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That is so funny, when it goes fast... and the really nice utilization of sitting position
@MrNadix8 WOW...you solved it like nothing...THANK YOU.
This could work for other hydra based models with any type of walk on surface and changed teleport coordinance, i'm not sure if any of these flying carriers are like that.
I made me version without ped in driver seat by removing those 2 lines, because i wanted to be able alone just exit and re-enter and fly somewhere else, but both versions are good for variety, also with ped driving, it actually has fun effect if i leave plane and enter another vehicle, ped keeps it in air or fly away if you shoot, but without ped if i jump off and enter another vehicle, plane falls off the sky.
I'm hoping in future Name Hydra can be renamed to addon name.
Also if i have significant update to my VTOL you'll get exclusive before it's done. Thank you again.
@Whats a Username? ohh my bad it's 3 files ... I was curious how many prop trees, it seems like it's 1700, 700, 800 objects, so it's probably around same 3k. Well gtx1080 in 4k will not be probably big enough after adding props and stuff, thats probably that.
@IggyWolf Ok good, i meant i believe the duration can be also affected there with combination and multipliers, so if you tested duration in visualsettings and it's still off i was gonna point you there
@Rayblazes Many thanks for your big help with engine ON for Hudra, nobody else probably needs it and you spent your time and skills to make it happen...ty
@MrNadix8 I sent it...Thank You for trying...again it's about exit in air so it's possible to not land and stand inside while vehicle is still in air...If vtol is landed and you exit seat, it's using standard plane animation and player ends up inside close to open door, but if you exit while hover in air player jumps out of it, which is what i'm trying to change to either same animation as on ground, or any other way to keep player inside standing.
Layout settings allow for seat reentry from standing inside, so the only problem is that jumping out
I forgot completely...to keep Hydra engine ON after exit, this LUA script is needed
@nkjellman Yes those are different distances, but this tool has no power over lods for objects, it setts locations for added props on map just like gims did in 3dsmax for gta4 and thats it. Now it makes me wonder if original sets of same trees do have lods at all, because unlike in gta4 i don't see them swap in distance. I would think devs would have to do it for this, but i just didn't focus on noticing this yet. It would be actually awesome if there would be simply prop lod models to put them over hqs
@Whats a Username? Is it 1763 objects? I'm curious because for some reason i had partial map disappearing with this while Forests of Chiliad 3k objects 10k distance didn't do it. Maybe vram was busy after whatever i was doing who knows.
@zzcool how does that work? all i saw in converter was ymap.xml...how did you converted from that to just ymap? I was thinking of renaming it to .ymap and try, but size was so different i didn't even test it
@IggyWolf Check weather.xml bottom part, there you can make your own mix of combinations and lengths AND also incorporate custom addons out of unused weather types. For example adding neutral or xmas to have lightning cloudy weather without rain, or sunny without clouds...etc
@MrNadix8 it's my little scratch project, it has all standard function is working, but not finished yet, so it will be better if I can send it directly to your email or something