GoreV 1.2

Works great with BloodV!

Place GoreV.dll into your "scripts" folder and p_cs_leaf_s.ydr into "x64g.rpf\levels\gta5\generic\cutobjects.rpf" with OpenIV. You will need Script Hook V and .NET Script Hook and OpenIV.

Max Payne 3 and Red Dead Redemption gore is back in V. I extracted the models from their games and my friend, Jridah, helped convert them to GTA V format. Pedestrians that are shot in the head will create gore.

- Initial Release

- Blood spurts come outside of gore.
- Gore is attached more accurately and randomly by using model dimension calculations.
- Pedestrians can now cause gore to other pedestrians if they shoot them in the head.

- Fixed gore exit wound on the back of the head being spaced out sometimes.
- Blood spurts accurately come out of gore wound now with better scaling.
- Gore is properly handled/removed now from the game.

Jridah - Gore Models Conversion
First Uploaded: December 19, 2015
Last Updated: June 16, 2016
Last Downloaded: 22 minutes ago

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  • Default

    What kind of blood mod you are using in the video? How to do so? That blood splashed and dripped on the pavement in the video. Google translayte sorry

    July 30, 2016
  • 52e05f steamsmok

    @Rossent It's built into the mod, and no problem your English is just fine.

    August 03, 2016
  • Default

    how do i activate mod it dosent seem to be avtive help!

    August 08, 2016
  • Franklin3


    August 12, 2016
  • Ad1e80 ff

    @jedijosh920 can you make a mod when explode a ped they are dismemberment ? sry for my bad english by the way good mod

    August 17, 2016
  • Michael3

    It didn't change anything to me, how to activate it?

    August 22, 2016
  • Default

    where is the script folder?

    August 22, 2016
  • Chop

    @hawkdawg88 you need to create one inside the gta v game directory (one with the .exe for V in). You also need to have ScripthookV.Net (just google it) and once you got that download NativeUI. Now all you have to do is: inside your newly made scripts folder just copy and paste the files you downloaded and also the NativeUI. Hope this sorta helped haha

    August 25, 2016
  • Chop

    @hawkdawg88 just forgot, dont put the ydr file in scripts you gotta replace that via openiv, this will remove the leafy crap

    August 25, 2016
  • Default

    @BlackWolfCompany thanks for replying man. ill try this out

    August 25, 2016
  • 1a2dfb 2015 08 23 213939

    @jedijosh920 great work. Loving this mod! Im not sure if its just my ENB or reshade but the blood that spurts out of the head wound seems to bright red & looks cartoonish. If the bloods color was a little darker red it would be PERFECT!

    August 27, 2016
  • 83f981 mgs5 snake5 (shaved)


    August 31, 2016
  • Default

    This mod is GREAT! Exactly what I was looking for. I did not understand why they took out the cool exit wounds of Red Dead Redemption and Max Payne 3. Only thing I wish now is that the exit wounds would be different depending on which gun you use, and it would be cool to blow off limbs and shit. Like that game The Last of Us, The Last of Us has the BEST gore, that gore would be fucking AWESOME if you could transfer that to GTA V!! I mean you did that for RDR and transfered it to GTA V so why not transfer it from The Last of US?

    September 03, 2016
  • D857ef roblox whiteraven666

    Hi, Everytime I place the other file on The OIV it always say "Not responding" it pisses me off is it my system that makes it like that?

    September 09, 2016
  • Default

    I tried installing this mod and it ended up giving me corrupted game data. Even after reverting my x64 file. Thanks for the mod, now i have to wait 6 hours for the game to reinstall

    September 11, 2016
  • Default

    Love the mod, works very well now. Only niggle I have is the color of blood, it's very bright red and pops out especially when combined with the darker blood of the Zippo's gore mod. Is there a way to get the blood darker?

    September 18, 2016
  • 83076d ct

    Great Job man.

    September 18, 2016
  • Default

    @jedijosh920 yea this isn't working I keep getting a green leaf and i've un-installed and re-installed both the script and the model using OpenIV multiple times

    October 01, 2016
  • Default

    Found the solution for some people getting the "leaf wound" instead of what this wonderful mod offers.
    Do EVERYTHING as the author says and then go to:
    "x64d.rpf\levels\gta5\generic\cutobjects.rpf" and delete the "p_cs_leaf_s.ydr" in there.
    That's the same data as the modified you placed in x64g.rpf which creates conflict and as a result it backs up your modified file.
    After deleting it the mod works just fine.
    Hope that will help any of you who were frustrated from this.

    October 04, 2016
  • 61104f images

    How come even with the new update the gore ends up at the top of the head and is at times odly spaced out?

    1 day ago
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