KoreaBank's Euphoria (KBE) V9
749
19
749
19
!EVERY VERSIONS ARE IN BETA DEVELOPMENT!
Please do not upload this mod to another site.
Hi, I Developed This mod Closest to Gta iv and Max Payne 3's euphoria.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety.
Worked on like 2 weeks for the first version. idk but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.
OIV files got corrupted. Maybe OIV files are gonna be able to use later.
Requires OpenIV and "Mods" foler.
Download OpenIV from its official site.
Create one mods folder if you don't have.
( Main file )
Install "physicstasks.ymt" into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with physicstasks.ymt.
( Not necessary )
Install files inside "naturalmotion" into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace wilma.xml, wilma_large.xml, fred.xml and fred_large.xml.
( Not necessary )
Install files inside "x64a.rpf" into:
\OpenIV\Grand Theft Auto V\Mods\x64.rpf\data\tune
replace it with physicstasks.ymt.
Works with:
GTA V
OpenIV
Mods foler or Original folder.
Intel core i5-6600 or above (My current CPU. Not tested lower CPUs).
Nvidia GTX 970 or above (Not tested lower GPUs).
Nvidia GTX 1080 Ti or above (My current GPU).
Features:
Brings the Closest Euphoria from max payne 3 and gta IV rolling.
Makes the Euphoria smooth and satisfying.
Changelogs:
V9: Improved Shot reactions. Max steps for every balancing tasks and messages increased. Headshot force decreased a little, unnoticeable change. Fixed and improved some legshot reactions. Added optionals that adds some features. Removed KBEV- from every files because those were pretty annoying to install. Added every versions to x64a.rpf and added V6-V6.5 to old versions.zip. You can use them anytime.
V8.5: Changed shot reactions as always. bracing changes. fixed peds falling to knees after getting hit by cars. shock spin values changed. added optional 2x bullet forces. Added InjuredOnGround status. More like "Alive" status. They will be alive few seconds after falling to the ground.
V8: Changed General shot reactions. bullet force slightly increased. new headshot reactions. now they will fall more smooth. and rarely balance when headshot.
V7.5 Hotfix: Fixed headshot grabbing when shot for all alternatives. changed no wound reach for headshot reactions. now they won't grab their head when dropped.
V7.5: Small shot base changes. optional no headshot balancing, similar to V2 alternative. balancing indefinitely values changed. Little bit of bullet force increase.
V7 Fixed: Added chooseable bullet force between 0.25 to 1.0 in optional folder.
V7: Major gunshot reaction changes. Headshot perfected, shot impulse refined. decreased amount of air resistance and spin reducing messages. now you will almost fly when rolling fast. Peds twitching decreased. Alternative version is out. lastly, Readme.txt file has been updated to make people easy to understand. kinda.
V6.5: Made peds able to push around with cars and on foot. Small behaviour changes.
V6: Headshot impulse increased. increased balancing for armshot.
V5.5: A brand new bullet Impulse reactions. now peds will mostly stay balanced, you can push peds slightly. completely removed "armswindmill" that i forgot in previous versions. now peds will react smoothly and almost same way to max payne 3.
V5: General Gunshot reaction changes.
V4.5: Minor bullet force decreases, peds will stay balanced for the most times when they are shot. added naturalmotions folder that will modify behaviours. Small changes of Explosion reactions.
V4: Global Fixes and improvements for Flinch reactions. it's melee reactions if you don't know. like fists, knives and bats. also some Alternative versions are out that doesn't really bother the gameplay but some small features you can check out.
V3.5: Fixed Bullet forces issue, New legshot reactions. and some unnoticeable changes.
V3: Changed global shot reactions.
V2.5: Fixed and Removed some tasks named "Armswindmill" so peds won't swing their arms when they get headshot.
V2: Improved neck shot, added Alternative version that changes headshot reactions and some bugs.
V1.5: Little bit improvement on balancing, fire reactions and some things i forgot.
V1: First version of the mod. Improved Shot reactions, falling and rolls.
Bugs And Glitches:
Peds will sometimes go through the floor and start to glitch when they are on the floor.
The game will crash if you have bad cpu lol.
Peds won't fall properly when they get shot in the neck while standing still.
These Issues May be fixed soon.
This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.
Please do not upload this mod to another site.
Hi, I Developed This mod Closest to Gta iv and Max Payne 3's euphoria.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety.
Worked on like 2 weeks for the first version. idk but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.
OIV files got corrupted. Maybe OIV files are gonna be able to use later.
Requires OpenIV and "Mods" foler.
Download OpenIV from its official site.
Create one mods folder if you don't have.
( Main file )
Install "physicstasks.ymt" into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with physicstasks.ymt.
