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@Xranovision You can make it yourself with a simple edit in weapons, it is very simple. Using OpenIV got to \Grand Theft Auto V\mods\update\update.rpf\common\data\ai and open weapons.meta, inside you can search the shotguns (weapon_sawnoffshotgun, weapon_pumpshotgun, etc..) and go to a line named <EffectGroup>. Then overwrite this line with this: WEAPON_EFFECT_GROUP_HEAVY_MG.
it would look like this:
and that's it bro ;) Enjoy
it dont removes fatal strikes :S
@SimpleDishes this is not bloodeffects.dat file, it is bloodfx.dat (the file in my mod) what you have to overwrite.
@ReaperVC Watch my new video: https://www.youtube.com/watch?v=_hWIkX626Cw&feature=youtu.be
@ReaperVC I´m working on it. In the next update, every headshot will make an instant drop, but it will take me some time, there are many parameters involved and I am discovering some new ones that I will use. it's harder than I thought to make pedestrians fall instantly with a shot in the head and keep it looking realistic. By the way, when you get an headshot, muscles don´t let go in an instant as you say,
sometimes they suffer spasms or tense and this is what i want to represent. :)
@ExtendedM4gs I know xD. i have been testing many parameters and in the next update a high caliber headshot will be like you say.
@PsiBurner have you thought about add the feature of this mod: https://www.gta5-mods.com/scripts/gorev it would be an amazing combination!
@WhiterRED there is already included but only with large calibers weapons like the MG´s. You will see massive damage with this weapons ;)
@MrLimeTime RAGEuphoria modifies the same file (weapons.meta) but i have made this mod with RAGEuphoria in mind, you should not notice any bad interaction.
@Deathmatic no, that is probably caused by another mod (gta revive maybe) that modifies the "pedhealth.meta" file. My mod doesn't modifies nothing about health.