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  • @Lisztdreams Ok, no worries!

    July 13, 2026
  • @Lisztdreams Works, thank you, Now if you could add persistent engine states, engine health, roof, window, wheel turn states, ability to save trailers attached to cars, and configurable spawn/despawn distances, this would become the best persistence mod out there.

    July 10, 2026
  • [22:18:58] [ERROR] Failed to load script assembly PersonalVehicleSaver.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
    First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'

    July 07, 2026
  • @Lisztdreams Ok, cars load in after game restart now, nice! However, the game still seems to create duplicates of saved cars when going into some missions. You can test it - drive with a saved car to any peyote plant collectible, go far enough away form your car while in the hallucination, end the hallucination and you will see your car and the unmarked copy of your car. Plus If you could change the blip behaviour to no t be highlited on the mini map all the time and allow us to set custom spawn/despawn distances in the ini file, this mod would be the best vehicle persistence mod out there.

    May 30, 2026
  • @Lisztdreams One more thing, I quit the game wtih 2 vehicles saved, loaded up the game, but the vehicles where no where to be found. :/

    May 27, 2026
  • Great script! Works great, no performance impact, does not seem to create dupilcates of saved cars wehn entering missions and such - unlike other mods. However, I do have some pointers. Would it be possible to change the blip behaviour so that it the blips are not highlited on the map (blips are not constantly visible on minimap no matter how far you are from saved vehicles), also an adjustable spawn/dispawn distance would be very velcome, 150 is not enough and causes vehicles to pop into existence in front of players' eyes. Would nice to save wheel turn angle, engine state, lights aswell.

    May 27, 2026
  • @SKYLE7 Хорошо, спасибо. Я не говорю по-русски, поэтому и воспользовалась Google Translate. :D

    April 21, 2026
  • [21:31:30] [ERROR] Caught unhandled exception:
    System.TypeInitializationException: The type initializer for 'MG_Liquidator.MG_537_PedTypeAIPlayerPlayAnimationvehicleVehicleWantedCallShowHelpMessagePedFinderExtraActionGroupWeaponNotifyCheckerBipUIFinderPlayAnimationShowHelpMessageAIBipAICheckerPlayerUIWantedTypeNotifyBipPlayAnimationvehicleShowHelpMessage_537' threw an exception. ---> System.Runtime.InteropServices.COMException: Retrieving the COM class factory for component with CLSID {6BF52A52-394A-11D3-B153-00C04F79FAA6} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.Activator.CreateInstance(Type type)
    at MG_Liquidator.MG_537_PedTypeAIPlayerPlayAnimationvehicleVehicleWantedCallShowHelpMessagePedFinderExtraActionGroupWeaponNotifyCheckerBipUIFinderPlayAnimationShowHelpMessageAIBipAICheckerPlayerUIWantedTypeNotifyBipPlayAnimationvehicleShowHelpMessage_537..cctor()

    April 20, 2026
  • @3_Washing_Machines Always happy to help. Also good luck on the future updates. And if touching functions brings back desync, is it not possible to just reveert back to a previous version?

    April 04, 2026
  • Hey! Just dropped in to say a BIG thank you for updating, this, RTHandling Editor and Dynamic FPS view mods on such a short notice! Also another thanks for making such high-quality script mods.

    April 01, 2026