( Not necessary )
Install files inside "naturalmotion" into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace wilma.xml, wilma_large.xml, fred.xml and fred_large.xml.
( Not necessary )
Install files inside "x64a.rpf" into:
\OpenIV\Grand Theft Auto V\Mods\x64.rpf\data\tune
replace it with physicstasks.ymt.
Works with:
GTA V
OpenIV
Mods foler or Original folder.
Intel core i5-6600 or above (My current CPU. Not tested lower CPUs).
Nvidia GTX 970 or above (Not tested lower GPUs).
Nvidia GTX 1080 Ti or above (My current GPU).
Features:
Brings the Closest Euphoria from max payne 3 and gta IV rolling.
Makes the Euphoria smooth and satisfying.
Changelogs:
V9: Improved Shot reactions. Max steps for every balancing tasks and messages increased. Headshot force decreased a little, unnoticeable change. Fixed and improved some legshot reactions. Added optionals that adds some features. Removed KBEV- from every files because those were pretty annoying to install. Added every versions to x64a.rpf and added V6-V6.5 to old versions.zip. You can use them anytime.
V8.5: Changed shot reactions as always. bracing changes. fixed peds falling to knees after getting hit by cars. shock spin values changed. added optional 2x bullet forces. Added InjuredOnGround status. More like "Alive" status. They will be alive few seconds after falling to the ground.
V8: Changed General shot reactions. bullet force slightly increased. new headshot reactions. now they will fall more smooth. and rarely balance when headshot.
V7.5 Hotfix: Fixed headshot grabbing when shot for all alternatives. changed no wound reach for headshot reactions. now they won't grab their head when dropped.
V7.5: Small shot base changes. optional no headshot balancing, similar to V2 alternative. balancing indefinitely values changed. Little bit of bullet force increase.
V7 Fixed: Added chooseable bullet force between 0.25 to 1.0 in optional folder.
V7: Major gunshot reaction changes. Headshot perfected, shot impulse refined. decreased amount of air resistance and spin reducing messages. now you will almost fly when rolling fast. Peds twitching decreased. Alternative version is out. lastly, Readme.txt file has been updated to make people easy to understand. kinda.
V6.5: Made peds able to push around with cars and on foot. Small behaviour changes.
V6: Headshot impulse increased. increased balancing for armshot.
V5.5: A brand new bullet Impulse reactions. now peds will mostly stay balanced, you can push peds slightly. completely removed "armswindmill" that i forgot in previous versions. now peds will react smoothly and almost same way to max payne 3.
V5: General Gunshot reaction changes.
V4.5: Minor bullet force decreases, peds will stay balanced for the most times when they are shot. added naturalmotions folder that will modify behaviours. Small changes of Explosion reactions.
V4: Global Fixes and improvements for Flinch reactions. it's melee reactions if you don't know. like fists, knives and bats. also some Alternative versions are out that doesn't really bother the gameplay but some small features you can check out.
V3.5: Fixed Bullet forces issue, New legshot reactions. and some unnoticeable changes.
V3: Changed global shot reactions.
V2.5: Fixed and Removed some tasks named "Armswindmill" so peds won't swing their arms when they get headshot.
V2: Improved neck shot, added Alternative version that changes headshot reactions and some bugs.
V1.5: Little bit improvement on balancing, fire reactions and some things i forgot.
V1: First version of the mod. Improved Shot reactions, falling and rolls.
Bugs And Glitches:
Peds will sometimes go through the floor and start to glitch when they are on the floor.
The game will crash if you have bad cpu lol.
Peds won't fall properly when they get shot in the neck while standing still.
These Issues May be fixed soon.
This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.
First Uploaded: January 11, 2023
Last Updated: 2 days ago
Last Downloaded: 1 hour ago
All Versions
28 Comments
!EVERY VERSIONS ARE IN BETA DEVELOPMENT!
Please do not upload this mod to another site.
Hi, I Developed This mod Closest to Gta iv and Max Payne 3's euphoria.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety.
Worked on like 2 weeks for the first version. idk but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.
OIV files got corrupted. Maybe OIV files are gonna be able to use later.
Requires OpenIV and "Mods" foler.
Download OpenIV from its official site.
Create one mods folder if you don't have.
( Main file )
Install "physicstasks.ymt" into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with physicstasks.ymt.
( Not necessary )
Install files inside "naturalmotion" into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace wilma.xml, wilma_large.xml, fred.xml and fred_large.xml.
( Not necessary )
Install files inside "x64a.rpf" into:
\OpenIV\Grand Theft Auto V\Mods\x64.rpf\data\tune
replace it with physicstasks.ymt.
Works with:
GTA V
OpenIV
Mods foler or Original folder.
