Gusenberg Stick Mag Model
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I noticed I ain't upload in a few weeks. Thought I'd fix that.
Imma go ahead and start off by saying this idea was entirely from RWaG. State_of_Mind had the great idea of slapping a stick mag to the Gusenberg Sweeper. For whateva reason, the extended stick magazine doesn't fit onto my Gusenberg properly anymore, prompting me to essentially remodel a portion of the gun in order to support a stick magazine (as well as the original drum mags). The model I use for the stick mag is the Machine Pistol's extended mag. I don't remember what State_of_Mind used in RWaG, but here's what I'm using now.
This, once again, is merely for those who have issues with the Gusenberg not bein able to natively connect properly to the stick mag model.
Imma go ahead and start off by saying this idea was entirely from RWaG. State_of_Mind had the great idea of slapping a stick mag to the Gusenberg Sweeper. For whateva reason, the extended stick magazine doesn't fit onto my Gusenberg properly anymore, prompting me to essentially remodel a portion of the gun in order to support a stick magazine (as well as the original drum mags). The model I use for the stick mag is the Machine Pistol's extended mag. I don't remember what State_of_Mind used in RWaG, but here's what I'm using now.
This, once again, is merely for those who have issues with the Gusenberg not bein able to natively connect properly to the stick mag model.
First Uploaded: November 13, 2019
Last Updated: November 13, 2019
Last Downloaded: 1 day ago
13 Comments
More mods by NaijaMango:
I noticed I ain't upload in a few weeks. Thought I'd fix that.
Imma go ahead and start off by saying this idea was entirely from RWaG. State_of_Mind had the great idea of slapping a stick mag to the Gusenberg Sweeper. For whateva reason, the extended stick magazine doesn't fit onto my Gusenberg properly anymore, prompting me to essentially remodel a portion of the gun in order to support a stick magazine (as well as the original drum mags). The model I use for the stick mag is the Machine Pistol's extended mag. I don't remember what State_of_Mind used in RWaG, but here's what I'm using now.
This, once again, is merely for those who have issues with the Gusenberg not bein able to natively connect properly to the stick mag model.
Imma go ahead and start off by saying this idea was entirely from RWaG. State_of_Mind had the great idea of slapping a stick mag to the Gusenberg Sweeper. For whateva reason, the extended stick magazine doesn't fit onto my Gusenberg properly anymore, prompting me to essentially remodel a portion of the gun in order to support a stick magazine (as well as the original drum mags). The model I use for the stick mag is the Machine Pistol's extended mag. I don't remember what State_of_Mind used in RWaG, but here's what I'm using now.
This, once again, is merely for those who have issues with the Gusenberg not bein able to natively connect properly to the stick mag model.
First Uploaded: November 13, 2019
Last Updated: November 13, 2019
Last Downloaded: 1 day ago




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@NaijaMango thank you so much for this
@Ze-Krush ✌🏿
Great mod, but can I ask you something? Why does the gun fire from the hip is it because its classified as an lmg? And can you fix it?
@zitterkopf Q-Vo! Paste This Into This Location Ese:
Grand Theft Auto V\Mods\Update\Update.rpf\dlc_patch\mpvalentines\common\data\ai\weaponanimations.meta
=================================================================================
[Paste This INSIDE The <Item key="Default">] [MAKE BACKUPS!!!!!!]
<Item key="WEAPON_GUSENBERG">
<CoverMovementClipSetHash>cover@move@ai@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Gusenberg</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@machinegun@f</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@machinegun@gusenberg_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.900000" />
<AnimBlindFireRateModifier value="1.900000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
</Item>
=================================================================================
Oye! If Tu Queries All Of Your Cuetes To Not Have Hip Fire I can Share You My Custom Weapon.Meta Files. Todo Mis Armas Don't Have Hip Fire. Y Custom Animation Y Rate Of Fire.
@NaijaMango I have this problem with Gusenberg's mag: It spawns with the magazine of mp5 instead of the default stick clip which is also in the wrong place. I don't know what is causing it. I've tried your mod and RWaG's meta, I've also replaced the original meta but no fix. (check the pic: https://ibb.co/xJ13LM7). Any idea what is wrong? Thanks!
@gorgonut RWG and my mod are optimized only for the vanilla Gusenberg Sweeper model. The model you're using is not the original R* one and therefore has certain nodes placed in different areas that don't properly work with the magazine models we provided.
@NaijaMango Thanks for the fast reply. I forgot to mention that this is happening with every model. Even the default one and yours too (https://ibb.co/dGsD3gW). I was thinking that a meta was wrong but as I've wrote I've tried that too.
@gorgonut In that case it may be the wrong meta is being edited. Make sure it's in mods\x64w.rpf\dlcpacks\mpvalentines\dlc.rpf\common\data\ai. Otherwise add the weaponcomponents.meta to mods\update\update.rpf\dlc_patch\mpvalentines\common\data\ai. If both options fail, check \mods\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf\ and make sure w_sb_compactsmg_mag2.ydr matches the one seen in my screenshots.
@NaijaMango Thank you very much mate! The problem was that in those 2 locations the meta was different from each other. I wouldn't find it if you didn't provide me the paths. Now the mag is OK with every model. Keep up the good work!
@gorgonut 👌🏿
any way to make the character shoulder the gusenberg like a rifle?