@RoadWarrior Well, I have had dreams of launching here "Realistic Driving V UNOFFICIAL UPDATE" would be something I would launch, I have made a version of Killatomate's mod that is up to date with the current DLC, but I still havent figured out some things (how to create accurate 0-100 km/h, accurate braking, etc.), also I have not contacted Killatomate, as he seems to have completely dissapeared. As of now, I am willing to share my work privately, exchange ideas, knowledge, etc. P.S. Speaking on the bikes, I fiddled with the handling today and got absolutely frustrated, it seems that it simply is not possible to create realistic, believable motorcycle handling with wheelspin, either enjoy wheelspin, but suffer wonky countersteer and inverted leaning animations, or enjoy realistic handling, having your bikes ride on rails and handle like tanks at low speeds. R* seems to have completely f****d the bike physics, shame....
@Jemic Oh, thanks for the reply!
I'm curious, what is this car's real-life counterpart? What car is this mod based on?
@AllenKennedy Oh, ok, understandable.
I can't be the only on ewho thinks that this would've been much better as a replacer for the heavy pistol, can I?
@justalemon Hmm, either I don't know how to use this or the MKII weapons still disappear form character inventory when switching characters.
@justalemon Sweeeet!
Does this mod provide persistent weapons for Michael, Franklin and Trevor aswell?
@RoadWarrior Thanks for the kind words! I use OpenIV, ntepad to edit the handling file and Real Time Handling Editor to edit car handling in-game.
@RoadWarrior Well, I have had dreams of launching here "Realistic Driving V UNOFFICIAL UPDATE" would be something I would launch, I have made a version of Killatomate's mod that is up to date with the current DLC, but I still havent figured out some things (how to create accurate 0-100 km/h, accurate braking, etc.), also I have not contacted Killatomate, as he seems to have completely dissapeared. As of now, I am willing to share my work privately, exchange ideas, knowledge, etc. P.S. Speaking on the bikes, I fiddled with the handling today and got absolutely frustrated, it seems that it simply is not possible to create realistic, believable motorcycle handling with wheelspin, either enjoy wheelspin, but suffer wonky countersteer and inverted leaning animations, or enjoy realistic handling, having your bikes ride on rails and handle like tanks at low speeds. R* seems to have completely f****d the bike physics, shame....
@oggpeg Sweeet, can't wait!