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@LeeC2202 Hmmm, I can think of a few reasons:
1. Version index. Are you explicitly checking on the enum, or just the version? For example, SHV reports eGameVersion::VER_1_0_1103_2_STEAM as "34", while ScriptHookVDotNet reports the same version as 35. Shouldn't be a problem if you check using the enum names.
2. Boundaries. I put my boundaries on the last supported version:
offset = (gameVersion > G_VER_1_0_1032_1_NOSTEAM ? 0x7F6 : offset);
but I've seen people also taking the earliest supported version:
offset = (Game::Version >= GameVersion::VER_1_0_1103_2_STEAM ? 0x7F6 : offset);
It's an easy thing to overlook and indeed didn't show until the newest update, since b944, b1011 and b1032 didn't have any offset changes.
ScriptHookVDotNet also just uses offsets for vehicle info, so it'll also need to be updated for newer game versions. @kagikn did do a PR on GitHub with the new offsets, but @crosire won't be able to put out a new release for a few weeks. I suppose the crashyness comes from there.
You could include your freshly patched and compiled ScriptHookVDotNet.asi as a temporary solution. Makes me wonder, do you use your own (updated) build or do you use the 2.9.6 (May 5th) build? If you're using your own it could explain why it's stable for you but not for others.
While driving, or when changing cars and/or disabling/enabling it?
Not this mod's problem, FiveM now runs b1103 but ViSH reports 505. Should be fixed whenever next update is pushed.
Make a pull request on GitHub with the changes then.
Also out of scope. Vehicles are also deleted properly so I don't see the problem :/
FiveM? Fix should be in the pipeline.
FiveM seems to use the b1103 build now, but the SHV compat layer reports b505. This fucks up the offset.
The first person animations never matched up. Don't worry, the front wheels still steer directly. The animation just doesn't match up, but it never has. Try a Dune Buggy, you can see the front wheels steering before the steering animation.
Yeah, I verified it. Not too sure what causes it but I'm gonna fix it.
Mod crashes? Ensure you're running the latest version if you're on 1.0.1103.2 (Gunrunners)!
Still crashing with the latest v4.3.5? Explain the circumstances. Known crashes that I'm looking into:
* When switching cars in LSPDFR's station
* Sometimes when ejected out of a car crash
There's no input lag?