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Ok, Got it to work using the enable interiors mod. Your mod is great, however, I see that you have not implemented the Track wheels category.
Does not work for me. If I enable mp map with Simple Native Trainer, the icon on map appears, doors open, but nothing happens afteerwards, Then I try disabling online map, but enabloing it in this mod's config file, nothing works.
Version 3.0 works fine, however, during my testing, the precision rifle and the tactical smg ammo gets stet back to 0 after every character switch.
@Lisztdreams Ok, no worries!
@Lisztdreams Works, thank you, Now if you could add persistent engine states, engine health, roof, window, wheel turn states, ability to save trailers attached to cars, and configurable spawn/despawn distances, this would become the best persistence mod out there.
[22:18:58] [ERROR] Failed to load script assembly PersonalVehicleSaver.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
@Lisztdreams Ok, cars load in after game restart now, nice! However, the game still seems to create duplicates of saved cars when going into some missions. You can test it - drive with a saved car to any peyote plant collectible, go far enough away form your car while in the hallucination, end the hallucination and you will see your car and the unmarked copy of your car. Plus If you could change the blip behaviour to no t be highlited on the mini map all the time and allow us to set custom spawn/despawn distances in the ini file, this mod would be the best vehicle persistence mod out there.
@Lisztdreams One more thing, I quit the game wtih 2 vehicles saved, loaded up the game, but the vehicles where no where to be found. :/
Great script! Works great, no performance impact, does not seem to create dupilcates of saved cars wehn entering missions and such - unlike other mods. However, I do have some pointers. Would it be possible to change the blip behaviour so that it the blips are not highlited on the map (blips are not constantly visible on minimap no matter how far you are from saved vehicles), also an adjustable spawn/dispawn distance would be very velcome, 150 is not enough and causes vehicles to pop into existence in front of players' eyes. Would nice to save wheel turn angle, engine state, lights aswell.
@SKYLE7 Хорошо, спасибо. Я не говорю по-русски, поэтому и воспользовалась Google Translate. :D