Loading...
5 files liked
65 comments
3 videos
2 uploads
21 followers
12,530 downloads
  • 0f8370 profile

    @EVGR LOD stuff can be unstable at extreme distances but I've extended LOD ranges a bit in a few example which can be seen here: https://imgur.com/a/w4913TZ sadly not as noticeable after compression but it definitely helps in cases of bad LOD changes.

    4 days ago
  • 0f8370 profile

    @Suzerain001 Important thing to remember is you only need to set the amount you need, the default should be good enough for most, if you experience texture loss or stuttering when moving fast then start to increase it, I've ran complete vehicle replace packs, maxed out NVE, big map mods and LSPDFR off the default value I set in the INI.

    4 days ago
  • 0f8370 profile

    @safari4831 Yeah that was me, I originally wanted to make it an in-game menu by modifying memory while the game was running to essentially make it a live editor but ran into issues and then It also got a bit outdated and I had people spamming me about it.

    it's something I could revisit in the future maybe, honestly surprised you even knew about it.

    6 days ago
  • 0f8370 profile

    @Shadow Nice one, glad to hear it! Recommended additional will vary with what you have installed and your ingame settings and resolution, if you have an overlay or use task manager just try to make sure you don't go over ~7.5GB GPU usage other wise your game will start to use system/shared memory which may cause stuttering or potentially crashes.

    8 days ago
  • 0f8370 profile

    @Shadow Very weird then, I've ran a lot more intensive mods (with NVE as well) and never had an issue. In the mean time you could try disabling the experimental mode in the INI file to see if that makes a difference by changing it's value to 0 and reduce additional GPU memory to 1024.

    I've been a bit distracted with IRL stuff so just got back to working on an update as well which may help and I'm gonna expose more config options.

    9 days ago
  • 0f8370 profile

    @Shadow Shouldn't cause crashes, especially with the default values on an 8GB card. When does it crash btw and how much system memory do you have? If it does so only after a while it's likely a deeper issue since immediate values are hooked and applied on game boot.

    @Jeeves There is likely an upper limit and to get that high I'm guessing you are running some quite serious map mods, but only having an 8 and 10GB card at home I can't really test it easily. Still kinda blows my mind we even have 24GB cards for gaming now lol, would love to see what I could throw at that game dev wise.

    10 days ago
  • 0f8370 profile

    @raining bananas I've had that happen to me before as well, but the current version finishes all it's patches before you even see the title screen and gets detached correctly when the game ends. Are you by chance running SHV.Net? I've had issues with that keeping my game open before, seemingly at random.

    January 03, 2023
  • 0f8370 profile

    @Preshader I'm guessing you are running a lot of map/texture mods, also do you have 32GB of system memory along with heap adjuster and the latest Dilapidated gameconfig?

    GPU memory shouldn't ever get that high without needing to, like if I set 20000 I still stay around 8-9GB with NVE, forests of SA etc.

    January 03, 2023
  • 0f8370 profile

    @noxide420 Yeah I completely agree, I will just make it an option in the config to manually set stuff as well, I'm detecting system usage via DirectX so there's always a chance I might pick up the wrong GPU in a laptop for example, so best to have a fallback option.

    January 02, 2023
  • 0f8370 profile

    @nj5050 Like FiveM does I could potentially override the in-game slider for GPU memory related stuff but I think for now I'd rather go down a different route and attempt to make it more dynamic to keep it easy for people, shall see though.

    January 02, 2023