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@DastanSh Yes, I deleted the intruder's version. The ones that are available are safe.
@OverlordBlitz I understand, and thanks a lot for the constructive feedback; however, given my limited knowledge, I haven't found a way to incorporate that into the mod. That’s an interesting suggestion—using it in combination with a trainer to swap skins while keeping the hash—so I’ll give that a try. While I'm at it, I'll look into other ways to implement this in the mod, perhaps making the hash configurable for each created point.
@MemoD In the config file, there is an option to change the checkpoint radius for each waypoint. The value here will depend heavily on the specific route. If you altered it, revert the value to the default found in the config file available for download.
@William Halverd verifique as configurações sobre quantidade total de veículos a spawnar, pois essa quantidade ele conta junto com os veículos espawnados por outros meios, coloque o valor entre uns 120
@Moddd12211 yes
@marlixx thanks work, nice app!
@Sergeant314 I'm working on a version, I've adjusted and improved many things, in addition to new features. When it's more complete, I'll post it here.
@mitto_backup I haven't found any method for this; it seems something in the GTA V source code prevents it, only customizable menus and stores with external plugins that ignore the game's logic. It's similar to what they do in FiveM multiplayer. In single-player, it's not possible to do it in a way that doesn't break the immersion.
@MemoD I haven't tested it with this mod, I don't know if it works
@liamnoel I don't know what might be happening, I tested this script in both the US and EUR versions without any problems, I'm going to upload my scripts folder with a link for optional download in the next version