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  • 5d2b17 dina horizon.leveled.square256

    @JRod I just checked, both versions have wheels all the way to L4, means 0-3 because l4 is really just static squares mounted to chassis, the one with original wheels (same as on link you posted) has them actually untouched, the one with different headlights has different wheels is on pic here

    https://drive.google.com/open?id=1pbE11U950oddqyR_Pk_ZizAM_gaGEJ9C

    i tested them both...not sure how you have them disappearing, suspecting some lod numbers manipulation in vehicles.meta. Original lines which came with it should make it right 4 u

    9 days ago
  • 5d2b17 dina horizon.leveled.square256

    @JRod idk why links do not work, ok i'll check in my game for it

    9 days ago
  • 5d2b17 dina horizon.leveled.square256

    @JRod all my mods have full lods, but ill double check, maybe i messed up something accidentally. Also, I keep real like suspension settings in my handling files with rear slightly higher than the front just like you see it on my original mod
    https://img.gta5-mods.com/q95/images/short-granger/6aaf0d-3a.jpg

    It should look the same if handling is used

    May 12, 2018
  • 5d2b17 dina horizon.leveled.square256

    Hey... u ding good, im Czech, english is not perfect either. I didn't make this you probably know, it's a conversion from gta4 static yacht. I only made few additional interior spaces, this was actually my second project originally for gta4. I'm only not updating, because of not enough time for hobbies. However the model is unlocked and it's available to anybody to work on it. It seems R* could make this easy them self but I don't think their collision models were originally set up for this large objects.

    April 30, 2018
  • 5d2b17 dina horizon.leveled.square256

    @ilayarye I didn't have time for nothing, so if you want to release your own civilian versions, it's fine, just remember to keep windows rolling disabled with default, because it had bug spinning other axis.

    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />

    and civilian version should stay truck/suv capable as my original was. When i have time to piddle with it, we can combine improvements.

    March 27, 2018
  • 5d2b17 dina horizon.leveled.square256

    The problem with the police in gta5 is that they see you through the walls. While the stars are blinking, helicopter will fly right above your hiding spot and they start reeling down, then they just walk in through the door, same with police cars. When you lose them and im not in line of sight they not supposed to know where I'm at, I'm not sure if this is a bug imperfection, or intentional from devs... but I was always wondering if this would be fixable through Script natives, because effort of running away from them renders pretty much useless.

    March 20, 2018
  • 5d2b17 dina horizon.leveled.square256

    Well...i'm in process of changing some stuff on it too, I'm doing 3D headlights for cavalcade2 version and separater crack in between bed of the truck and it's attachment, just like real Avalanche has...and few more other things. I'm going to focus on that little faster and we can combine improvements, yes please send it to me... and thanks for the police version that was really needed and I didn't have the time

    March 08, 2018
  • 5d2b17 dina horizon.leveled.square256

    @Number1GojiFan Cadillac style is all
    8 images from beginning including 1st big one. Image 9,10,11, is Avalanche Style

    March 05, 2018
  • 5d2b17 dina horizon.leveled.square256

    @Dizhi Search for patriot in OpenIV, it will let you see the latest updated location by R*.

    March 05, 2018
  • 5d2b17 dina horizon.leveled.square256

    @malteeee Either type file name of the boat in trainer like snt, or you can add any of your addon vehicles to addon section of SNT, it has it's own menu.

    @NaijaMango Wait, so if you spawn it and climb on 1st time it will let you teleport into driver position from anywhere on yacht, but after you exit it will not let you teleport same way again?... If so you can try add another flag to which i already added. In vehiclelayouts.meta find
    <Name>LAYOUT_BOAT_PREDATOR</Name>
    scroll down to
    <LayoutFlags>
    if you used mine it should have WarpIntoAndOut, and you also add
    WarpInWhenStoodOnTop
    that added to any vehicle allows teleport into driver place when standing on it anywhere.

    March 05, 2018