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Walther PPK [4K] 1.1

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Kaai210
Don't you love old fashioned weapons? Finally You guy's have been asking for this one quite a bit.

v1.1 - Fixed Safety not being animated.

**Replaces SNS Pistol**

**Bugs**
-First Person glitches through the hand a bit due to the size of the SNS pistol and if I fix it the first person won't work so i don't know what to tell you.

**Features**
-Fully Animated
-4096x4096 Textures
-First Person

This may or may not be my last model I don't know yet.
First Uploaded: August 09, 2016
Last Updated: August 13, 2016
Last Downloaded: 3 minutes ago
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8b3ae3 gta5 2016 08 09 04 20 44 78
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8b3ae3 gta5 2016 08 09 04 20 50 44
8b3ae3 gta5 2016 08 09 04 20 52 89
8b3ae3 gta5 2016 08 09 04 16 34 36
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8b3ae3 gta5 2016 08 09 04 16 41 85
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8b3ae3 gta5 2016 08 09 04 16 50 89
8b3ae3 gta5 2016 08 09 04 16 51 26
8b3ae3 gta5 2016 08 09 04 16 51 84

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27 Comments

  • 8a721a ukvprjaq
    Kaai210
    Pinned Comment

    Let me know what guns you guys would like to see I have a week left of zmodeler thought it was only 4 days since my 3dsmax trial only has 4 days left lol. But yea I only plan on doing guns that can be fully animated. So guns that won't work are the mp40, stg-44 and PPSH etc.. because the parts that are animated won't fit/match any guns in gta v. Hope you guys understand. (Will update the model to fix the safety to be animated still)

    August 09, 2016
  • Default

    Great weapon! Can u upload a smith and wesson .38 revolver?

    August 09, 2016
  • 8a721a ukvprjaq
    Kaai210

    @mdnamarvin I'm having issues animating revolvers atm as it's animating wrong and the cylinder of the weapon is spinning incorrectly when pulling the hammer back. Looking for someone to help me as I have a ton of revolvers done but they all have animation glitches.

    August 09, 2016
  • 1814c1 sergeant bigboy

    @Kaai210 Then do them without animations.

    August 09, 2016
  • 8a721a ukvprjaq
    Kaai210

    @smallboy944 Nobody wants that lol. No but tomorrow is my birthday so I'm gonna take a break but after that with the last few days of my zmodeler I'll try and figure out how to animate them correctly and I'll release the revolvers from Max Payne 3 and probably one from Battefield.

    August 09, 2016
  • 75cb1f lln6xun
    Reyser

    @metroidguy No sé si sabrías o podrías ayudar a Kaai con los problemas que tiene (lee su penúltimo comentario), pero si puedes y sabes, intenta ayudarle por favor, sus armas son de buena calidad (y las tuyas también eh, que sigo esperando que nos traigas nuevas ;D) ;)

    August 09, 2016
  • 5aba62 metroid

    @Kaai210 Problem with revolvers is that the bones (with axis obviously) when copying local axis to the mesh the mesh adopts the bones' axis or pivot point location whatever, so for example you can have a bigger revolver than vanilla so the cylinder is a little higher and a little more to the left than the vanilla one, when copying axis nodes the mesh cylinder's axis will move around the bone which since is not close but rather far and has been applied axis nodes for it to animate it will rotate around the axis (hope you understand) but bottom line is that you'd have to align the revolver cylinder and hammer to match that of the vanilla one to avoid these graphical bugs

    August 09, 2016
  • 8a721a ukvprjaq
    Kaai210

    @metroidguy Yea the main issue is this
    https://gyazo.com/9916a1a3f096d79db47710d8b24c2f49
    https://gyazo.com/08af28b29777c43c5b0c2e3161571c8c
    https://gyazo.com/a6d4ebdbc75ebd826ca991a6f446c921
    https://gyazo.com/23565858b0440ac8e496df41e303f048
    so everything is animated but everytime I shoot and pull the hammer back the cylinder animates wrong as shown in the pictures lol I have aligned everything in 3dsmax and when deleted the old mesh of the old revolver and even did the convert to compound but still animates wrong. Even when animating with different revolvers. I have some speech dyslexia so it'll take me a while to understand what you wrote but I kinda get what you mean.

    August 09, 2016
  • 75cb1f lln6xun
    Reyser

    @Kaai210 About next weapons I would like to see made, for me is ok if you finish replacing original GTA V weapons with their RL replacements (like your doing right now with most of your mods). An example:

    Rocket Launcher: RPG-7
    Homing Launcher: 9K32 Strela-2
    Grenade Launcher: Milkor MGL

    And more ;)

    August 10, 2016
  • F2d6e0 21329208 s

    @Kaai210 Thank you for making bro xD I have been waiting for that :))))

    August 10, 2016
  • Default

    Does the slide really go back that far in real life?

    August 10, 2016
  • 8a721a ukvprjaq
    Kaai210

    @Odsel No but every gun is like that right now I think it has something to do with zmodeler and replacing files I thought it was only my guns but I downloaded a few other guns and they all do that.

    August 10, 2016
  • 5aba62 metroid

    @Kaai210 Hmm I see, you should talk to Oleg at zmodeler (in the forums)

    August 11, 2016
  • Default

    @Kaai210 Hello, what's up with TT?

    August 11, 2016
  • 8a721a ukvprjaq
    Kaai210

    @Max_Rockatansky Ya, know yea.

    August 11, 2016
  • Default

    @Kaai210 You will download it right now?

    August 11, 2016
  • 8a721a ukvprjaq
    Kaai210

    @Max_Rockatansky Obtuse Green Moose Guava Juice

    August 11, 2016
  • Default

    @Kaai210 what does it mean?)

    August 11, 2016
  • 8a721a ukvprjaq
    Kaai210

    @Max_Rockatansky mhmm, oh yea that's great man.

    August 11, 2016
  • 3fbc5d untitled 1

    @Kaai210 FINALLY AN ANIMATED MAK 1,000,000,000/10

    August 14, 2016
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