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@Joshua697 Thank you. What shield are you using? Only weapons with collision can be thrown unfortunately.
@ultimate M I've only made damage configurable for now.
@yokaigames If that happens you can turn off the script and then reload or change your ped model. It typically happens when pressing Insert (to reload all scripts) while the shield is on your back.
@Necroxide Bro, you can actually change the weapon you can throw in the ini! Some of those Batman weapons can be used with this script. Actually you reminded me that I haven't made a list of what weapons that can be used D:
@yazan If there were a Thor weapon with collision then you would actually be able to throw the hammer with this script!
@Joe Gillian Thanks bro. I plan to add more animations! Btw, the damage of the melee hits are actually the damage of the special hits divided by 1.5. So if you want longer combos, you can lower the damage.
@Rarefacer Thanks for the tip! I've used NAudio once before and it seems there are a few people that have issues with it. I assume a Windows library would fair better :)
@GAGER thanks a lot man, it keeps me motivated :D
@ZuiJiu-Dream T on keyboard, or DPAD Down on a gamepad/controller.
@Necroxide The super speed definitely needs adjustment, it's not as good as the flash mod :( the super jump can be configured in the menu, but placing it too high can make the player go into the falling animation. I may be able to fix that. Thanks anyways man, enjoy!
@roguegiant Thanks !!
@ldm thanks man. I will try fixing the lifting animation. To be honest I didn't spend too much time on adjusting that. It looks good on some vehicles but I think I can improve it. Yes, the melee attacks can be used without the shield. The special attacks require the shield in hand. The vehicles you can lift is decided by the volume of the vehicle, so basically the size of the model. It's not the best way :/ I have made it configurable in the menu and ini.
@ashishcw Thank you very very much for those kind words bro! You've been a great friend since we've met so thank you for that as well :)
@vtd1994 you just have to type the name of the weapon you want to use into the ini file, save the ini, then reload the mod. You can find the weapon name by looking at the weapon files. Name examples are NIGHTSTICK, BAT, KNIFE, HAMMER, etc. If you have a specific one you want to use you can post the link here and I can walk you through it.
For add-on peds, just load another ped model with a trainer or the Add-on peds script. My mod does not rely on any specific Ped so you can use whatever you want :)
@duration I don't know much about ROBOCOP but if you got some cool ideas then someone (or myself) might be inspired to make one.