Drivable Yacht IV [Add-On] 2.0

Conversion of gta 4 yacht.
- Fixed ENTRY of the boat, now you warp into driving position really easy from anywhere on boat, even from water if you close enough, but EXIT will keep you on boat. - THANKS to johnalex pointing me to right place.
(requires replacing vehiclelayouts.meta, or manual dir.)

- Replaced installation way, now you have stock files with only yacht in it, if you need custom install, copy lines from there.
- all lods
- interior light
- crackable glass (not breakable, too many windows)
- no rain in interior
- couple extras (mini blinds)
- walk in interior with collisions (not perfect)
- exterior collision compatible with all surfaces.
- paintable PAINT1 top, PAINT2 bottom...3 paints preset.

---Yacht SPEED is only about 35mph and it turns slowly (use handbrake for sharper turns), thats the way i like it, you can play with handling to change that - Also spawning in BOATS_IDLE might gonna be problem if boat will spawn in shallow and tight places, map editing, or script to make very specific spawn locations would be better, some day---

- you can land helicopter, or ride vehicle on boat's collision (unlike in gta4), but they not too stable on this surface, you might loose helicopter on rough seas
- you can run on boat too
- rain is blocked for inside, but R* made this only for predator's little interior, you don't see rain outside through glass (and soonest you get in driving pos. rain goes through everything again, lol R* is trip)

- no interior items, very simple dash
- glass is only cracking, for breaking i would have to separate all windows individually
- no bullet draw on most surfaces due to low detail collision and interior material used to achieve no reflectivity
- issues with getting in driving stand, i tried different things, but it's still buggy, to get around it, crouch hide next to dash by steering wheel, then press button to get in.

In next updates i'll add passenger seats and work on bugs, i don't need interior furniture, because i don't really care to have this much bigger then "9mb", but maybe somebody else will feel like adding it, i kept it unlocked.

ALL lines in INFO file, but again you can add this in your preferred location too and change colors i preset to your likes.

Credits goes first to R* for their models
First Uploaded: February 09, 2016
Last Updated: February 12, 2016
Last Downloaded: 4 hours ago

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  • 5d2b17 dina horizon.leveled.square256
    Pinned Comment

    V2 is pending, Model is same, It's only boat entry fix and installation changes, it's stock files with yacht lines only in it. I tested all files in my game, had no problems spawning this.

    February 12, 2016
  • 74df2e image

    Oh thanks to dsawdsaw lessons I manage to make the addon version!! Actually as long as the uploader download also the meta files it's very easy for someone to transform a replace vehicle to an addon!! Anyway good work!!(:

    October 26, 2016
  • E63e8a 2000px flag of switzerland (pantone).svg

    This mod is Awesome.
    Its so funny to place Rhino Tank on the helicopter landing space you will see why.

    October 30, 2016
  • 5d2b17 dina horizon.leveled.square256

    @Maryo_Nicle7 vehiclelayouts.meta has altered settings to make it easy behind wheel...handling is purposely slow for big heavy boat, for same reason R* made tug slower, i know it's not everybody's flavor, ohh well, i just like more simulating then fast racing with 150 feet like boat.

    @iTzz--Savage I know it's not simple as dlc, but in INFO file are 6 simple steps and directory lines how to add it in default location i have it and same way it can go in other DLCs you have already.

    November 11, 2016
  • 8f7a66 dp
    December 04, 2016
  • 5d2b17 dina horizon.leveled.square256

    @rappo I don't know if that would be too much doing, but would it be possible to somehow link notifications from forums to regular ones on top main window?

    December 06, 2016
  • E8537d 1486898190168

    @tall70, no worries, I could increase the speed of the yacht just by using speed boost from Enhanced Native Trainer, and I noticed that driving the yacht too far from the map will make it sinking instantly.

    December 10, 2016
  • Default

    @tall70 how to spawn it in

    December 17, 2016
  • 5d2b17 dina horizon.leveled.square256

    @geoflame123 Type name in SNT, or set it in added vehicles section.

    December 17, 2016
  • Default

    @tall70 its still not working

    December 19, 2016
  • Acb24b 11jucfl

    @tall70 hey there, question for you. I hate how the ocean population is so bare and was thinking of scripting some boat spawns in the future. Would you be cool with someone revamping your Yacht model/textures and releasing it with a script that has these naturally spawning in the ocean with other boats? Think of it like WOV for the ocean :P

    December 26, 2016
  • 5d2b17 dina horizon.leveled.square256

    @Dilapidated You can add it in spawning traffic in vehiclemoelsets.meta, but since boat is too big vs originals, paths make yacht go too close to shores and get it stuck in shallow areas. I have also TUG in BOATS_IDLE, that works pretty good, but it sits idle, and in COASTGUARD_BOAT there it rides, but again sometimes too close to land.

    I had yacht in BOATS_IDLE, but it was spawning it in too many copies, i didn't like it.

    Ultimate way would be edit spawning nodes like for gta4, that is not possible yet, OR make script for spawning parked addon vehicles, i've seen one, but it was only for originals.

    December 26, 2016
  • Acb24b 11jucfl

    @tall70 I tried those same things myself a long time ago. Doing so via game code won't work so I know what you mean. Water nodes are always set to shores but the good news is I've already written the script code needed for proper water spawns in rde so it would be simple for me to set this up. :)

    December 26, 2016
  • 5d2b17 dina horizon.leveled.square256

    @Dilapidated Yes, for gta4 we had Gims4 for 3dsmax, there was possible to duplicate as many spawning nodes as i wanted, name them with vehicle name i needed and place them anywhere. ... if you can manage make script for addond spawning boats parked, then it can be put in 1 or 2 copies on map, others could use it for planes and any addon special models, there could have been more airliners on airport, etc...that would be fantastic

    December 27, 2016
  • 5d2b17 dina horizon.leveled.square256

    Ohh, back to your question, anybody can feel free to use the yacht, it's unlocked, I'm working on more detailed collision model and I'm going to try to do something with interior, but I'm little worry adding polygons will not help stability. At least I would like to do a better dashboard

    December 27, 2016
  • F5a31d d

    @tall70 i was working on adding props to your yacht but i was doing it with menyoo :P i might later send you some screens what i did and maybe you could try adding it into the model

    December 27, 2016
  • 8a2a41 the joker heath ledger batman dark knight desktop 1920x1080 hd wallpaper 1183882

    @tall70 The interior is missing e.g. furniture, a bathroom and bedroom, but still great mod

    January 18, 2017
  • Default

    can i somehow replace a boat?

    February 07, 2017
  • 5d2b17 dina horizon.leveled.square256

    @MarianHD u could, but when game will spawn that boat name in it's natural spots, it will cause big problems, because of it's size...not recommended.

    March 03, 2017
  • Default

    @tall70 hey bro, fantastic Yacht!!!
    Do you plan to add some internal Yacht interior? Ferniture, etc..??

    March 08, 2017
  • 5d2b17 dina horizon.leveled.square256

    @duration ohhh i'm sooo lazy, i have some updates on stuff, not on this yet, except some physics tweaks. I don't know when, but i do plan to, although i'm no designer, i don't know how good i can do that interior. Model is unlocked if anybody wants to beat me to it

    March 09, 2017
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