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It's fixed in the next release, but I've been waiting for people to address some fixes I made for force feedback for a while...
You can grab the latest automatic build from the description.
Please use an in-game representation for your main screenshot.
Still waiting for feedback.
High quality motion blur can be done with EVE: https://www.gta5-mods.com/scripts/extended-video-export
Neat, I might add a check for vehicle type, though I don't want to over-exclude things. For now you can just blacklist non-car models.
They should be .png or .jpg files, that match the model names. If nothing matches it uses a default empty image, if there's an error processing the file, it should show the error in place of the image.
@ntdg @Kodes90 @GnarlyGator
I see this 200mph number mentioned a lot. Can more people on different handlings and wheels confirm this?
I've made a test build, that clamps the FFB calculations as if you'd never go faster than 180mph.
It's based off the latest commit for v4.7.1 which also slightly changes the FFB handling model.
Please let me know if it improves anything or fixes anything. I can make it a user-changeable option that defaults at about 160 mph.
The file is hosted on my Discord - if you can't download it somehow, join it: https://discord.gg/gHee23U
IT WERFS FLAMMEN
For actually installing the add-on cars, you can follow their respective readmes.
For making a category for your weeb itasha cars, the INSTRUCTIONS.txt in the UserDLC folder should be enough to get you going.
v1.4.1 is released and fixes the ghost-menu.
Root cause is how the menu organizes its submenus. The default, non-visible state had the name "" (an empty string). Bad add-ons sometimes forget to define a proper vehicle brand and this also resolves to an empty string.
Implemented fix is naming the menu root something different.