Skysder's Enhanced Traffic Experience: Ultimate Edition [OIV] 1.0 Hotfix
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9,441
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Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
First Uploaded: June 04, 2022
Last Updated: June 04, 2022
Last Downloaded: 31 minutes ago
98 Comments
Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
First Uploaded: June 04, 2022
Last Updated: June 04, 2022
Last Downloaded: 31 minutes ago
How about you add your Vapid Clique Deluxe and Brute Blacktop mods next? Also, excellent mod
When i go around the world the benefactor schwartzer has textures changes, i dont know how to describe it but it changes textures. i just recently installed enb whenever this started. Anyone know how to help. i tried reinstalling the mod but that didnt work.
Does this support a playthrough?
This mod is so underrated. Best Traffic mod out there, keep up the great work!
Installation simple, fonctionne parfaitement, Merci beaucoup!
So, for each of the supported addon cars in the spreadsheet, how would I go about merging them together so that I don;t have a crap ton of dlcpacks in my dlclist? Would I just take each car's dlc.rpf, rename them to be numbered and shove them in the same dlcpack folder?
Btw, the link in your Google sheet for the Caddy XL is incorrect. It links to the Caddy Retro again.
I also see you have mods that update the spawn colors for DLC vehicles in traffic. Does this mod here already do that or will the DLC cars all be spawning black due to a lack of specified spawn colors?
Ok, so I found out via the VanillaWorks discord helpdesk that it isn't very simple to merge the addons together. Would my game have an aneurysm if I shoved them all into dlcpacks seperately? all 132 of them (if I counted right).
@Skysder does this is mod is compatible with ''Cops Back On The Beat'' I'm asking you because popgroups.ymt file is in the both mods so idk if they will break when they are installed together
работает?
@Skysder hi, you have written that the mod includes an LSSD Pack, but new machines from add-on did not appear,i do it prescribed in dlclist.xml . only 2 sheriff's cars were replaced, the rest did not show up in traffic (for example, scout sheriff). LCPDFR was not installed . what could be the problem?
@carlvialpando yep
@TimoshKiN Not sure, to be honest. I know there are limits for the dispatch.meta so I may've had to sacrifice something. It's been ages since I worked on this mod, but it's going to be overhauled soon, along with my Lite Edition.
@Skysder I'll be looking forward to it
@Skysder yoo this still work?
@technical_issues sure does
@Skysder tested it and it's awesome, keep it up!
Is this plan on being updated? It would be nice to see the Rancher Pick-up, Vapid Torrence and Stanier Generation 2, and New Alamo spawn in traffic.
Do I need to install every mod or can I download just some and it will still work perfectly fine, also cause it’s a open iv download if I install it then add vehicles that would spawn it would still work correct?