Also, the game renders distant streetlamps as circles rather than precise points, so the bokeh might not look right. A mod like NaturalVision will make it look better.
@danznewz Because motion blur cannot be generated on the EXRs, you would need to disable EVE's motion blur feature. The depth of field blur would need to be applied first then motion blur. You can use Pixel Motion Blur in After Effects.
It is possible to use the EXR frames by themselves that contain HDR values to generate the bright bokeh from the bright sources. The EXRs will need heavy colour grading, depth and motion blur and other missing effects like camera flares.
https://i.imgur.com/CpLVVOT.jpg
@esuhesuh EXR, you have to use a program like AE or Photoshop that can read EXR depth maps. Then use the depth information to create the camera lens blur which can be customised to have the
anamorphic bokeh look.
@Silentwolfinc My SSD ran out of space while trying to install Redux... what you can try to do is to use the Reshades from Redux v1.2.1 instead of v1.3 (And still use Redux v1.3). Let me know if it works. 🙂
@Silentwolfinc (Based off of my observation with NVR and an older version of Redux. Not sure if what you're talking about is related to the newest version of Redux.)
@Silentwolfinc You can, though you need to run the same graphical mod while recording AND exporting. Any graphical mod that modifies the timecycle data will reflect on the saved recording and therefore you need to use the mod while in-game too. For GTA Online, you might be out of luck.
@AbsentYT Can you provide a screenshot/video of the problem? Have you also tried in fullscreen and windowed mode? See if 1080p exporting is working. Maybe even check if you have up-to-date graphics drivers.
Could be to do with the video player. Do you know for sure this is caused by EVE or by a video player? Try a different preset such as png and see if those image sequences have the same problem.
Also, the game renders distant streetlamps as circles rather than precise points, so the bokeh might not look right. A mod like NaturalVision will make it look better.
@danznewz Because motion blur cannot be generated on the EXRs, you would need to disable EVE's motion blur feature. The depth of field blur would need to be applied first then motion blur. You can use Pixel Motion Blur in After Effects.
It is possible to use the EXR frames by themselves that contain HDR values to generate the bright bokeh from the bright sources. The EXRs will need heavy colour grading, depth and motion blur and other missing effects like camera flares.
https://i.imgur.com/CpLVVOT.jpg
@esuhesuh EXR, you have to use a program like AE or Photoshop that can read EXR depth maps. Then use the depth information to create the camera lens blur which can be customised to have the
anamorphic bokeh look.
@Silentwolfinc My SSD ran out of space while trying to install Redux... what you can try to do is to use the Reshades from Redux v1.2.1 instead of v1.3 (And still use Redux v1.3). Let me know if it works. 🙂
@Silentwolfinc no, I'll try it later today.
@Silentwolfinc (Based off of my observation with NVR and an older version of Redux. Not sure if what you're talking about is related to the newest version of Redux.)
@Silentwolfinc You can, though you need to run the same graphical mod while recording AND exporting. Any graphical mod that modifies the timecycle data will reflect on the saved recording and therefore you need to use the mod while in-game too. For GTA Online, you might be out of luck.
@AbsentYT Are you happy with staying at 1080p?
If not, can you upload a sample 1440p video? (Export a small section)
@AbsentYT Can you provide a screenshot/video of the problem? Have you also tried in fullscreen and windowed mode? See if 1080p exporting is working. Maybe even check if you have up-to-date graphics drivers.
Could be to do with the video player. Do you know for sure this is caused by EVE or by a video player? Try a different preset such as png and see if those image sequences have the same problem.
@AbsentYT See if borderless fullscreen fixes the problem. @Himura Hmm the latest Reshade doesn't seem to work with the latest version of EVE.