Intel core i5-6600 or above (My current CPU. Not tested lower CPUs).
Nvidia GTX 970 or above (Not tested lower GPUs).
Nvidia GTX 1080 Ti or above (My current GPU).
Features:
Brings the Closest Euphoria from max payne 3 and gta IV rolling.
Makes the Euphoria smooth and satisfying.
Changelogs:
V9: Improved Shot reactions. Max steps for every balancing tasks and messages increased. Headshot force decreased a little, unnoticeable change. Fixed and improved some legshot reactions. Added optionals that adds some features. Removed KBEV- from every files because those were pretty annoying to install. Added every versions to x64a.rpf and added V6-V6.5 to old versions.zip. You can use them anytime.
V8.5: Changed shot reactions as always. bracing changes. fixed peds falling to knees after getting hit by cars. shock spin values changed. added optional 2x bullet forces. Added InjuredOnGround status. More like "Alive" status. They will be alive few seconds after falling to the ground.
V8: Changed General shot reactions. bullet force slightly increased. new headshot reactions. now they will fall more smooth. and rarely balance when headshot.
V7.5 Hotfix: Fixed headshot grabbing when shot for all alternatives. changed no wound reach for headshot reactions. now they won't grab their head when dropped.
V7.5: Small shot base changes. optional no headshot balancing, similar to V2 alternative. balancing indefinitely values changed. Little bit of bullet force increase.
V7 Fixed: Added chooseable bullet force between 0.25 to 1.0 in optional folder.
V7: Major gunshot reaction changes. Headshot perfected, shot impulse refined. decreased amount of air resistance and spin reducing messages. now you will almost fly when rolling fast. Peds twitching decreased. Alternative version is out. lastly, Readme.txt file has been updated to make people easy to understand. kinda.
V6.5: Made peds able to push around with cars and on foot. Small behaviour changes.
V6: Headshot impulse increased. increased balancing for armshot.
V5.5: A brand new bullet Impulse reactions. now peds will mostly stay balanced, you can push peds slightly. completely removed "armswindmill" that i forgot in previous versions. now peds will react smoothly and almost same way to max payne 3.
V5: General Gunshot reaction changes.
V4.5: Minor bullet force decreases, peds will stay balanced for the most times when they are shot. added naturalmotions folder that will modify behaviours. Small changes of Explosion reactions.
V4: Global Fixes and improvements for Flinch reactions. it's melee reactions if you don't know. like fists, knives and bats. also some Alternative versions are out that doesn't really bother the gameplay but some small features you can check out.
V3.5: Fixed Bullet forces issue, New legshot reactions. and some unnoticeable changes.
V3: Changed global shot reactions.
V2.5: Fixed and Removed some tasks named "Armswindmill" so peds won't swing their arms when they get headshot.
V2: Improved neck shot, added Alternative version that changes headshot reactions and some bugs.
V1.5: Little bit improvement on balancing, fire reactions and some things i forgot.
V1: First version of the mod. Improved Shot reactions, falling and rolls.
Bugs And Glitches:
Peds will sometimes go through the floor and start to glitch when they are on the floor.
The game will crash if you have bad cpu lol.
Peds won't fall properly when they get shot in the neck while standing still.
These Issues May be fixed soon.
This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.
Please do not upload this mod to another site.
Hi, I Developed This mod Closest to Gta iv and Max Payne 3's euphoria.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety.
Worked on like 2 weeks for the first version. idk but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.
OIV files got corrupted. Maybe OIV files are gonna be able to use later.
Requires OpenIV and "Mods" foler.
Download OpenIV from its official site.
Create one mods folder if you don't have.
( Main file )
Install "physicstasks.ymt" into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with physicstasks.ymt.
( Not necessary )
Install files inside "naturalmotion" into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace wilma.xml, wilma_large.xml, fred.xml and fred_large.xml.
( Not necessary )
Install files inside "x64a.rpf" into:
\OpenIV\Grand Theft Auto V\Mods\x64.rpf\data\tune
replace it with physicstasks.ymt.
Works with:
GTA V
OpenIV
Mods foler or Original folder.
Intel core i5-6600 or above (My current CPU. Not tested lower CPUs).
Nvidia GTX 970 or above (Not tested lower GPUs).
Nvidia GTX 1080 Ti or above (My current GPU).
Features:
Brings the Closest Euphoria from max payne 3 and gta IV rolling.
Makes the Euphoria smooth and satisfying.
Changelogs:
V9: Improved Shot reactions. Max steps for every balancing tasks and messages increased. Headshot force decreased a little, unnoticeable change. Fixed and improved some legshot reactions. Added optionals that adds some features. Removed KBEV- from every files because those were pretty annoying to install. Added every versions to x64a.rpf and added V6-V6.5 to old versions.zip. You can use them anytime.
