Loading...

Drivable Yacht IV [Add-On] 2.0

Download
Conversion of gta 4 yacht.
*****************************************************
V2
- Fixed ENTRY of the boat, now you warp into driving position really easy from anywhere on boat, even from water if you close enough, but EXIT will keep you on boat. - THANKS to johnalex pointing me to right place.
(requires replacing vehiclelayouts.meta, or manual dir.)

- Replaced installation way, now you have stock files with only yacht in it, if you need custom install, copy lines from there.
*****************************************************
- all lods
- interior light
- crackable glass (not breakable, too many windows)
- no rain in interior
- couple extras (mini blinds)
- walk in interior with collisions (not perfect)
- exterior collision compatible with all surfaces.
- paintable PAINT1 top, PAINT2 bottom...3 paints preset.

---Yacht SPEED is only about 35mph and it turns slowly (use handbrake for sharper turns), thats the way i like it, you can play with handling to change that - Also spawning in BOATS_IDLE might gonna be problem if boat will spawn in shallow and tight places, map editing, or script to make very specific spawn locations would be better, some day---


pros...
- you can land helicopter, or ride vehicle on boat's collision (unlike in gta4), but they not too stable on this surface, you might loose helicopter on rough seas
- you can run on boat too
- rain is blocked for inside, but R* made this only for predator's little interior, you don't see rain outside through glass (and soonest you get in driving pos. rain goes through everything again, lol R* is trip)

cons...
- no interior items, very simple dash
- glass is only cracking, for breaking i would have to separate all windows individually
- no bullet draw on most surfaces due to low detail collision and interior material used to achieve no reflectivity
- issues with getting in driving stand, i tried different things, but it's still buggy, to get around it, crouch hide next to dash by steering wheel, then press button to get in.

In next updates i'll add passenger seats and work on bugs, i don't need interior furniture, because i don't really care to have this much bigger then "9mb", but maybe somebody else will feel like adding it, i kept it unlocked.

ALL lines in INFO file, but again you can add this in your preferred location too and change colors i preset to your likes.

Credits goes first to R* for their models
First Uploaded: February 09, 2016
Last Updated: February 12, 2016
Last Downloaded: 4 minutes ago
18,383

291 Comments

  • 5d2b17 dina horizon.leveled.square256
    tall70
    Pinned Comment

    V2 is pending, Model is same, It's only boat entry fix and installation changes, it's stock files with yacht lines only in it. I tested all files in my game, had no problems spawning this.

    February 12, 2016
  • Default

    @tall70 its still not working

    December 19, 2016
  • Acb24b 11jucfl

    @tall70 hey there, question for you. I hate how the ocean population is so bare and was thinking of scripting some boat spawns in the future. Would you be cool with someone revamping your Yacht model/textures and releasing it with a script that has these naturally spawning in the ocean with other boats? Think of it like WOV for the ocean :P

    December 26, 2016
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @Dilapidated You can add it in spawning traffic in vehiclemoelsets.meta, but since boat is too big vs originals, paths make yacht go too close to shores and get it stuck in shallow areas. I have also TUG in BOATS_IDLE, that works pretty good, but it sits idle, and in COASTGUARD_BOAT there it rides, but again sometimes too close to land.

    I had yacht in BOATS_IDLE, but it was spawning it in too many copies, i didn't like it.

    Ultimate way would be edit spawning nodes like for gta4, that is not possible yet, OR make script for spawning parked addon vehicles, i've seen one, but it was only for originals.

    December 26, 2016
  • Acb24b 11jucfl

    @tall70 I tried those same things myself a long time ago. Doing so via game code won't work so I know what you mean. Water nodes are always set to shores but the good news is I've already written the script code needed for proper water spawns in rde so it would be simple for me to set this up. :)

    December 26, 2016
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @Dilapidated Yes, for gta4 we had Gims4 for 3dsmax, there was possible to duplicate as many spawning nodes as i wanted, name them with vehicle name i needed and place them anywhere. ... if you can manage make script for addond spawning boats parked, then it can be put in 1 or 2 copies on map, others could use it for planes and any addon special models, there could have been more airliners on airport, etc...that would be fantastic

    December 27, 2016
  • 5d2b17 dina horizon.leveled.square256
    tall70

    Ohh, back to your question, anybody can feel free to use the yacht, it's unlocked, I'm working on more detailed collision model and I'm going to try to do something with interior, but I'm little worry adding polygons will not help stability. At least I would like to do a better dashboard

    December 27, 2016
  • Cd2f7e hauptcharakter aiden[1]

    @tall70 i was working on adding props to your yacht but i was doing it with menyoo :P i might later send you some screens what i did and maybe you could try adding it into the model

    December 27, 2016
  • 8a2a41 the joker heath ledger batman dark knight desktop 1920x1080 hd wallpaper 1183882

    @tall70 The interior is missing e.g. furniture, a bathroom and bedroom, but still great mod

    January 18, 2017
  • Default

    can i somehow replace a boat?

    February 07, 2017
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @MarianHD u could, but when game will spawn that boat name in it's natural spots, it will cause big problems, because of it's size...not recommended.

    March 03, 2017
  • Default

    @tall70 hey bro, fantastic Yacht!!!
    Do you plan to add some internal Yacht interior? Ferniture, etc..??

    March 08, 2017
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @duration ohhh i'm sooo lazy, i have some updates on stuff, not on this yet, except some physics tweaks. I don't know when, but i do plan to, although i'm no designer, i don't know how good i can do that interior. Model is unlocked if anybody wants to beat me to it

    March 09, 2017
  • Gtao60

    Thanks bro.I have done a real add-on folder of this yach twith new collisions for you.If you like you can upload it.I have tested and works fine.Link:
    https://drive.google.com/open?id=0B-gJOUeM2PVQREZKcmpTcF9WaGdWVjlrZ2JJMlNtd3NzN2U4

    April 11, 2017
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @elcreador thank you very much, after i did this, Oleg explained that walking collision can be very detailed without compromising game performance or stability, unlike main collision model which supposed to be a smallest as possible. I just didn't have much time to do any of this lately, but I actually started re-working collision model sometime ago..... and thanks a bunch for addon also, I have just one in my game and i'm adding all into that one.

    Strangely I have more problems with "middle" Metro train, although it's very simple modification of original, with original collision models just cut, but they all have original mass, E values, it's all properly welded, but for some reason it's crashing game sometimes.

    April 25, 2017
  • Gtao60

    @tall70 Don´t cut collisions. Escale only.

    April 26, 2017
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @elcreador You mean for Metro? I cut collisions, because middle part is walkthrough, but all connections are properly welded

    April 27, 2017
  • Gtao60

    @tall70 Make a copy from the parts and convert them to collision.An identical copy.

    April 27, 2017
  • 5d2b17 dina horizon.leveled.square256
    tall70

    @elcreador yeah, i did that long time ago, but it was tooooo detailed for collision model...also thats the reason why player is getting stuck on stairs, try stair collisions make as flat panels. I'm usually making shape copy using lod model's vertices, then detach them by default material, it's more time consuming, but it's perfect copy in primitive shape

    April 27, 2017
  • Gtao60

    @tall70 Delete all not usable vertex for get less mass in the collision.Center all collisions.parts to the world.

    April 27, 2017
  • 3126bc hcoeecu9

    @tall70 can u add like 'chairs' or furnitures to the yacht or something?

    May 01, 2017
Join the conversation! Log In or register for an account to be able to comment.