Advanced Timecycle Editor (LEGACY) 1.1
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Advanced Timecycle Editor - Legacy Version
Changelog 1.1
The Legacy port is done and fully up to par with the Enhanced version v4.0.
Porting visualsettings.dat was a massive headache. Technically this is just a copy & paste from the Enhanced build. I basically just had to hunt down all the new memory addresses for Legacy. Everything should work exactly the same.
Features
Setup
Important: References Folder
Import Guide
References Guide (vanilla)
Support & Discord
Built with Dear ImGui, MinHook, CE, Ghidra, CodeWalker, and ScriptHookV by Alexander Blade.
Redistribution of this tool is not allowed without my permission.
Changelog 1.1
- new default path: files now save straight to your GTA V game folder instead of Documents
- fixed the annoying stutter in the Settings tab and sorted out the window resizing limits
The Legacy port is done and fully up to par with the Enhanced version v4.0.
Porting visualsettings.dat was a massive headache. Technically this is just a copy & paste from the Enhanced build. I basically just had to hunt down all the new memory addresses for Legacy. Everything should work exactly the same.
Features
- Live Tweaking: edit Timecycles, Timecycle Mods, Visualsettings, vfxlightningsettings.xml, weather.xml, watertune.xml and 24 weather render files in real-time.
- Check Files: If a file has broken values, missing values, or duplicates, the tool warns you instead of half loading the file and causing weird results. If Check Files shows up, hover over it, repair the file and load it again.
Setup
- Drop ATE_Legacy.asi into your GTA 5 folder (requires ScriptHookV).
- Press F9 in-game to open the menu.
- Put the files you want to edit into Documents\ATE Legacy\Imports.
Important: References Folder
- Imports = vanilla or custom file you want to edit.
- References = clean original file (vanilla) the tool can compare against.
- References are required. This is especially important for Weather Render Files and before/after comparisons.
- You only need the files you want to edit, but a visual mod can look very different from the full mod without its textures, shaders, or other required mod files installed.
- Exception: Delete all custom files such as timecycles from the mods folder.
Import Guide
- Imports\Timecycles\ -> normal timecycles (w_clear.xml, etc.)
- Imports\Timecycle Mods\ -> timecycle_mods_.xmls
- Imports\Weather Files\ -> weather.xml, watertune.xml, vfxlightningsettings.xml and the render files here (rainstorm_render_drop.xml, etc.)
- Imports\ (root folder) -> ONLY for visualsettings.dat.
References Guide (vanilla)
- References\Timecycles\ -> normal timecycles (w_clear.xml, etc.)
- References\Timecycle Mods\ -> timecycle_mods_.xmls
- References\Weather Files\ -> weather.xml, watertune.xml, vfxlightningsettings.xml and the render files here (rainstorm_render_drop.xml, etc.)
- References\ (root folder) -> ONLY for visualsettings.dat.
Support & Discord
- Join the server for bugs & updates: https://discord.gg/KubDRn2Ytx
- Strict Rule: Start toxic drama or talk trash about other modders and you get banned without warning. Be cool!
Built with Dear ImGui, MinHook, CE, Ghidra, CodeWalker, and ScriptHookV by Alexander Blade.
Redistribution of this tool is not allowed without my permission.
Poprvé nahráno: 24. Červenec 2026
Poslední aktulizace: 27. Červenec 2026
Last Downloaded: 2 hours ago
23 Komentářů
Advanced Timecycle Editor - Legacy Version
Changelog 1.1
The Legacy port is done and fully up to par with the Enhanced version v4.0.
Porting visualsettings.dat was a massive headache. Technically this is just a copy & paste from the Enhanced build. I basically just had to hunt down all the new memory addresses for Legacy. Everything should work exactly the same.
Features
Setup
Important: References Folder
Import Guide
References Guide (vanilla)
Support & Discord
Built with Dear ImGui, MinHook, CE, Ghidra, CodeWalker, and ScriptHookV by Alexander Blade.
Redistribution of this tool is not allowed without my permission.
Changelog 1.1
- new default path: files now save straight to your GTA V game folder instead of Documents
- fixed the annoying stutter in the Settings tab and sorted out the window resizing limits
The Legacy port is done and fully up to par with the Enhanced version v4.0.
Porting visualsettings.dat was a massive headache. Technically this is just a copy & paste from the Enhanced build. I basically just had to hunt down all the new memory addresses for Legacy. Everything should work exactly the same.
Features
- Live Tweaking: edit Timecycles, Timecycle Mods, Visualsettings, vfxlightningsettings.xml, weather.xml, watertune.xml and 24 weather render files in real-time.