V8.5: Changed shot reactions as always. bracing changes. fixed peds falling to knees after getting hit by cars. shock spin values changed. added optional 2x bullet forces. Added InjuredOnGround status. More like "Alive" status. They will be alive few seconds after falling to the ground.
V8: Changed General shot reactions. bullet force slightly increased. new headshot reactions. now they will fall more smooth. and rarely balance when headshot.
V7.5 Hotfix: Fixed headshot grabbing when shot for all alternatives. changed no wound reach for headshot reactions. now they won't grab their head when dropped.
V7.5: Small shot base changes. optional no headshot balancing, similar to V2 alternative. balancing indefinitely values changed. Little bit of bullet force increase.
V7 Fixed: Added chooseable bullet force between 0.25 to 1.0 in optional folder.
V7: Major gunshot reaction changes. Headshot perfected, shot impulse refined. decreased amount of air resistance and spin reducing messages. now you will almost fly when rolling fast. Peds twitching decreased. Alternative version is out. lastly, Readme.txt file has been updated to make people easy to understand. kinda.
V6.5: Made peds able to push around with cars and on foot. Small behaviour changes.
V6: Headshot impulse increased. increased balancing for armshot.
V5.5: A brand new bullet Impulse reactions. now peds will mostly stay balanced, you can push peds slightly. completely removed "armswindmill" that i forgot in previous versions. now peds will react smoothly and almost same way to max payne 3.
V5: General Gunshot reaction changes.
V4.5: Minor bullet force decreases, peds will stay balanced for the most times when they are shot. added naturalmotions folder that will modify behaviours. Small changes of Explosion reactions.
V4: Global Fixes and improvements for Flinch reactions. it's melee reactions if you don't know. like fists, knives and bats. also some Alternative versions are out that doesn't really bother the gameplay but some small features you can check out.
V3.5: Fixed Bullet forces issue, New legshot reactions. and some unnoticeable changes.
V3: Changed global shot reactions.
V2.5: Fixed and Removed some tasks named "Armswindmill" so peds won't swing their arms when they get headshot.
V2: Improved neck shot, added Alternative version that changes headshot reactions and some bugs.
V1.5: Little bit improvement on balancing, fire reactions and some things i forgot.
V1: First version of the mod. Improved Shot reactions, falling and rolls.
Bugs And Glitches:
Peds will sometimes go through the floor and start to glitch when they are on the floor.
The game will crash if you have bad cpu lol.
Peds won't fall properly when they get shot in the neck while standing still.
These Issues May be fixed soon.
This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.
First Uploaded: January 11, 2023
Last Updated: 2 days ago
Last Downloaded: 1 hour ago
with the new update do i install the physicstask and the naturalmotion folder ?
@oCATFISHo you can do whatever you want, it's up to you.
This is a great mod but it’s too easy to push people over, was almost unplayable in LSPDFR when managing a crime scene with ultimate backup
@Double Doppler I couldn't really find out how to make peds able to push, since it's not hard to edit i'll try to make them pushable.
@koreabank please make it harder for them to fall over; in my latest video this problem was apparent
@Double Doppler Latest version allows pushing abilities have you every try it?
You need a proper preview fr bro.. too many versions can't get my head around which one to choose
@koreabank I will try it but my issue wasn't being able to push but that when I bump into peds they get pushed over much easier than without, I don't want them to be pushed over as they lose props i.e. riot police with riot helmets fall off so easily in a fight (riot is really good for melee for this mod but the issue spoils it atm)
@Elwero I'll add some new preview of my mod when i get time to. Latest versions are pretty much better so recommend to use latest.
@Elwero I'll add some new preview of my mod when i get time to. Latest versions are pretty much better so recommend to use latest.
@koreabank My man this one rocks, loving it, yo went a little too far reducing the bullet force however, it was just perfect in version 4
@thalilmythos Now uploading Fixed version that allows to choose bullet force between 0.25 to 1.0.
my fav euphoria mod so far
@koreabank My man, what's up with people still stumbling on headshots? Loving everything but either in gta IV or Max payne 3 people drop like a sack of potatos in headshots, just like in real life, muscles stop working, everything drops...
@thalilmythos I'll try those out in next update.
Just finished making OIV files and some videos. video will be uploaded soon as it finishes to load, and OIV files will be available since V8 update.
OIV files got corrupted. Maybe OIV files are gonna be able to use later.
very nice
Would love a default bullet force version for the next releases @koreabank Is that on the plans? I'm really not a fan of so little bullet force, and since there's actually a lot of weapon mods that actually remove it, people could still use that if you make the force default
@thalilmythos Okay, I'll take a look and add the original version of bullet forces.