1 fájlt kedvelt
239 hozzászólás
0 videó
0 feltöltés
2 követő
I was happily continueing, nearly finished updating/fixing and improving Killatomate's Realistic Driving V mod until I stumbled upon this today, realizing that you had me beat me in making a proper realistic driving mod ... great... But then, I started testing this and I began giggling like a little kid while doing so. This is simply OUTSTANDING. Better than anything that I had created. While my efforts make driving seem like an imitation of realistic driving, your mod makes GTA V an actual driving simulator. Just wow! 1337/10 stars! So here are some suggestions and reports from an early bird tester/enjoyer: 1) The Mclaren Senna clone - Emerus in real life has lower mechanical grip than, let's say, Koenigsegg 1:1, but compensates by having mid/hgigh-speed cornering ability due to it's F1 car like downforce, not getting this from this mod. Other supercars also feel a bit too sluggish going at high speeds, mainly the RWD ones. 2) While I understand that you had a helping hand from AI, there still are some inconsistencies in vehicle acceleration. For example the Maxwell Asbo (Vauxhall Corsa C) in real life accelerates 0-100kmh in 9s -> in your mod -> 10s. However, it is an unending debate which gta car resembles which car and which of it's variants in real life, so... Perhaps we can expect some finetuning in the future updates? 3) Suspension - many older boaty cars like the impaler LX, Emperor, voodoo should have a bit more suspension oscillations when going over bumps or when quickly coming to a stop, given their worn shocks and general suspension configuration. The Koenigsegg Jesko and One:1 clones (Entity MT and XXR) have a little too much suspension travel, bodyroll and soft suspension. Other than all of the aforementioned suggestions, this mod is the best handling mod to date, not just great ... but addictive!
Hello, 2 things I noticed, 1) The ammo in player inventory doubles on every character switch, and the weapons you pick up from the world or from npcs don't save in the inventory.
Wierd thing happened to me. Tried buying the Hunter helicopter, when I clicked on it in the website, it took me back to the page where all the vehicles are and a messa ge appeared: Avenger under construction, tried buying the Akula, worked fine. The heli saves corectly in characters' helipads, however, when i press E near the helipad to change the stored vehicle, the dlc helicopters are not on the list, could it be possible to fix this even?
@3_Washing_Machines Keep up the good work!
@3_Washing_Machines Tested the 1.1.3. everything works! Amazing work, man! Now if you could just add all the available colors to the respray category, that would be perfect! Colors like the police car blue, pure gold and others...
@quaxy20 Make sure you have the latest scripthook and scripthookdotnet installed, mak sure you place the bennysmaploader.asi file in the folder where gta5.exe is, not the scripts folder.
[13:21:48] [ERROR] Caught unhandled exception:
System.MissingMethodException: Method not found: 'GTA.Vehicle GTA.Vehicle.Create(GTA.Model, GTA.Math.Vector3, Single)'.
at HotWheelsVehicleTheftJobs.Systems.VehicleMissionSpawner.CreateMission()
at HotWheelsVehicleTheftJobs.Core.MissionManager.StartNextMission()
at HotWheelsVehicleTheftJobs.Core.MissionManager.UpdateMissionCooldown()
at HotWheelsVehicleTheftJobs.Core.MissionManager.Update()
at HotWheelsVehicleTheftJobs.Main.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[13:21:48] [ERROR] The exception was thrown while executing the script HotWheelsVehicleTheftJobs.Main from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\HotWheelsVehicleTheftJobs.dll".
[13:21:48] [WARNING] Aborted script HotWheelsVehicleTheftJobs.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Tested the BennysMapLoader.asi, works flawlessly. Nice! Another thing I noticed - some tuning parts are automatically categorized under different categories. Prime example - Take the Euros x32 car into the bennys workshop, hover over the tank category - you'll see the option to change the front splitters, but not see them, because the camera is locked to the back of the car :D I wonder if there's a possibility to automatically detect the parts, by name or something so that they are sorted into the proper categories?
@3_Washing_Machines Sweeeeet, mod works on first game load and TrainerV's MP maps enabled. Have not yet tested disabling the MP maps and installing BennysMapLoader.asi in your mod. Would you be so kind as to add the accent and trim color selections under the Respray category? They were there in ImNotMental's Bennys mod. Many non-Benny's cars have repaintable interiors that can not be repainted in your mod.
Heyy000! Love your weapon mods. However, I installed this one and the revolver mod that replaces the double action revolver. After 5-10 mins I got the corrupted game files error. I did not replace the meta files that came with the revolvers, as I'm using the Immersive Combat mod that also modifies the metas. So, could you tell me exactly why do the metas need replacing and what parameters I could change manually in order to stop the crashes?