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Had this mod for ages and it never gets old.
@Pr0trikk @boss06 I just tested it on my non ips monitor and it does look more red than it should, so there is no an extra reshade included which is far less extreme and keeps more of the white color NVR if you are even interested.
Amazing mod, amazing performance, and amazing customizability. This looks stunning on its own or with reshade added to it, with a slight contrast and gamma tweak you can get this bad boy to look like real life. Well done!
@hyjai Thanks, also I think it looks a bit better in game since I had to compress the hell out of the screenshots to upload them.
@markyparky41 Thanks, it is known to crash if your timecycle has 2 repeated values (e.g. sky_1 appears twice in the same region), I am rewriting this tool right now to not throw errors for basic things like this or if there is no value to edit.
@textureking It's for mass replacing. GTA V for some reason has duplicate texture files which all have to be changed for textures changes, for example say there is a texture called IM_GRASS... however there are 16 with the same name and file size in one archive, with this tool you can replace all of them in a few seconds.
@VEntertainment New version has been uploaded, sorry for the delay.
vxp 1.0a can now display values that you can edit in a nicer way, as well as have over 6000 editable values.
Sorry for the long delay, I had to deal with a few personal issues, then openIV's short death happened too. More updates are coming, in the meantime here is version 1.0a, check the video out to see what will come, in version 1.1
@VEntertainment Yeah, it should will be this weekend, I am in the process of moving home from uni, and have also been addicted to PUBG recently.
@DanialADH Any changes made are saved to the XML file, you can, therefore, use the visual reloader mod to see these changes in the game (so basically real-time timecycle editing without the need to restart the game after every change).