MaxedWhiteStreetLights 1.0
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🌃 MaxedWhiteStreetLights – Realistic White Lighting Overhaul
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
First Uploaded: 1 day ago
Last Updated: 4 hours ago
Last Downloaded: 3 minutes ago
0 Comments
🌃 MaxedWhiteStreetLights – Realistic White Lighting Overhaul
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
First Uploaded: 1 day ago
Last Updated: 4 hours ago
Last Downloaded: 3 minutes ago
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