 controller.
    -Oculous Rift controller support.

    10 days ago
  • 46ecd2 ve1youdb 400x400

    So are you rewriting the whole casino script in order to have peds, games, and everything?

    That seems like a lot of work to do in your given time frame, but I wish you the best of luck accomplishing it.

    On the flip side, I think with some global variable modifications, it may be possible to get the casino scripts from Online to work in SP. Since the casino isn't a property in GTA O, there is a slight chance that it may be easier to trick the Rockstar script to load up in story mode. Only problem is, it has its limitations. It may not even work since it's built for network sessions.

    I do hope that one day, someone does find a way to fully run the Online scripts ontop the SP ones, but modifications will be required to make the save data local, still allow for downloading required background scripts (possible since they download when loading story mode), and eliminate any conflicts which may arise when running the Story Mode scripts at the same time as the Online scripts.

    May 13, 2020
  • 46ecd2 ve1youdb 400x400

    @le__AK Looks good.

    One recommendation. You should speak with Alex106. It'd be amazing if you were able to implement LODs into the project. You can make the trees visible out farther, have more trees, and have minimal performance loss.

    April 29, 2020
  • 46ecd2 ve1youdb 400x400

    This looks pretty nice. Is it a MLO?

    Also it's interesting that water quads under the mansion make the pool work. I know for the Diamond Casino pool, Rockstar needed to update the heightmap.dat.

    April 25, 2020
  • 46ecd2 ve1youdb 400x400

    @CGTNVC That is a bug with the atmosphere script. I can't change it as I do not have the source.

    April 21, 2020
  • 46ecd2 ve1youdb 400x400

    @any333 It has a menu called Vehicle Multipliers. It contains Acceleration, Breaking, and Traction.

    March 30, 2020
  • 46ecd2 ve1youdb 400x400

    @any333 Yes I would maybe exclude airplanes. They became very hard to steer once they gain speed. Perhaps the vanilla plane handling doesn't require inertia simulation.

    Though I felt like the planes speed increased. Perhaps it might be possible to aid in being able to steer by simulating lift ob the wings.

    Also, for cars, when using vanilla handling, they do feel sluggish, but turning up the acceleration multiplier in Menyoo seems to correct it.

    Driving feels pretty good when doing this. I do love the Realistic Vehicle Handling mod, but the problem with it is, it doesn't support a lot of the DLC cars. I think that the last update was the Doomsday heist.

    March 29, 2020
  • 46ecd2 ve1youdb 400x400

    @any333 Is this script doing anything with aircraft? I'm finding that they are quite difficult to steer once I get the plane going.

    March 29, 2020
  • 46ecd2 ve1youdb 400x400

    @Samperfield If they did do ancient Rome in an Assassin's Creed game, it'd be super cool to explore the same city in an entirely different era (hopefully it'd be consistent with Brotherhood).

    Ether way, I'd love to see the city you have in GTA released. It looks nice.

    March 29, 2020