- Check Files: If a file has broken values, missing values, or duplicates, the tool warns you instead of half loading the file and causing weird results. If Check Files shows up, hover over it, repair the file and load it again.
Setup
- Drop ATE_Legacy.asi into your GTA 5 folder (requires ScriptHookV).
- Press F9 in-game to open the menu.
- Put the files you want to edit into Documents\ATE Legacy\Imports.
Important: References Folder
- Imports = vanilla or custom file you want to edit.
- References = clean original file (vanilla) the tool can compare against.
- References are required. This is especially important for Weather Render Files and before/after comparisons.
- You only need the files you want to edit, but a visual mod can look very different from the full mod without its textures, shaders, or other required mod files installed.
- Exception: Delete all custom files such as timecycles from the mods folder.
Import Guide
- Imports\Timecycles\ -> normal timecycles (w_clear.xml, etc.)
- Imports\Timecycle Mods\ -> timecycle_mods_.xmls
- Imports\Weather Files\ -> weather.xml, watertune.xml, vfxlightningsettings.xml and the render files here (rainstorm_render_drop.xml, etc.)
- Imports\ (root folder) -> ONLY for visualsettings.dat.
References Guide (vanilla)
- References\Timecycles\ -> normal timecycles (w_clear.xml, etc.)
- References\Timecycle Mods\ -> timecycle_mods_.xmls
- References\Weather Files\ -> weather.xml, watertune.xml, vfxlightningsettings.xml and the render files here (rainstorm_render_drop.xml, etc.)
- References\ (root folder) -> ONLY for visualsettings.dat.
Support & Discord
- Join the server for bugs & updates: https://discord.gg/KubDRn2Ytx
- Strict Rule: Start toxic drama or talk trash about other modders and you get banned without warning. Be cool!
Built with Dear ImGui, MinHook, CE, Ghidra, CodeWalker, and ScriptHookV by Alexander Blade.
Redistribution of this tool is not allowed without my permission.
Poprvé nahráno: 24. Červenec 2026
Poslední aktulizace: 27. Červenec 2026
Last Downloaded: 2 hours ago


this editor needs an update. maybe in 2-3 days.
@JoyLucien If you mean custom files, yes, it can read them and they take effect immediately.
Also that folder path issue is really annoying me. I changed my mind and I'm going to fix it right now
FINALLY YES, thank you for doing a Legacy version <3
Do you know why I crash when I press F9 ?
@protonhorse If you have an ENB series if crash with it but he works with ReShade
@Chef Thank you bro, will sort that out !
@protonhorse No problem !
Oops I forgot to rate this gem—thanks, Koukol !
the menu is not showing when i pres f9 and the ate.asi is being deleted after i enter to gt5
my window firewall says it virus detected
@tortafied false positive..just whitelist the file. If you don't trust it, please don't use it..
I tested it on 3788 and encountered a few issues. The most significant is that after loading the tc file from ATE Legacy\Imports\Timecycle Mods after game launch, the tc effect doesn't show up on the game screen in real-time.
Secondly, there's an issue with the F9 hotkey. Even after changing it to another key, it still only works when F9 is pressed on the first launch.
Thirdly, why must the xml files under ATE Legacy\Imports\Timecycle Mods have fixed names like timecycle_mods_1, timecycle_mods_2, etc.? Shouldn't they be renamed to anything?
@JoyLucien If you use it on version 3788, you should encounter more issues than you mentioned. ONLY THE LATEST VERSION! You will not get an answer for your third question..
Thank you for your hard work, very much appreciated!!! <3
Which build was this made for? GUI doesn't open on latest GTA V, but it triggers mouse hijack.
@Rodutchi you´re welcome @ExacoMvm the mouse hijack means the tool is working and capturing input, but the GUI is currently fighting for its life against whatever absolute mess of conflicting mods you’ve dumped into your game directory!
@Koukol I tried it on a clean GTA V with only ScriptHook and ATE, same issue. Also tried different resolution modes like fullscreen, windowed and exclusive.
@ExacoMvm I can't help you with that here..Discord channel for "support"
@Koukol may i ask, i succesfully setup it, and i already import the timecycle (w_clear, etc), but when i chaning any value of it it doesn't change anything, nothing appear to be changed, tried changing the light dir color, light dir mult, etc, but nothing happen.
https://i.imgur.com/ASzCJLB.jpeg
@emnsxyz24 that's because you are currently in the urban region.You need to switch the "Region" setting in the top left corner from "GLOBAL" to "URBAN". The map is divided into two regions..