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  • Fall Update | V.1.5.8.2 - Sep 18, 2026

    - Added support for the latest RPH and LSPDFR build.
    - Added many new locations for a few callouts using public areas to have more variation in gameplay.
    - Updated the configuration file for better understanding and adjusting settings more easily.
    - A new setting has been added to activate more detailed logging.
    - Updated the normal logging system, all in game notifications, callout names and dialogues.
    - Updated the readme for more detailed information about the plugin and troubleshooting.
    - Static Field Abuse: Removed static modifiers from instance fields in 24 callouts.
    - This was causing state conflicts when multiple callouts were active simultaneously.
    - Led to peds/vehicles from one callout appearing in another.
    - Added comprehensive null/exists checks before all ped/vehicle/blip operations.
    - Fixed memory leaks by properly nulling dismissed entity references.
    - Improved cleanup when ending a callout or not accepting it.
    - Both stolen emergency vehicle callouts have been merged.
    - Added missing routes in certain callouts for the navigation.
    - Preparations have been made for a future version with PR support.
    - Fixed some minor bugs with the last build of UnitedCallouts (Build 1.5.8.1).

    1 day ago
  • V.1.5.8.1
    - [Refactored] many callouts and functions for a better ingame experience in gameplay.
    - [Updated] the license on all my projects.
    - [Improved] execution order of checks to improve stability and performance.
    - [Improved] logic for the callouts to make them execute smoother.
    - [Added] support for the latest RPH and LSPDFR build.
    - [Fixed] an issue with creating GameFibers on tick inside of the process method.
    - [Fixed] an issue with the AI backup feature where the callouts won't work because of a configuration issue.
    - [Fixed] issue of circular dependency that would cause some callouts to throw a null ref exception while starting.
    - [Fixed] issue in WarrantForArrest which would prevent the player from continuing with any dialogue etc.
    - [Changed] a few things that are not important for the changelog.

    August 17, 2024
  • @popopop12 Are you using Discord? If yes, please join the Support Discord (https://sebi3.de/discord) and send us a screenshot from your plugins folder in one of the support channels. If you don't use Discord, you have to tell me exactly where you installed UnitedCallouts. Check the paths again and make sure to take a look into the UnitedCallouts.ini - Some of the callouts are set to "false" by default.

    September 17, 2022
  • @popopop12 Hi, then you probably installed UnitedCallouts incorrectly. Is there an error message?
    Can you tell me where you installed UnitedCallouts?

    September 16, 2022
  • @ToxicSnakeYt Hi, please read the message above. ^

    August 20, 2022
  • @OddGam3r Hi, UC is not related to your issue since it only gets loaded when you're on duty.
    If you need help with your crash, feel free to join on my discord for support.

    August 20, 2022
  • V.1.5.8.0
    - [Added] Added a location choosing system in order to get callout locations near the Player.
    - [Added] support for the latest RPH build (1.95).
    - [Added] new locations for a few callouts in order to have more variety in gameplay.
    - [Added] new vehicles and weapons for a few callouts in order to have more variety in gameplay.
    - [Fixed] some minor bugs with the last build of UnitedCallouts (Build 1.5.7.9).
    - [Changed] a few things, that are not important for the changelog.

    July 27, 2022
  • @elsanhoty Sure, no problem. You're welcome!

    June 30, 2022
  • @elsanhoty Hi, you don't have to use Open All Interiors. You can use any other mod that works as well with the interiors used in some callouts. UC also works without any interiors mod. All the 4-5 callouts which needs the mod are set to false by default.

    June 30, 2022
  • @Double Doppler I'm glad to hear UC is your favorite callout mod! :-)

    June 30, 2022